Just A Thought...

SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
Phase gates almost seem overpowered nowadays.

Most games I play, the marines rush hives to build phases and grab two hives right away, or build a phase in the hive itself and rush the hive. The marines

My thought was, perhaps to balance this slightly, that the phase gates should take a little time between jumps? And have the time be dependent upon how far away they are?

IE : To get from two points nearby it'll only take a second or two, since they're close. To teleport across the map, it'd take 6 or 7 seconds? Nothing huge and unbalancing, just something to give the aliens some breathing room.

Just a thought...

Comments

  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    I am not sure how that'd work, but if that were the case I'd stop using phase gates. Especially when there are 3 or 4 built. It may already take about 6 seconds to get to the one your trying to get to.
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    <!--QuoteBegin--badmoon+Dec 19 2002, 01:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (badmoon @ Dec 19 2002, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I am not sure how that'd work, but if that were the case I'd stop using phase gates. Especially when there are 3 or 4 built. It may already take about 6 seconds to get to the one your trying to get to.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    True, but ATM phase gates seem sorta ridiculously powerful.

    One marine sneaks into the hive and drops a phase. BAM. Instantly you got five marines in there with LMG's, zerging the hive. Three of 'em die? No problem! They'll be back there in no time because the comm has more than one IP down and the phase is an instaport straight to the hive. Don't even need to stop for ammo, just jump into the phase, shoot any skulks, then spend the rest of your ammo on the hive. Die, come back, jump through portal... repeat until hive's dead.

    I've seen it happen too many times.
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    I think the solution you are looking for is more like increase the build time of the phase gate.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    Just be better at skulk.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Simple solution... Marines will HAVE to build A prototype lab to build one.

    Im fine with the build speed.
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    <!--QuoteBegin--GWAR+Dec 19 2002, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GWAR @ Dec 19 2002, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Simple solution... Marines will HAVE to build A prototype lab to build one.

    Im fine with the build speed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or perhaps make an observatory more expensive? I don't know. It just seems like that particular strategy gets overused and is VERY hard to defend against as an alien... it's allowing the marines to spawn in 2 seconds away from the hive. If the comm has many IP's, the marines can spawn in 3, 4, sometimes 5 times faster than the aliens.
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    I believe that to be effective as marine team is to get phase real quickly. So making prototype would be a huge slowdown. Increaseing the build time, by say 10-20% doesn't do all to much except solve the problem of one lone marine building a phase gate.

    It's extremely easy to kill a marine that's busy building.
  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    <!--QuoteBegin--Kilmster+Dec 19 2002, 01:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Dec 19 2002, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Explain to me as to how marines are supposed to have mobility on a map without a phase gate (during early game) ?

    They would have to build an arms lab, prototype lab, and tech to jetpacks just to get similar mobility.

    There are nothing wrong with phase gates; and if the alien team can beat back the phase rush; you can storm through the portal and take out the ips with skulks. Its not like both sides can't use them ~_~<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Explain to me how are aliens? Skulks only move slightly faster than marines and marines always start in the middle of all three hives. Aliens sometimes randomly spawn farthest from one hive making it easy for marines to get the other 2.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    ....or just make alien spawn faster.

    The reason marine phasegate hive rushes are succesful is that 90% of the alien team is dead when they are shooting it and there is nothing you can do. You spawn, you die. This is more true on servers with teamsizes of 8 and above.
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    edited December 2002
    <!--QuoteBegin--Kilmster+Dec 19 2002, 01:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Dec 19 2002, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Explain to me as to how marines are supposed to have mobility on a map without a phase gate (during early game) ?

    They would have to build an arms lab, prototype lab, and tech to jetpacks just to get similar mobility.

    There are nothing wrong with phase gates; and if the alien team can beat back the phase rush; you can storm through the portal and take out the ips with skulks. Its not like both sides can't use them ~_~<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    AFAIK, neither team is supposed to have that mobility early game.

    Problem is the skulks can only spawn one at a time. Once that phase is down, the comm just drops down more IP's and bam... instead of 1 marine spawning in, there's 5. As fast as the skulks spawn in, the marines spawn in much, much faster.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--SniperSkunk+Dec 19 2002, 02:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SniperSkunk @ Dec 19 2002, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AFAIK, neither team is supposed to have that mobility early game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Except of course that the developers <b>programmed it that way</b>.
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