#%%$%@ Commanders
br0_PsYcHoTiC
Join Date: 2002-12-17 Member: 10952Members
<div class="IPBDescription">So conceded!</div> Ok, its about 20 minutes into the game, and all my commander wants to do is build sieges and turrets. He never thinks of us needing better weapons or armor while we continuosly die against fades. Commanders overlook the fact that WE marines are the heart of the team, and buildings aint gonna do **obscenity** up against fades when we marines still have light armor and lmg's. "Commanders have a lot of responsibility blah blah blah" that's crap, how hard is it to throw down a couple of lmg's and heavy armor? I asked my commander for a jetpack today, he had 100 resources, and he kept yelling at us to go to a waypoint, ignoring the fact that all of us weren't well equiped...
Some commanders are so conceded!
Some commanders are so conceded!
Comments
If they know that you're dying and need new equipment, and still fail to research it or dole it out, then you should consider ejecting them.
He can't focus on you 100% of the time and he has alot to do.
Speak you peace, then be done with it.
Hes commanding, not you - if you think you can do a better job, climb in it next game.
Basically what i wanted to say was.........
Pyschotic,was the game you were in something like entire team refusing to obey comm orders because you "dont want to be zombies" then when the comm askes you to build seiges at 2nd hive you all start whining and bitching about how much comm sucks and begging for ha/hmg.......
Which,quite frankly,is the cause for 100% of the "omfg comm wont give us hmg/ha when they have fades!" situations that i have experienced.
Well anyways, from my experience if the team works together when I've commanded, there is no problem. Any good commander will tell you the same.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then that Fade must have sucked big time.
Or you mean with HMG/HA.
- I never give out weapons until I have either JPs or HA.
- I will only give HA/weaponry to soldiers who prove themselves competent, and if people die like idiots with the gear, I usually don't give it to them again.
- I don't give out HA/weaponry until the aliens have 2 hives.
Just remember that every dumb soldier you give HA/weapon to, who doesn't know how to weld his teammates, and never gets welded, is a waste of 40+ res. That's enough money for a level 2 upgrade. 3 soldiers with that gear and you could have upgraded weapons or armour to level 3.
- I never give out weapons until I have either JPs or HA.
- I will only give HA/weaponry to soldiers who prove themselves competent, and if people die like idiots with the gear, I usually don't give it to them again.
- I don't give out HA/weaponry until the aliens have 2 hives.
Just remember that every dumb soldier you give HA/weapon to, who doesn't know how to weld his teammates, and never gets welded, is a waste of 40+ res. That's enough money for a level 2 upgrade. 3 soldiers with that gear and you could have upgraded weapons or armour to level 3.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, expensive weapons are usually a complete waste of money without HA. The best thing is to get an Arms Lab and just do standard upgrades. They can be pretty powerful.
I'm also sick of people who complain about comm but never comm themselves. Complain about comm when you are able and willing to do a better job, otherwise, just play.
I love playing marine with a good commander, but I will also tolerate a guy trying to learn. One caveat, though: read the manual before you try being commander. If they ever add a tactial nuke to NS, I will happily use it on any N00b who jumps in the chair and says "so, how do I build a turret?"
P.S.: Commanders - stop flaming your teams. It's very comfy and cosy in the CC where the skulks can't get you. I have actually played with commanders who flame their teams time and time again, and then jump out of the chair and go running off to do the fighting themselves. Nothing kills the marines faster than an empty CC.
And some marines don't know what teamwork and chain of command is. The commander chose to sit in that chair. You obviously didn't. If you don't like what he is doing, tough. He might have a plan that you are unaware of because you don't see the whole picture. He does.
Lemme tell you about a game last night. I pop in on marines because of uneven teams (almost always choose random team) and the marine's base is being constantly hit. This is on Hera. So I do what I can while securing the base and waiting for orders. Closed the door down to maintenance so skulks couldn't just bum rush through there, plopped my butt down to watch the vent that was chewed open and the door that lead to Reception.
I got orders to head to near the 2nd hive (forget the name). So I hop the PG to see if it gets me close. It does. 2nd hop gets me right where they need a TF built. Me and 3 other marines arrive, build the TF and get 2 turrets up. We take hits but we load up with about 100rds of ammo and hop the PG again. Why only 100? 50+2 reloads is about all we're going to survive and we need the guns there now, not 30 seconds from now.
After the 2 turrets were up we got the one seige up, then another, then the RT, then about 5 more turrets. During this time the main base was going down the crapper to fades and skulks. They knew we were pushing hard and pushed back. Comm dropped 2 spawns and 2 CCs before they got him. We built the spawns and one CC. Comm hopped back in and announce we're in our new base. We built the backup CC then pushed into the hive room to make sure it was clear. It was. We needed to push into the holo room for resources. We did. By the time I had to bail out of the game (dentist appointment) we had 2 hives secure, only 1 fade doing hit and runs on us with redemption, resources from holo flowing in and were making our way to the third hive.
What did we have? LMGs/LA upgraded to 3. A marine team working together and following the commaner's orders.
What didn't we have? Whiners thinking they needed HA/HMG will full ammo before stepping out of base. We had people who did what needed to be done with what they had and didn't waste time whining. A LMG/LA marine following orders is 100% more useful than a whiner in base and that percentage only goes up every flipping second the whiner is in base. Get your butt out there follow orders, die if you have to to get those orders complete! There is <b>NO</b> excuse to do otherwise. It's fine and dandy to blame the commander for a losing trend but facts are that in lots of cases the first ones whining about equipment are the ones that caused the marines to be in a situation where they cannot afford said equipment.
As far as "how hard is it to throw down a couple of hmg's and heavy armor?", well not hard at all IF you've upgraded your armory, built an arms lab, built a prototype lab, researched HA, and can AFFORD the RPs to issue armor and weapons.
Think big...for the cost of equiping 2 marines with HA/HMG/WLD, not including teching-up costs, you can drop a phase gate outside a hive, and build a siege base. That way, you can deny the aliens a whole range of evolutions and upgrades. Dunno, what you think?
PS
Conceded: To acknowledge, often reluctantly, as being true, just, or proper; admit.
Conceited: A favorable and especially unduly high opinion of one's own abilities or worth.
Conceded: To acknowledge, often reluctantly, as being true, just, or proper; admit.
Conceited: A favorable and especially unduly high opinion of one's own abilities or worth.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thankyou for clarifying this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The commander(as stated previously)has a MUCH clearer view of what is happening around the map.No one "needs" HA or a HMG.Follow your orders as best you can,and you may find yourself among the first ones to be rewarded when the time comes for extra equipment.
I think most of the people that are always crying for HA/HMG are scared of getting killed or something?
As someone stated earlier dying a lot is sometimes required to regain the initiative.If beating the aliens back is going to require a lot of dying by the marines,there isnt much point wasting RP is there?
in short, follow what the comm says, if hes good, you wont need the big guns. and if hes good AND nice, maybe he will let yu have some toys to trash that last hive with.
Precisely! It is not until too late in the game that you see a comm has no idea to get upgrades or attack hives. 90% of comms can pass for decent when they are just building in spawn or doing early game tasks, but later their previously unseen inexperience will lose the game. One way to fix this would be to limit who can be comm, but this could have so many negative ramifications it would make a bad problem worse. NS desperately needs a better way than a trial by fire to improve newbie comms.
Precisely! It is not until too late in the game that you see a comm has no idea to get upgrades or attack hives. 90% of comms can pass for decent when they are just building in spawn or doing early game tasks, but later their previously unseen inexperience will lose the game. One way to fix this would be to limit who can be comm, but this could have so many negative ramifications it would make a bad problem worse. NS desperately needs a better way than a trial by fire to improve newbie comms.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
well first off, it _is_ a game. you sound as if youre decribing a "newbie comm" crisis. which i seriously doubt. if anything, people who take the game way too seriously have resulted in a command shortage.
trial by fire should be fine. pubs are essentially scrimages and pickup games anyhow. no real honor is on the line. if you can't stand to have a couple of games in which you lose due to comm incompetence then you may have to reevaluate why you play pubs, your attitude towards loss, and also learn to have a little patience. besides, if someone really screws it up, what sort of chance is there of the game running much longer than 10 minutes.
the addition of a decent single player trainer would be a boon. but, it would serve only to teach building techniques and would never totally prepare someone for a human opponent. a living opponent can throw a monkey wrench in evenn the best resource budgeting.
"No plan of battle has ever survived contact with the enemy" -- Sun Tzu (heavily paraphrased and most likely wrong by me, but hey, there ya go.)
And some marines don't know what teamwork and chain of command is. The commander chose to sit in that chair. You obviously didn't. If you don't like what he is doing, tough. He might have a plan that you are unaware of because you don't see the whole picture. He does.
[edit]shortened[/edit]
What did we have? LMGs/LA upgraded to 3. A marine team working together and following the commaner's orders.
What didn't we have? Whiners thinking they needed HA/HMG will full ammo before stepping out of base. We had people who did what needed to be done with what they had and didn't waste time whining. A LMG/LA marine following orders is 100% more useful than a whiner in base and that percentage only goes up every flipping second the whiner is in base. Get your butt out there follow orders, die if you have to to get those orders complete! There is <b>NO</b> excuse to do otherwise. It's fine and dandy to blame the commander for a losing trend but facts are that in lots of cases the first ones whining about equipment are the ones that caused the marines to be in a situation where they cannot afford said equipment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think I might have been playing that one. Eventually the kharaa won, but it was because we kept taking out the turret factory and flattening the innards of the base. It was a close call for both sides throughout the almost 2 hour game. It might have lasted longer, too.
But completely upgraded marines **obscenity** off ALL creatures. Skulks do nothing to them, and fades have to be very careful. When the comm decides to go the ha/hmg way, you know that all unequipped marines are just fodder and are only minor nuisances(sp?). I posted this before, and I'll say it again. the 100 spent on researching heavy armor/building 2 armors is the same as upgrading armor level 2 and 3, or even working on gun damage levels. Both of which affect the entire squad, and not just 1 person. *shrug*
Proof that expensive weapons without HA/JP = skulk fodder.
This is why you should never give in to requests for expensive weapons when its only skulks and you dont have HA/JP yet.
The comm gave in,and aliens won.Nuff said.
Marines are skulkbait and expendable. You do what the comm says.
He's the boss, remember? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I can put an example here, i've only been commander once! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. The map was probably ns_bast or something else. (Feedwater, Refinery and.....one more).
The aliens had locked us in our base, they even had Fades but no Onos because they didnt take the 3rd hive which was under our control (their mistake though).
Our first commanders were only using comm chair to get guns for themself!
So i went in because ...well i was fed up pretty much. I chose 3 marines from the top of the score list and gave them HA -HMG and told them to wait until i've upgraded armors, guns to max. While they were waiting built TF & 2 siege cannons inside our base and cleared the hallway (lots of towers there..tons).
Luckily one Marine had actually got past the huge "wall of lames" and was walking around Feedwater, one phase gate there & one phase gate in our base. Then those 3 HA -marines used them. They decided on their own to go forward, i gave them alot of health packs, ammos along the way. I followed their everymove, one of them suggested that "build tf here & siege" so i did. I felt good that they did give me advises, its not like the comm is the boss of everything in my book at least besides good commander should always listen his troops and pay attention.
Then i felt like a commander though..told them to carry on their own plans.
and we actually turned the game other way around :O. We were losing at start but those 3 marines did an excellent job!.