#%%$%@ Commanders

br0_PsYcHoTiCbr0_PsYcHoTiC Join Date: 2002-12-17 Member: 10952Members
edited December 2002 in NS General Discussion
<div class="IPBDescription">So conceded!</div> Ok, its about 20 minutes into the game, and all my commander wants to do is build sieges and turrets. He never thinks of us needing better weapons or armor while we continuosly die against fades. Commanders overlook the fact that WE marines are the heart of the team, and buildings aint gonna do **obscenity** up against fades when we marines still have light armor and lmg's. "Commanders have a lot of responsibility blah blah blah" that's crap, how hard is it to throw down a couple of lmg's and heavy armor? I asked my commander for a jetpack today, he had 100 resources, and he kept yelling at us to go to a waypoint, ignoring the fact that all of us weren't well equiped...

Some commanders are so conceded!

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    eh? You guys should have kicked him out of the CC. Why does no one realize this?
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    same goes for some marines *ah hem*
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Indeed, i noticed that too.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    By the time you notice a Comm is doing a poor-enough job to be worthy of Console-bootage, the damage is already done and you're probably screwed if the Alien team is half-decent...
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I sorta agree, although put a large distance between the fade and any marine, and he is immediately put at a great disadvantage.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I've commanded a few games where I've gotten so caught up in securing something or moving to a new location that I'll look up and see like 200 resources in the bank. I *never* let my resources get above 50, but sometimes there's so much going on that you lose track of upgrades and the like.

    If they know that you're dying and need new equipment, and still fail to research it or dole it out, then you should consider ejecting them.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    look, just bring that fact to the commander, don't harp on him though.

    He can't focus on you 100% of the time and he has alot to do.

    Speak you peace, then be done with it.

    Hes commanding, not you - if you think you can do a better job, climb in it next game.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Omg my post got erased.

    Basically what i wanted to say was.........

    Pyschotic,was the game you were in something like entire team refusing to obey comm orders because you "dont want to be zombies" then when the comm askes you to build seiges at 2nd hive you all start whining and bitching about how much comm sucks and begging for ha/hmg.......

    Which,quite frankly,is the cause for 100% of the "omfg comm wont give us hmg/ha when they have fades!" situations that i have experienced.
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    <!--QuoteBegin--Fopher+Dec 19 2002, 12:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fopher @ Dec 19 2002, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually I do that a lot when I command, unless it's like, 5 fades nigh constantly. If there are only 2 or 3 fades aroudn the map every 5 minutes or so, I send em out with the default equipment. Hell, I can take out a fade with level 3 carapace solo, as most other good players can. As long as they're doing what I told them to (keep with the group, keep 3 on defence while the other 2 build, etc) the only excuse they have for dieing is either being outnumbered or outclassed. The trouble comes when people disobey orders and run off to "just finish off these chambers" or "weld that vent" or "I'm an ignorant twit and don't play as a team". Get a group of 4 - 5 LMG/LA marines and 2 fades is a joke.

    Well anyways, from my experience if the team works together when I've commanded, there is no problem. Any good commander will tell you the same.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Then that Fade must have sucked big time.
    Or you mean with HMG/HA.
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    What most commanders fail to realize is that armor/weapons can be upgraded. Fades aren't too bad after the third weapon upgrade.
  • AcheronAcheron Join Date: 2002-11-13 Member: 8489Members
    edited December 2002
    Here are a few things I do when I'm comm you would probably hate:

    - I never give out weapons until I have either JPs or HA.
    - I will only give HA/weaponry to soldiers who prove themselves competent, and if people die like idiots with the gear, I usually don't give it to them again.
    - I don't give out HA/weaponry until the aliens have 2 hives.

    Just remember that every dumb soldier you give HA/weapon to, who doesn't know how to weld his teammates, and never gets welded, is a waste of 40+ res. That's enough money for a level 2 upgrade. 3 soldiers with that gear and you could have upgraded weapons or armour to level 3.
  • DestroDestro Join Date: 2002-11-12 Member: 8336Members
    He may have been saving those 100 resources to get a siege up on the hive, as in if your team had gone to the waypoint he could put a phase, a tf, upgrade the tf, and a couple turrets too in order to siege the hive. Maybe that was what he had in mind, maybe not.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Acheron+Dec 19 2002, 08:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Acheron @ Dec 19 2002, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here are a few things I do when I'm comm you would probably hate:

    - I never give out weapons until I have either JPs or HA.
    - I will only give HA/weaponry to soldiers who prove themselves competent, and if people die like idiots with the gear, I usually don't give it to them again.
    - I don't give out HA/weaponry until the aliens have 2 hives.

    Just remember that every dumb soldier you give HA/weapon to, who doesn't know how to weld his teammates, and never gets welded, is a waste of 40+ res. That's enough money for a level 2 upgrade. 3 soldiers with that gear and you could have upgraded weapons or armour to level 3.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, expensive weapons are usually a complete waste of money without HA. The best thing is to get an Arms Lab and just do standard upgrades. They can be pretty powerful.

    I'm also sick of people who complain about comm but never comm themselves. Complain about comm when you are able and willing to do a better job, otherwise, just play.
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    It is true that if the marine commander is not very good, the marines are screwed. But remember that there is no training mode for NS. The only way guys are going to get better at commanding is if you let them gain some experience in the chair. I don't like games that start with 7 or 8 marines standing around the CC waiting for someone else to get in - then they spend the whole game flaming the guy who finally takes the chair.

    I love playing marine with a good commander, but I will also tolerate a guy trying to learn. One caveat, though: read the manual before you try being commander. If they ever add a tactial nuke to NS, I will happily use it on any N00b who jumps in the chair and says "so, how do I build a turret?"

    P.S.: Commanders - stop flaming your teams. It's very comfy and cosy in the CC where the skulks can't get you. I have actually played with commanders who flame their teams time and time again, and then jump out of the chair and go running off to do the fighting themselves. Nothing kills the marines faster than an empty CC.
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--[.br0.] PsYcHoTiC+Dec 19 2002, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([.br0.] PsYcHoTiC @ Dec 19 2002, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some commanders are so conceded!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And some marines don't know what teamwork and chain of command is. The commander chose to sit in that chair. You obviously didn't. If you don't like what he is doing, tough. He might have a plan that you are unaware of because you don't see the whole picture. He does.

    Lemme tell you about a game last night. I pop in on marines because of uneven teams (almost always choose random team) and the marine's base is being constantly hit. This is on Hera. So I do what I can while securing the base and waiting for orders. Closed the door down to maintenance so skulks couldn't just bum rush through there, plopped my butt down to watch the vent that was chewed open and the door that lead to Reception.

    I got orders to head to near the 2nd hive (forget the name). So I hop the PG to see if it gets me close. It does. 2nd hop gets me right where they need a TF built. Me and 3 other marines arrive, build the TF and get 2 turrets up. We take hits but we load up with about 100rds of ammo and hop the PG again. Why only 100? 50+2 reloads is about all we're going to survive and we need the guns there now, not 30 seconds from now.

    After the 2 turrets were up we got the one seige up, then another, then the RT, then about 5 more turrets. During this time the main base was going down the crapper to fades and skulks. They knew we were pushing hard and pushed back. Comm dropped 2 spawns and 2 CCs before they got him. We built the spawns and one CC. Comm hopped back in and announce we're in our new base. We built the backup CC then pushed into the hive room to make sure it was clear. It was. We needed to push into the holo room for resources. We did. By the time I had to bail out of the game (dentist appointment) we had 2 hives secure, only 1 fade doing hit and runs on us with redemption, resources from holo flowing in and were making our way to the third hive.

    What did we have? LMGs/LA upgraded to 3. A marine team working together and following the commaner's orders.

    What didn't we have? Whiners thinking they needed HA/HMG will full ammo before stepping out of base. We had people who did what needed to be done with what they had and didn't waste time whining. A LMG/LA marine following orders is 100% more useful than a whiner in base and that percentage only goes up every flipping second the whiner is in base. Get your butt out there follow orders, die if you have to to get those orders complete! There is <b>NO</b> excuse to do otherwise. It's fine and dandy to blame the commander for a losing trend but facts are that in lots of cases the first ones whining about equipment are the ones that caused the marines to be in a situation where they cannot afford said equipment.
  • BolterBolter Join Date: 2002-11-12 Member: 8331Members
    Psychotic, sounds to me like your commander was trying to siege the aliens 2nd hive. You know...the source of Fades. I have also experienced the frustration of fighting fades with stock marines, but sometimes you have to die a lot to take the initiative back. That's one of the reasons marines don't have a personal score, so you don't have to worry about getting killed constantly.
    As far as "how hard is it to throw down a couple of hmg's and heavy armor?", well not hard at all IF you've upgraded your armory, built an arms lab, built a prototype lab, researched HA, and can AFFORD the RPs to issue armor and weapons.
    Think big...for the cost of equiping 2 marines with HA/HMG/WLD, not including teching-up costs, you can drop a phase gate outside a hive, and build a siege base. That way, you can deny the aliens a whole range of evolutions and upgrades. Dunno, what you think?

    PS

    Conceded: To acknowledge, often reluctantly, as being true, just, or proper; admit.
    Conceited: A favorable and especially unduly high opinion of one's own abilities or worth.
  • crowell00crowell00 Join Date: 2002-11-17 Member: 9108Members
    <!--QuoteBegin--Bolter+Dec 19 2002, 05:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bolter @ Dec 19 2002, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Conceded: To acknowledge, often reluctantly, as being true, just, or proper; admit.
    Conceited: A favorable and especially unduly high opinion of one's own abilities or worth.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thankyou for clarifying this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    The commander(as stated previously)has a MUCH clearer view of what is happening around the map.No one "needs" HA or a HMG.Follow your orders as best you can,and you may find yourself among the first ones to be rewarded when the time comes for extra equipment.

    I think most of the people that are always crying for HA/HMG are scared of getting killed or something?
    As someone stated earlier dying a lot is sometimes required to regain the initiative.If beating the aliens back is going to require a lot of dying by the marines,there isnt much point wasting RP is there?
  • M_aka_eloreiM_aka_elorei Join Date: 2002-11-20 Member: 9420Members
    if yer comm has been spending rez on upgrades then you should have no probs. a marine in lvl 3 armor/weapon can take a fade no prob with standard loadout, and its FREE. when i comm my guys dont get much in the way of big guns. they get full upgrades. a lvl 3 lmg kicks a lot of alien tail. there are of course times when the comm has to hand the big guns out, if the aliens are pounding hard with multiple fades, 2 HMGs with 3 guys waiting to pick em up from behind is worth the rez. if you are going to run off and be rambo though....they are not. some people are very good at being rambo though, dont get me wrong, i have had many players i knew i could rely on to take a hive by himself or with a partner, with the proper loadout. but this is the comm's discretion. just because you WANT the big gun doesnt mean you NEED it.

    in short, follow what the comm says, if hes good, you wont need the big guns. and if hes good AND nice, maybe he will let yu have some toys to trash that last hive with.
  • Big_Game_HunterBig_Game_Hunter Join Date: 2002-12-11 Member: 10539Members, Constellation
    edited December 2002
    <!--QuoteBegin--Catgirl+Dec 19 2002, 12:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 19 2002, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->By the time you notice a Comm is doing a poor-enough job to be worthy of Console-bootage, the damage is already done and you're probably screwed if the Alien team is half-decent...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Precisely! It is not until too late in the game that you see a comm has no idea to get upgrades or attack hives. 90% of comms can pass for decent when they are just building in spawn or doing early game tasks, but later their previously unseen inexperience will lose the game. One way to fix this would be to limit who can be comm, but this could have so many negative ramifications it would make a bad problem worse. NS desperately needs a better way than a trial by fire to improve newbie comms.
  • defendrdefendr Join Date: 2002-12-17 Member: 11022Members
    <!--QuoteBegin--Big Game Hunter+Dec 19 2002, 07:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Big Game Hunter @ Dec 19 2002, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Catgirl+Dec 19 2002, 12:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 19 2002, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->By the time you notice a Comm is doing a poor-enough job to be worthy of Console-bootage, the damage is already done and you're probably screwed if the Alien team is half-decent...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Precisely! It is not until too late in the game that you see a comm has no idea to get upgrades or attack hives. 90% of comms can pass for decent when they are just building in spawn or doing early game tasks, but later their previously unseen inexperience will lose the game. One way to fix this would be to limit who can be comm, but this could have so many negative ramifications it would make a bad problem worse. NS desperately needs a better way than a trial by fire to improve newbie comms.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    well first off, it _is_ a game. you sound as if youre decribing a "newbie comm" crisis. which i seriously doubt. if anything, people who take the game way too seriously have resulted in a command shortage.

    trial by fire should be fine. pubs are essentially scrimages and pickup games anyhow. no real honor is on the line. if you can't stand to have a couple of games in which you lose due to comm incompetence then you may have to reevaluate why you play pubs, your attitude towards loss, and also learn to have a little patience. besides, if someone really screws it up, what sort of chance is there of the game running much longer than 10 minutes.

    the addition of a decent single player trainer would be a boon. but, it would serve only to teach building techniques and would never totally prepare someone for a human opponent. a living opponent can throw a monkey wrench in evenn the best resource budgeting.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--defendr+Dec 19 2002, 08:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (defendr @ Dec 19 2002, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and would never totally prepare someone for a human opponent. a living opponent can throw a monkey wrench in evenn the best resource budgeting.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "No plan of battle has ever survived contact with the enemy" -- Sun Tzu (heavily paraphrased and most likely wrong by me, but hey, there ya go.)
  • br0_PsYcHoTiCbr0_PsYcHoTiC Join Date: 2002-12-17 Member: 10952Members
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    edited December 2002
    <!--QuoteBegin--greydmiyu+Dec 19 2002, 04:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (greydmiyu @ Dec 19 2002, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--[.br0.] PsYcHoTiC+Dec 19 2002, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([.br0.] PsYcHoTiC @ Dec 19 2002, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some commanders are so conceded!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And some marines don't know what teamwork and chain of command is. The commander chose to sit in that chair. You obviously didn't. If you don't like what he is doing, tough. He might have a plan that you are unaware of because you don't see the whole picture. He does.

    [edit]shortened[/edit]
    What did we have? LMGs/LA upgraded to 3. A marine team working together and following the commaner's orders.

    What didn't we have? Whiners thinking they needed HA/HMG will full ammo before stepping out of base. We had people who did what needed to be done with what they had and didn't waste time whining. A LMG/LA marine following orders is 100% more useful than a whiner in base and that percentage only goes up every flipping second the whiner is in base. Get your butt out there follow orders, die if you have to to get those orders complete! There is <b>NO</b> excuse to do otherwise. It's fine and dandy to blame the commander for a losing trend but facts are that in lots of cases the first ones whining about equipment are the ones that caused the marines to be in a situation where they cannot afford said equipment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think I might have been playing that one. Eventually the kharaa won, but it was because we kept taking out the turret factory and flattening the innards of the base. It was a close call for both sides throughout the almost 2 hour game. It might have lasted longer, too.

    But completely upgraded marines **obscenity** off ALL creatures. Skulks do nothing to them, and fades have to be very careful. When the comm decides to go the ha/hmg way, you know that all unequipped marines are just fodder and are only minor nuisances(sp?). I posted this before, and I'll say it again. the 100 spent on researching heavy armor/building 2 armors is the same as upgrading armor level 2 and 3, or even working on gun damage levels. Both of which affect the entire squad, and not just 1 person. *shrug*
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    1 game someone whom i know is a bad comm was the comm.I was on marines and he beat me to the CC.I was like "oh ok marines lose im going to retry and go to aliens team".I then went.Aliens started in sewers.The comm upgraded armory,gave people shotguns and HMGs and kept rushing our hive.Every veteran on the server(wait a sec,every veteran was on the aliens team) was like "LOLX" "ROFLMAO" "we win".Oh sure the shotgun and HMG guys would kill maybe 2-3 skulks each but eventually they all died off due to the skulks when they were shooting the hive.Then a 2nd wave came in,no HMGs this time,we killed them off.Then we rushed into their base and killed them off.We win.

    Proof that expensive weapons without HA/JP = skulk fodder.

    This is why you should never give in to requests for expensive weapons when its only skulks and you dont have HA/JP yet.

    The comm gave in,and aliens won.Nuff said.
  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    No comm > Bad comm
  • GrabesGrabes Join Date: 2002-07-18 Member: 966Members
    Man i wish i could play in teh gmaes that you guys are. I always get in the ones wit hteh empty chair, the no way poitng fool, and the one who doesn't understand you have to upgrade the turret factory before oyu cna put a seige down.
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and he kept yelling at us to go to a waypoint, ignoring the fact that all of us weren't well equiped...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Marines are skulkbait and expendable. You do what the comm says.

    He's the boss, remember? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited December 2002
    Well i got an suggestion though. Okay so it does matter if the comm is inexpirienced commander but it dont mean that the marines lose the whole game though!. Its not wrong or forbidden that troops guide their commander to make desicions (where to build etc.)

    I can put an example here, i've only been commander once! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. The map was probably ns_bast or something else. (Feedwater, Refinery and.....one more).
    The aliens had locked us in our base, they even had Fades but no Onos because they didnt take the 3rd hive which was under our control (their mistake though).

    Our first commanders were only using comm chair to get guns for themself!
    So i went in because ...well i was fed up pretty much. I chose 3 marines from the top of the score list and gave them HA -HMG and told them to wait until i've upgraded armors, guns to max. While they were waiting built TF & 2 siege cannons inside our base and cleared the hallway (lots of towers there..tons).

    Luckily one Marine had actually got past the huge "wall of lames" and was walking around Feedwater, one phase gate there & one phase gate in our base. Then those 3 HA -marines used them. They decided on their own to go forward, i gave them alot of health packs, ammos along the way. I followed their everymove, one of them suggested that "build tf here & siege" so i did. I felt good that they did give me advises, its not like the comm is the boss of everything in my book at least besides good commander should always listen his troops and pay attention.

    Then i felt like a commander though..told them to carry on their own plans.
    and we actually turned the game other way around :O. We were losing at start but those 3 marines did an excellent job!.
Sign In or Register to comment.