Which Is Faster?
Wormtail
Join Date: 2002-11-26 Member: 10033Members
<div class="IPBDescription">Leap or celerity?</div> WHich one is faster? The super flying leap or the super fast skulk. i wanna know which one. They both seem almost even. a skulk with lvl 3 andreline can do almost non-stop leaps, but a skulk with lvl 3 celerity is like running 5 km in like 5 mins. so anyone <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
-PD
as for the xenocide comment, xenocide first outside the door way then leap into the air so you're about 1m above head height.. you get every marine in a very large radius = 6 marine xenocides as well as all buildings in that general area :DDD
I use celerity and carapace when we get our second hive up, its incredibly powerful.
Carapace lets you take lots of hits, and celerity lets you destroy marines/move to any area fast/retreat easily to heal.
Celerity is usually the better choice if you're just skulking, though, as you can't leap for everything - you can't leap sideways. The increased strafing speed is nearly as good as carapice at improving you lifespan, especially on less experianced marines. You can still leap, just not as much. Adrenaline is most usefull for skulk when tearing down buliding after building alone (like tanking a turret, then the fac, then the resouce tower...). That doesn't come up too much, and can be done without adrenaline. Once three hives are up, a celeritied, carapaced, scent-of-fearing skulk with xenocide can do some major damage. I've taken out three at a time (plus building damage) on several occasions.
You can leap across a map fast enough, and tear down an entire outpost without having to slow down for energy. If a marine interrupts, leap right past his face and stick on the wall behind him. This is horribly disorienting for most, and you can get a lot of bites in while they frantically try to re-locate you. If too many reinforcements show up, remember that you can initiate a leap from mid-air! Fly directly up to the ceiling or go screaming away down the hall.