The Cost Of War
The_Finch
Join Date: 2002-11-13 Member: 8498Members
<div class="IPBDescription">Or "Wow, that's expensive."</div> Me, being the thoughtful, considerate person I am. Also being rather bored at the moment, have compiled a list of costs for everything.
MARINES:
Command Console: 30 RP
Resource Tower: 22 RP
Infantry Portal: 15 RP
Armory: 25 RP
-Advanced Armory Upgrade: 35 RP
Turret Factory: 25 RP
-Advanced Turret Factory Upgrade: 25 RP
Turret: 19 RP
Siege Turret: 25 RP
Observatory: 25 RP
Arms Lab: 50 RP
Prototype Lab: 45 RP
Phase Gate: 20 RP
Arms Lab Upgrades:
-Weapons
--Weapon Upgrade 1: 20 RP
--Weapon Upgrade 2: 40 RP
--Weapon Upgrade 3: 60 RP
-Armor
--Armor Upgrade 1: 20 RP
--Armor Upgrade 2: 40 RP
--Armor Upgrade 3: 60 RP
Observatory Upgrades:
-Motion Tracking: 45 RP
-Distress Beacon: 15 RP per use
Prototype Lab Upgrades:
Jetpack Research: 25 RP
Heavy Armor Research: 50 RP
KHARAA:
Hive: 80 RP
Resource Chamber: 22 RP
Offense Chamber: 14 RP
Defense Chamber: 14 RP
-Carapace Evolution: 2 RP
-Regeneration Evolution: 2 RP
-Redemption Evolution: 2 RP
Movement Chamber: 14 RP
-Adrenaline Evolution: 2 RP
-Celerity Evolution: 2 RP
-Silence Evolution: 2 RP
Sensory Chamber: 10 RP
-Cloaking Evolution: 2 RP
-Advanced Hivesight Evolution: 2 RP
-Scent of Fear Evolution: 2 RP
Evolve to Skulk: 4 RP
Evolve to Gorge: 13 RP
Evolve to Lerk: 33 RP
Evolve to Fade: 44 RP
Evolve to Onos: 70 RP
I plan on adding basic descriptions and info later.
MARINES:
Command Console: 30 RP
Resource Tower: 22 RP
Infantry Portal: 15 RP
Armory: 25 RP
-Advanced Armory Upgrade: 35 RP
Turret Factory: 25 RP
-Advanced Turret Factory Upgrade: 25 RP
Turret: 19 RP
Siege Turret: 25 RP
Observatory: 25 RP
Arms Lab: 50 RP
Prototype Lab: 45 RP
Phase Gate: 20 RP
Arms Lab Upgrades:
-Weapons
--Weapon Upgrade 1: 20 RP
--Weapon Upgrade 2: 40 RP
--Weapon Upgrade 3: 60 RP
-Armor
--Armor Upgrade 1: 20 RP
--Armor Upgrade 2: 40 RP
--Armor Upgrade 3: 60 RP
Observatory Upgrades:
-Motion Tracking: 45 RP
-Distress Beacon: 15 RP per use
Prototype Lab Upgrades:
Jetpack Research: 25 RP
Heavy Armor Research: 50 RP
KHARAA:
Hive: 80 RP
Resource Chamber: 22 RP
Offense Chamber: 14 RP
Defense Chamber: 14 RP
-Carapace Evolution: 2 RP
-Regeneration Evolution: 2 RP
-Redemption Evolution: 2 RP
Movement Chamber: 14 RP
-Adrenaline Evolution: 2 RP
-Celerity Evolution: 2 RP
-Silence Evolution: 2 RP
Sensory Chamber: 10 RP
-Cloaking Evolution: 2 RP
-Advanced Hivesight Evolution: 2 RP
-Scent of Fear Evolution: 2 RP
Evolve to Skulk: 4 RP
Evolve to Gorge: 13 RP
Evolve to Lerk: 33 RP
Evolve to Fade: 44 RP
Evolve to Onos: 70 RP
I plan on adding basic descriptions and info later.
Comments
Anyways your average 45 minutes game..providing people actually stay in it to play...would be an ungodly cost in upgrades...respawns...and equipment.
i mean come on, carpace on fades, 2 rp?
why cant it be like 15 for carpace, 10 for regen, and 5 for redemption (or whatever is deemed balanced)
just a thought
Tsk tsk tsk. Another Fade Fearer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I'm coining that right now, for "OMG they have fades we lose!" comments <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
That would be insanely high. Sorry, but it is fine as is.
I mean, <b>15</b>??
That would be insanely high. Sorry, but it is fine as is.
I mean, <b>15</b>??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He may actually be on to something.
Not the 15/10/5 thing; that's insane.
But having different costs for the upgrades.
Currently, anything other than carapace/adren/cloaking as a fade (which most people are in the mid-end game) is very rare.
If these three where increased to 3 resources each, it would encourage the use of other upgrades.
Seriously, the only time I don't take these three (or at least the ones of these that are available) is when I'm a skulk. In that case I take celerity or silence instead of adren. (I've recently decided to always go with silence when I know I'll be skulking for a little while. Gotta love the silent-stalker-skulk.)
Welder: 10 RP
Heavy Machine Gun: 25 RP
Heavy Armor: 25 RP
Kicking Alien But: Priceless
i mean come on, carpace on fades, 2 rp?
why cant it be like 15 for carpace, 10 for regen, and 5 for redemption (or whatever is deemed balanced)
just a thought<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
the alien has to pay that price every single time (s)he wants to upgrade
Consider a skulk - it has to pay 2 rps for carapace each and every time they upgrade whether it be at the start of the game or the end. So if they pay that 2rp for 20 deaths thats 40rps, multiply that by 8 team members and thats 320rps. Now consider the <b>one-off</b> costs for the marines for armour upgrades, something like 50rps for each one ( I can't remember exactly ) - so that'd be ~150 rps for each marine to have lvl3 armour upgrade all game. Bit of an advantage there isn't it? So reasonably bad case scenario for aliens sees them paying twice the resources over the game. Imagine if they had to pay 15rps for that - all game they'd have to pay 2400 rps over the game. Now you can see how ridiculous a figure 15rps is, any rise in costs would be extremely harsh for the aliens.
I haven't even taken into consideration the effects that this would have for higher alien evolutions, esp. as for aliens their main hope of winning is to get fades attacking as soon as possible, i.e. before the marines get hmg's/ha/gl's.
Having the carapace/cloak/adrenaline at 3 rps instead of 2 would mean a cost increase resource wise, usaing the 20deaths for each 8 team members case scenario, 480 extra rps cost.
If you reduced the costs elsewhere for aliens then you could increase the cost of certain upgrades but otherwise you're just making the game far harder for the aliens. their lives are harsh enough at times when the marines can spam siege turrets & phase gates all over the place on the cheap.
as i said in the other post <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(or whatever is deemed balanced)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2nd, the aliens are a bit strong right with 2 hives and fades are easy to get (i have played a lot of driffrent games with a lot of driffrent people, this is my opinion, and i am sticking to it no matter how many whinners come to flame me)
maybe they whould have to wait for resources, giving marines a bit of time, go without the powerful upgrades, or choose lesser upgrades