Owie, Leak Problems...
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">*new* leak problems...</div> I know how to find and patch leaks, I've used both methods which are popular on the net (pointfile and blocking part of the level then pointfile) -- Im at a point now where I cant do either one. I get maxalloc: block crash if I try to load the entire map with a leak (its too big and complex to load without a vis) and if I block 1/3 of it off the entire thing crashes the instant I move 1 foot after it loads. I can't find the leaks by checking the entity the leak pointfile originates from because its a bloody different entity every time almost, sometimes across the entire level in consecutive compiles where I didnt change anything.
Anyone got any leak hunting tips that will apply here?
Anyone got any leak hunting tips that will apply here?
Comments
Or ya might of done something silly like make a wall/floor/roof into a func_wall..
-edit-
i do know that theres a limit to how many unnamed entitys of the same type on the map.. something like 30 before it starts to kill ya compiles...
Besides, I've not even used 1/4 of the entities allowed in a map, yet.
Just to make sure you don't have an invalid brush (which would be bad if it was an outer brush)
Like mentioned earlier, save your map to a new name, delete all the entities (including all your detail func_wall brushes) and place one info_player_start near the part of the map you started first (which should hopefully not have any leaks near by)
At this point, I tend to not run vis (and obviously not rad either) since my computer can usually handle it.
Load up in game, pointfile, etc....repeat to find all leaks (one at a time)
hope that gives you some ideas of where to go
-Epicglottis
On another note, on a very complex map once, I kept getting a leak error when there were NO LEAKS. Eventually (after pulling out a great deal of hair) I narrowed the problem down to a nondescript corner... a tiny square brush stuck in the corner fixed the problem (the corner had no leaks, as a tiny brush wouldn't have sealed any holes, and yet it fixed the error... go figure <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> ).