Too Few Commanders...
SniperSkunk
Join Date: 2002-11-07 Member: 7644Members
<div class="IPBDescription">...realise how useful this is.</div> Drop an observatory.
From that point on, you can look at any part of the map for a single resource point.
Scanner sweeps are CHEAP, effective, and let you see exactly what's out there. No more nasty surprises when telling your marines to move to a hive or resource point. No more guessing which hive the aliens have.
So why do so few of the commanders I see, ever use this ability?
From that point on, you can look at any part of the map for a single resource point.
Scanner sweeps are CHEAP, effective, and let you see exactly what's out there. No more nasty surprises when telling your marines to move to a hive or resource point. No more guessing which hive the aliens have.
So why do so few of the commanders I see, ever use this ability?
Comments
I build one right after the IP goes down. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Many players are still too infatuated with heavy weapons and armor to realize the importance of intelligence; perhaps they don't have any of their own.
Scanner sweeps are very important, send 3 people to attack the hive, then the commander can scan for the gorge to see if it went else where.
Also for those of you who build turrets in base in the beginning of the game, its a waste, you are better off spending those resources to cap a hive, and then attack.
I don't command much, but when I do, My build-pattern:
IP
IP
Obs
TF + 3 turrets (only when marines can't defend)
motion-tracking
armory
(While doing this, I'm trying to expand, cap some res without def)
But there is one thing with the motion.
Ok, ok, Marines can c the aliens, u can even c hives without scanning them (I have seen it) But is it just me, or does the motion-tracking works better on server X than server Y ?
Is it a server-setting or what.
I think it really stinks when u spend res on motion, and then get ambushed by 5(!) skulks, without knowing they where there..........
Who knows the answer, plz tell me
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The answer I'd heard (and then tested to prove it) was that Linux servers have a compiling problem with the code for Motion Tracking. I don't know if that's the real reason, but my Clan has two servers, one Linux, and one Windows. MT works on the Windows server, and doesn't on the Linux server.
I subscribe heavily to the Motion Tracking theory when commanding, and the number of times I've had Marines bless me as a Saint when I warn them of incoming skulks, justifies the build order in my mind. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It seems it's normally expected for Marines to have a 360 field of view and know when that skulk is coming around the corner behind them! Commanders can see the movement too, and should be the 'Eye in the Sky' for their Marines. Hardly ever happens when I play a footsoldier.
[OF]The Nighthawk
Meh, you can just run right past them. They have the same target-acquisition time as turrets do, and are just as innaccurate.
BlueGhost
If you can avoid losing in the first 10 minutes without turrets, by all means do so. Marines kill skulks, but turrets just annoy them. Early motion tracking makes this doubly so.
I don't command much, but when I do, My build-pattern:
IP
IP
Obs
TF + 3 turrets (only when marines can't defend)
motion-tracking
armory
(While doing this, I'm trying to expand, cap some res without def)
But there is one thing with the motion.
Ok, ok, Marines can c the aliens, u can even c hives without scanning them (I have seen it) But is it just me, or does the motion-tracking works better on server X than server Y ?
Is it a server-setting or what.
I think it really stinks when u spend res on motion, and then get ambushed by 5(!) skulks, without knowing they where there..........
Who knows the answer, plz tell me<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Motion Tracking work MUCH better on Win32 servers. It's buggy on Linux servers and hardly works at all.
You sir speak the truth.
I now would like to say
I LOVE MY LMG!!!!!!
And I use the scanner sweep. (But I hardly comm, my head implodes when I do)
Anyway, when I got motion tracking up all the aliens started showing up as red blobs moving around the map.. All of a sudden I'm going WTF, guys guys skulk in the vent, skulk in the vent!' *ak ak ak ak* 'no there isn't com its a corpse' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
It was sooo sweet!
BlueGhost
(who will always play on windowz servers from now on)
I was allways told "Stay away from win-servers, they're less stable"
But from now on I'll always try to find a good win-server, cause santa came early this year, and brought the marines
..........
MOTION TRACKING jeeeeeee