Too Few Commanders...

SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
<div class="IPBDescription">...realise how useful this is.</div> Drop an observatory.

From that point on, you can look at any part of the map for a single resource point.

Scanner sweeps are CHEAP, effective, and let you see exactly what's out there. No more nasty surprises when telling your marines to move to a hive or resource point. No more guessing which hive the aliens have.

So why do so few of the commanders I see, ever use this ability?

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Most good commanders drop an observatory right away. I'm surprised you haven't many do it yet.

    I build one right after the IP goes down. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I don't build one that quickly (armory or TF is usually next). I build it right after that.

    Many players are still too infatuated with heavy weapons and armor to realize the importance of intelligence; perhaps they don't have any of their own.
  • aieljafaraieljafar Join Date: 2002-11-11 Member: 8203Members
    I have yet to decide what is better to drop after the ip: a tf and some turrets or the observatory with motion tracking upgrade. Usually its the former, due to the fact I comm in pub servers and all of the stupid marines except my friends run off to who knows where and leaves the base undefended. So to counter that I usually put up the obs after a tf some turrets, and an armory (to keep the homeguards happy). AN obs up by itself with no guards isn't going to be much help right at the beginning, yes i realzie you can scanner sweep the hives but if you sit over the hives a few seconds you can hear alien feet running about.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Yeah the observatory is really a great thing to have, with it you can also phase rush, but the dangers of that is that the aliens can do a reverse phase rush if they take down the initial line of troops that go in. My clan sYn, did that vs [TE] and worked very effectively.

    Scanner sweeps are very important, send 3 people to attack the hive, then the commander can scan for the gorge to see if it went else where.

    Also for those of you who build turrets in base in the beginning of the game, its a waste, you are better off spending those resources to cap a hive, and then attack.
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    Another advantage that the observatory has, is the motion-tracking.

    I don't command much, but when I do, My build-pattern:
    IP
    IP
    Obs
    TF + 3 turrets (only when marines can't defend)
    motion-tracking
    armory

    (While doing this, I'm trying to expand, cap some res without def)

    But there is one thing with the motion.
    Ok, ok, Marines can c the aliens, u can even c hives without scanning them (I have seen it) But is it just me, or does the motion-tracking works better on server X than server Y ?

    Is it a server-setting or what.
    I think it really stinks when u spend res on motion, and then get ambushed by 5(!) skulks, without knowing they where there..........

    Who knows the answer, plz tell me
  • PraevusPraevus Join Date: 2002-11-13 Member: 8424Members
    I just normally do IF IF armory and obs. I tell everyone to move to their WP (nearest hive usually) and for two people to stay behind. Two, GOOD, marines are better than using res. on a TF and 2-3 turrets. Better to spend that moolah on 2 phases.
  • The_NighthawkThe_Nighthawk Join Date: 2002-11-06 Member: 7316Members
    <!--QuoteBegin--J2pc+Dec 17 2002, 07:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J2pc @ Dec 17 2002, 07:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Another advantage that the observatory has, is the motion-tracking... But is it just me, or does the motion-tracking works better on server X than server Y ?... Is it a server-setting or what.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The answer I'd heard (and then tested to prove it) was that Linux servers have a compiling problem with the code for Motion Tracking. I don't know if that's the real reason, but my Clan has two servers, one Linux, and one Windows. MT works on the Windows server, and doesn't on the Linux server.

    I subscribe heavily to the Motion Tracking theory when commanding, and the number of times I've had Marines bless me as a Saint when I warn them of incoming skulks, justifies the build order in my mind. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It seems it's normally expected for Marines to have a 360 field of view and know when that skulk is coming around the corner behind them! Commanders can see the movement too, and should be the 'Eye in the Sky' for their Marines. Hardly ever happens when I play a footsoldier.

    [OF]The Nighthawk
  • XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
    I hate how turrets suck and OC's are pretty decent. I thought that motion tracking upgrade would improve it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--XiaoXiao+Dec 17 2002, 09:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XiaoXiao @ Dec 17 2002, 09:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I hate how turrets suck and OC's are pretty decent.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Meh, you can just run right past them. They have the same target-acquisition time as turrets do, and are just as innaccurate.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Can only run past it if the gorge hasn't stacked em to the sky, mariens should get a fast setting foam wall they can put down behind their turrets to block off stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    BlueGhost
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Turrets are an absolute necessity when the server size is small. If you can't leave at least 1 guy ( + the comm) in the base while sending 3+ guys to go build a hive, having no turrets in the base is just an easy win for the aliens. The comm himself can't fend off a rush (too much lag time), and you have to figure at worst 1 guy to build and 1 to defend him in the new hive, as well as one guy skulk food along the way.

    If you can avoid losing in the first 10 minutes without turrets, by all means do so. Marines kill skulks, but turrets just annoy them. Early motion tracking makes this doubly so.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    Although I agree on the importance of getting an obs and phase gate up early, I wouldn't spend the measily 3 rp to scan all 3 hives nor any resource points because, if you use headphones (no reason you shouldn't) you can hear the alien movements when you move the com interface to an area. Or you can hear the hive pumping if you go near it.
  • SpeedySpeedy Join Date: 2002-11-06 Member: 7313Members, Constellation
    <!--QuoteBegin--J2pc+Dec 17 2002, 07:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J2pc @ Dec 17 2002, 07:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Another advantage that the observatory has, is the motion-tracking.

    I don't command much, but when I do, My build-pattern:
    IP
    IP
    Obs
    TF + 3 turrets (only when marines can't defend)
    motion-tracking
    armory

    (While doing this, I'm trying to expand, cap some res without def)

    But there is one thing with the motion.
    Ok, ok, Marines can c the aliens, u can even c hives without scanning them (I have seen it) But is it just me, or does the motion-tracking works better on server X than server Y ?

    Is it a server-setting or what.
    I think it really stinks when u spend res on motion, and then get ambushed by 5(!) skulks, without knowing they where there..........

    Who knows the answer, plz tell me<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Motion Tracking work MUCH better on Win32 servers. It's buggy on Linux servers and hardly works at all.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--Narfwak+Dec 17 2002, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Dec 17 2002, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Many players are still too infatuated with heavy weapons and armor to realize the importance of intelligence; perhaps they don't have any of their own.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You sir speak the truth.

    I now would like to say

    I LOVE MY LMG!!!!!!


    And I use the scanner sweep. (But I hardly comm, my head implodes when I do)
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Yea I was playing on a win server today 'Roobs glorious NS server' (blatant plug for a fun server I've spent some time on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )

    Anyway, when I got motion tracking up all the aliens started showing up as red blobs moving around the map.. All of a sudden I'm going WTF, guys guys skulk in the vent, skulk in the vent!' *ak ak ak ak* 'no there isn't com its a corpse' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    It was sooo sweet!

    BlueGhost
    (who will always play on windowz servers from now on)
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    you counter the 'reverse phase gate rush' with distress signal...
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    Well, it seams windows-servers do have a positive side.
    I was allways told "Stay away from win-servers, they're less stable"
    But from now on I'll always try to find a good win-server, cause santa came early this year, and brought the marines
    ..........
    MOTION TRACKING jeeeeeee
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