<!--QuoteBegin--coil+Dec 15 2002, 05:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Dec 15 2002, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would expect to see a big fat trigger_pwn in there with the next client patch. (:<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I agree coil, a trigger_hurt 5000000000000 should take care of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Yep, but until then its our responsibility as gamers not to abuse this trick. As interesting as it may be i think you should have gone to the DEV team with this first because now, people are going to try it, i just hope they dont succeed because we will be in a world of lame.
You don't need to build a cc/inf portal.. You can easily build a phase gate through the wall, and achieve the same effect. Bast is just siege gun heaven <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
I find in many maps there are still minor clitches in them. In some cases I wonder if setups were done for a reason, i can drop a medpack on a ledge but not a turret as it slnks into the floor...intersting. Plus the number of areas to deloy siege weapons...which in some cases is very evil. I have even seen a couple TF built on walls like on Bast in the steam generator room...which if nothing else is intersting placement.
Hopefully the addition of new maps and continued feedback and tweeking should fix any issues we players may have.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
bast is broken, we know this
it takes I think sieges to control EVERY RP on the map, now that just ainyt good, not to mention other exploits in Bast, the map is just way too small, bah /me liked bast
i think bast is the best looking map. too bad because of the weird nature of Natural Selection (i'm talking about the existence of siege cannons) it is not suitable for play and ends up being taken out of the mapcycle on some servers.
Thanks for the heads up, but we know of this already. And since we don't want everyone else trying to figure it out... <b><span style='color:green'>**PARALYZED**</span></b>
Comments
but the fact is that u can build throu walls.. so Flay should code something so u cant build throu walls.. thats all.
I agree coil, a trigger_hurt 5000000000000 should take care of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
That, and a nobuild brush too.
Jack Fenris. Out.
You don't need to build a cc/inf portal.. You can easily build a phase gate through the wall, and achieve the same effect. Bast is just siege gun heaven <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.
Hopefully the addition of new maps and continued feedback and tweeking should fix any issues we players may have.
it takes I think sieges to control EVERY RP on the map, now that just ainyt good, not to mention other exploits in Bast, the map is just way too small, bah /me liked bast
sieges are part of the game, removing them would SERIOUSLY hamper the marines (2x node or not)
basicaly either bast needs to be tweaked or about 5 pixels need to be removed from the range of the siege (that will stop the siege from base)
meh, personaly I just have stoped playing bast unless I am on a lan and we all agree not to exploit
<b><span style='color:green'>**PARALYZED**</span></b>