Yes, Valve Hammer editor. Included z axis (my height distance between level 1 and 2 must be increased or the elevator does not make sense) Included Res, Hives CC and such...
starting to make diagonals, details vents and doors soon. So, if you like a NS map without textures and details its done and playable <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Thread with latest version of Trantius concept and a LOT of my thoughts about how it should look and feel when completed. I thought it would be best suited to another thread as it has gone through much revision.
That's looking quite promising, I have no idea what VHE is but my attempts at using Quark gave me nightmares (quite literally, i DREAMT ABOUT THE MAP!) Don't take my coridoor sizes and room spacings as a solid plan for mapping though, feel free to play about as you might find out some viable changes for the design. I look forward to even an untextured playable version to get a feel of the layout and the scale. It's very hard to get a feel for scale looking at that top down and at my plan.
Comments
Included z axis (my height distance between level 1 and 2 must be increased or the elevator does not make sense)
Included Res, Hives CC and such...
starting to make diagonals, details vents and doors soon.
So, if you like a NS map without textures and details its done and playable <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Thread with latest version of Trantius concept and a LOT of my thoughts about how it should look and feel when completed. I thought it would be best suited to another thread as it has gone through much revision.
That's looking quite promising, I have no idea what VHE is but my attempts at using Quark gave me nightmares (quite literally, i DREAMT ABOUT THE MAP!)
Don't take my coridoor sizes and room spacings as a solid plan for mapping though, feel free to play about as you might find out some viable changes for the design.
I look forward to even an untextured playable version to get a feel of the layout and the scale. It's very hard to get a feel for scale looking at that top down and at my plan.