New Hl Patch Will Break All Mods Again

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
edited December 2002 in Off-Topic
<div class="IPBDescription">and here's why:</div>So I'm reading this new <a href='http://www.gamespy.com/previews/december02/csczpc/index.shtml' target='_blank'>GameSpy Preview of CS: Condition Zero</a> cause I wanted to see just how pathetic it is, when I catch this little interesting blurb that will apply to us all very soon:

<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For CS and all Half-Life multiplayer games, this release will mark the introduction of the new launcher. Built on V-GUI 2.0, it replaces the now-very-dated system for server browsing, configuration setup, and starting a game."

Incidentally, the new GUI is similar to the one that will be used in Condition Zero. Looking a lot like a Windows-based desktop, instead of a "start" button, it will say "Counter-Strike" or "Condition Zero." From there, an assorted menu screen will pop-up where you can configure keys, audio, video, network, etc. "This is a lot cleaner and streamlined," laughs Johnson, "this has been a long time coming."
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
( <a href='http://www.gamespy.com/previews/december02/csczpc/counterstrike.jpg' target='_blank'>Picture of new menu</a> )

While I must say, that menu is good looking compared to the old one (but still a far far far far cry from "useful" or "pretty"), but I'm afraid that a change like this, even as seemingly simple as it is, is gonna end up breaking mods. Now, Valve hasn't said this for certain, its just a feeling I have. After all, Valve has released patches before that broke every mod, I'm sure they won't think bad about doing it again.

Hopefully though, if the way the menu is customized by mod makers is anything similar to the current menu system then it will be quite easy for the mod team to release a small patch to make their mod work again with the new menu. Hell, if the thing uses an external file like the current menu does, the community themselves can make a patch for mods that may not be worked on anymore.

Now if only they'd make the engine itself better...

Comments

  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--DOOManiac+Dec 14 2002, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Dec 14 2002, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now if only they'd make the engine itself better...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or release the source...so we could bump map HL and put in real time lighting. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Nope, it won't break compatibility at all. Nice try, Doom. :)

    HL Hater!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <b>DIE HALF-LIFE</b>

    so you already knew about this one flay? goodie. So when, if you're allowed to say, how will the thing work?
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    edited December 2002
    I don't see how pathetic it is...

    Cmon now, I like NS and CS... am I the only one who does?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2005
    <span style='font-size:8pt;line-height:100%'><i>This post has been edited to protect the innocent and to stop insane haunting me with posts from the past!</i></span>
  • tlarmontlarmon Join Date: 2002-11-15 Member: 8701Members
    Wow, they finally make a higher res picture for the menu of CS -- I'm in shock <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I haven't really played CS frequently since CS 1.3, but I still run a server for it.

    I'm going to love the new HL patch, however. I heard that when you ALT-TAB with the new patch it won't cut out your sound! Talk about a bug that should have been fixed long ago, but I'm not complaining as it will finally be fixed - thank god.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->VALVE....
    ...real...time...lighting....
    WANT IT NOW!!

    i want to see the full detail of NS's Models! sob sob!!
    (which according to squeal like a pig, would look as detailed as the renders....drool...)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You guys ever seen that modded quake1, It had bump mapping and what seemed to me as real-time lighting, It looked almost like DOOM 3, I totally forgot the name of the mod. but heres some screenshots i took in it.

    This is modified QUAKE 1 engine.

    <img src='http://www.voogru.com/images/quake03.jpg' border='0' alt='user posted image'>
    <img src='http://www.voogru.com/images/quake46.jpg' border='0' alt='user posted image'>

    Pretty amazing, thats QUAKE 1, Imagine if half-life had the same thing done to it.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <a href='http://tenebrae.sourceforge.net/' target='_blank'>http://tenebrae.sourceforge.net/</a>
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Ahh thats it!

    TY! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Best off, that Tenebrae mod works for both the full and shareware version of Quake1. Dunno if it works for multiplayer or not, though. Cool for showing off your fastest system, or tricking your less-computer-knowledgeable friends into thinking ID is letting you alpha test QuakeIV and its Doom 3-era graphics <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    tenebrae got a few dumbfoundedly amazed stares by some of my old-school friends (the ones who remember the old school Apogee games)
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