Sensory Chambers
Snake13
Join Date: 2002-04-30 Member: 554Members
<div class="IPBDescription">suggestion to make it more viable</div> Well it seems to me the sensory upgrades (with the exception of cloaking) are far less usefull then the other upgrades, I suggest this to make them more powerful:
-combine advanced hivesight and sence of fear (keep the name advanced hivesight)
-keep cloaking exactly how it is
-Add new ability "angled flesh" (name could use some work) makes aliens not appear on motion sensor
Silence might be a bit more usefull if you increased the footstep sounds a bit, or maybe make it silence weapon sounds
-combine advanced hivesight and sence of fear (keep the name advanced hivesight)
-keep cloaking exactly how it is
-Add new ability "angled flesh" (name could use some work) makes aliens not appear on motion sensor
Silence might be a bit more usefull if you increased the footstep sounds a bit, or maybe make it silence weapon sounds
Comments
Second: I like the idea a little, but i've seen better suggestions in the suggestion forum.. search for "Sensory" or something and you will find things about new upgrades AND the structure...
sorry I had a brain fart and put it in the wrong forum, can a mod move it for me please?
Worst idea - EVER -
Just give balance a smack in the face from the butt of a shotgun. And already, motion tracking is bugged. So why make it harder than it already is for the Marines? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
BlueGhost
Why not, marines have 3 seiges for every marine location.