Sensory Chambers

Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
<div class="IPBDescription">suggestion to make it more viable</div> Well it seems to me the sensory upgrades (with the exception of cloaking) are far less usefull then the other upgrades, I suggest this to make them more powerful:

-combine advanced hivesight and sence of fear (keep the name advanced hivesight)

-keep cloaking exactly how it is

-Add new ability "angled flesh" (name could use some work) makes aliens not appear on motion sensor

Silence might be a bit more usefull if you increased the footstep sounds a bit, or maybe make it silence weapon sounds

Comments

  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    First of all.. "Suggestion Forum" some operator plz move this..

    Second: I like the idea a little, but i've seen better suggestions in the suggestion forum.. search for "Sensory" or something and you will find things about new upgrades AND the structure...
  • Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
    oh doh

    sorry I had a brain fart and put it in the wrong forum, can a mod move it for me please?
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I think you should be able to upgrade sensory chambers so they provide a protection radius from siege cannons. Y'know, so the aliens can do SOMETHING against them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Of course it would have to be costly, so there wouldn't be a siege-blocker at every single little alien expansion.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Angled Flesh?

    Worst idea - EVER -
    Just give balance a smack in the face from the butt of a shotgun. And already, motion tracking is bugged. So why make it harder than it already is for the Marines? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Not sure what Angel Flesh would do to balance, I thought balance was supposed to be OK? Don't consider myself experianced enough to know for sure yet though.

    BlueGhost
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    Motion Tracking is only bugged on Linux servers. The devs are working on it. Don't flame, it's a nice idea. It would be great incentive for alien teams to take sensory for their first hive.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I think cloaking ought to be "automatic" and also controlled via the popup menu. So once you have evolved cloaking, go back to the popup menu and click "cloak" again, it will cloak you while you move, but also continuously drains your energy. That would be nice.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    <!--QuoteBegin--Bigwig+Dec 13 2002, 12:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Dec 13 2002, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think you should be able to upgrade sensory chambers so they provide a protection radius from siege cannons. Y'know, so the aliens can do SOMETHING against them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Of course it would have to be costly, so there wouldn't be a siege-blocker at every single little alien expansion.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why not, marines have 3 seiges for every marine location.
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