Suggestions For Post-fade Morale Boosters?

DarkFarmerDarkFarmer Join Date: 2002-11-18 Member: 9211Members
edited December 2002 in Frontiersmen Strategy
<div class="IPBDescription">How to keep pubs fightin</div> Its hard to keep pub marines fighting after the fades come to the base. Anyone have any ideas to keep marines motivated? Victory is still very much possible after fades arrive, but the game always descends to people hiding in the base, asking for weapons, and in some cases, hiding behind the command chair (im not kidding).

Maybe commanders could say they are going to give heavy armor to whoever kills the first fade? I dunno.

Whenever I play aliens, and I do the "hang out outside the marine base and blast them with acid then run away" tactic, im pooping my drawers at the prospect of two marines actually chasing me down and owning me, since by the time I run away, all my energy is gone and im low on health, looking for a DT or waiting for my regen.

Death is nothing to fear! Semper fideles.
-DarkFarmer

Comments

  • BastardBastard Join Date: 2002-11-14 Member: 8561Members
    Honestly, when I'm a fade, it takes closer to three marines with upgrades (or one badass marine with an HMG, I'll admit) to worry me. I mean, just switch to the melee weapon as a fade and it's 5:00 0wnage time, if you know what I mean. None of them will last long against 2 - 3 quick fade swipes.

    But that's not the purpose of your post.

    I think you should find the marines that are following your orders the best, give them HA and a decent weapon, and send them out as a strike force to attack a hive. Make sure you follow their progress and take out the hive.

    Nothing boosts morale better than taking out a hive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DominatoRDominatoR Join Date: 2002-11-02 Member: 4105Members
    THAT'S IT MAN! GAME OVER, MAN! GAME OVER!

    The only hope to get marines wanting to fight again is giving them hmgs. Only problem is most run out and die because they don't attack fades, they sit there and let the fade own them from long range. (at least with my experience)
  • JeebusJeebus Join Date: 2002-11-10 Member: 7967Members
    lol I was commanding one game and had Just secured 2 hives but one of the aliens had managed to go fade and was causing havoc in our bases for a good 10 minutes or so with harassment tactics. so i got fed up and said "Anyone who gets me that fades head gets their choice of whatever they want for the rest of the game", to make a long story short, he was dead 30 seconds later <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    edited December 2002
    <!--QuoteBegin--DominatoR+Dec 12 2002, 07:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DominatoR @ Dec 12 2002, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only hope to get marines wanting to fight again is giving them hmgs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well that's the problem. If you don't have HMGs by the time the aliens get fades (which almost always happens), of course your troops will lose morale.

    Fades are a midgame unit. Most marines try and fight the midgame with early game (LMGs, maybe 1 or 2 armor upgrades) tech. You can't combat anything that's higher on the tech tree very succesfully.

    If Fades cost, what, 44 rps to evolve, why should the marines have an easy time taking them out with free LMGs and pistols? HMGs, shotties, armor, and jetpacks are the equalizers in the game.

    EDIT: Fixed the Fades rp cost!
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Fades cost 44 RP + 4 for upgrades. They are relatively cheap (less than 2 offensive towers and a d), and honestly aren't that hard to kill. You just have to try fighting it instead of hiding and letting it run away and regen.
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    I don't know..

    As a Marine if I beleive that a commander is upgrading my armour and ammunittion then I'm more than happy to fight fades with an LMG... I know I wont kill em on my own but I'm more than happy to run screaming into a corridor chasing a fade, who's low on health and energy Wip out the LMG then the pistol then go the knife, (there's never enought time to reload)... If I'm lucky some one will follow and lend a hand <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    As a 0 cost unit I figure I'm expendable, and I've had my fair share of kills fighting in ths manner, fades just dont expect the marine to rush with an LMG...

    Most fade players seem surprised when they wind up dead too, which just adds to the sweetness.. and if I wind up dead (as i do 2 out of 3 times) what the hey I'll be bac in a sec, where as if I kill the fade well that 44 resources I've judt removed from the hive collective, and slowed the gorge resource gathering <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Bart
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--taboofires+Dec 13 2002, 01:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Dec 13 2002, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fades cost 44 RP + 4 for upgrades.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You're right, my mistake. I haven't played in like a month. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    Hmm, i thought up a nice list of things to say to get your marines to be fade killers:

    "Get out there!! I want that fade's head on my wall!!

    "Whoever gets that fade gets a **** job from my sister"

    "Whoever doesn't get that fade is a p***y fart"

    I like Jeebus's suggestion too. That is one that will work.


    And tell them to always chase the fade if all they've got is an lmg and light armor. Your team won't lose resources and there's nothing better than seeing a fade run and jump for it's life down a hallway with it's girly arms waving in the air while you gun it down.
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    you people must realise that noobs dont read this forum... if they do, they wouldnt be noobs would they?
  • TakelTakel Join Date: 2002-11-07 Member: 7496Members
    If you ever catch me while you're commanding you don't NEED to give me any orders to attack fades. I've seen the numbers to kill one and I'm more than happy to charge in with -0- upgrades and pump in a LMG clip/pistol clip regardless of their awe-inspiring abilities. I cost 1 rp and 15 seconds. They cost 44 and about 1 minute to spawn/gestate. I kill 'em, I get a "good job Takel" and nothing else is expected other than one **obscenity** off skulk


    IF your marines are such cowards as to hide the moment a fade appears, just hop out and find a new server cause frankly, with a grunt-level attitude like that it's no wonder why Fades are pounding on your doorstep. I've lost count how many times I've yelled "FFS RUSH THE FADES!" everytime I've come across them, emptied everything at them and no damn marine is backing me up cause they **obscenity**-bolted back to base begging for HA/HMGs instead of firing off half a clip and wasting that fade to begin with...

    Fear is the 6th kharaa weapon and one that takes no skill to use. Only experiance to counter
  • LLJKVerlocLLJKVerloc Join Date: 2002-11-14 Member: 8601Members
    Comedy:
    Step 1: Wait for fade to expend his energy acid-rocket sniping you, then run away.
    Step 2: Have 3 marines hightail it after him, with one spamming "Yakkity Sax" over voice com
    Step 3: Comedic death of fade.
    option


    Of course, the proof is really in the pudding. The best way to do it is to get HA/HMG up, and mass an attack somewhere. If your squads manage to get ahold of a lone fade, or a small group of them, and hunt him down, it works wonders for them. Not only does owning up on the first fades you see give marines confidence, it saps confidence from the alien players. Most of the time, you hear 'we're gonna win' from aliens, and 'we're boned' from marines as soon as the 2nd hive is up. Why? Because the aliens think that because they've got their mid-game stuff avalible now, they've got things locked. Nothing destroys that momentum like having a raiding party reduced to a syrupy green goop.
  • DarkFarmerDarkFarmer Join Date: 2002-11-18 Member: 9211Members
    Personally I think the best idea is to yell at the troops using voice. Im going to suggest this to my commander buddy the next time we play.

    Some good old "What's wrong you maggots? You want to live forever?" said confidently by the commander will probably instill some hope in the skittish old pubbers.

    -df
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    I try not to use rewards as a commander, out of fear that if I offer whoever gets the first fade whatever they want, some noob ends up killing a fade, then dies with the nice equipment I hand him a minute later.

    Most of the time when I am commanding, and my soldiers are afraid of the fades, I jump out of the command chair, go kill one with my LMG or Pistol, then assure them over the voice that it can be done, because I just did it. I've been trying to tell soldiers how to deal with fades (charge them, do not run away) and that helps a little. If you remind your soldiers that every time you let a fade run away, that he is retreating because he is almost dead and needs to heal, that helps a bit.

    Overall, I think this is a problem that will solve itself in time. Once the avarage marine understands that fades are not the end of the world, you'll see more fade ownage going on.

    Personally, I am more upset at the marines I have been commanding not being able to take out skulks at the start of the game. The last 3 or 4 games I have commanded, we've had really poor starts because I will send 3-5 guys to a waypoint, and only one will make it there, if any at all. It's times like these when I want to jump out of the command chair, walk them to their location, then once they are secured, get back to base. If I could get more marines that could survive a single skulk, they wouldn't have to worry about fades at all... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
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