Holding A Turret Factory
MrPink
Join Date: 2002-05-28 Member: 678Members
<div class="IPBDescription">With a Phase Gate</div> A simple way to cover a turret factory with a phase gate: build the phase right next to the turret factory on one side, that way if the skulk tries to attack on that side he will be teleported away. Obviously not to useful against ranged aliens.
Comments
It'll be cheaper just to place a mine there?
Of course, the skulk also has an even easier method of hit and runs if you do this. Teleport in right on a factory, hit it a few times, and run away to heal.
I see the phase defense as a strategy, and an innovative one at that!
I see the phase defense as a strategy, and an innovative one at that!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
But can your marines get through it easily? No point in having a phase gate in a location that's nearly impossible to get out of - you lose mobility as well as time.
Why would they jump when they can climb walls?
Why would they jump when they can climb walls?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, thats what I was thinking, skulks climb walls and can move along ceilings...