Patch 332 Balance Patch Notes - Natural Selection 2

SystemSystem Members, Super Administrators, Reinforced - Diamond Join Date: 2013-01-29 Member: 182599Posts: 466 vanilla
edited May 8 in NS2 General Discussion

imagePatch 332 Balance Patch Notes - Natural Selection 2

———————————————————————————————————————————————————— Here is a snippet of what’s in store for build 332, which is coming soon! This changelog contains the Balance Patch Notes, there is much more in the full...

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Comments

  • XaleXale Paris / FranceMembers Join Date: 2003-12-26 Member: 24767Posts: 155 Advanced user
    "All Powernodes now start socketed but unbuilt"

    God YES ! Thank you.
    Old NS1.0 player (JP/HMG for the win)
    Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
    ns2_hera2018 : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
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  • AeglosAeglos Members Join Date: 2010-04-06 Member: 71189Posts: 644 Advanced user
    How do you "harden" webs?
  • MephillesMephilles GermanyMembers, NS2 Map Tester, NS2 Community Developer Join Date: 2013-08-07 Member: 186634Posts: 969 Advanced user
    edited May 9
    they harden themself over time
    return to zero
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,468 Advanced user
    Good stuff. Interesting skulk changes.

    But you made the weapon pickup timer even shorter? D:
    formerly known as F0rdPrefect

    I am good Onos
  • AeglosAeglos Members Join Date: 2010-04-06 Member: 71189Posts: 644 Advanced user
    Mephilles wrote: »
    they harden themself over time

    Ah. Thanks. Like maturity then? Can we mist it? How many seconds per charge?
  • KopungaKopunga Members, Reinforced - Supporter Join Date: 2013-01-10 Member: 178764Posts: 64 Advanced user
    I know I'm being really nitpicky here, but is the tooltip for consuming the tunnel entrance going to be fixed. It still says "Tip" instead of "Consume" and talks about an "entrace". Also hallucinations already have a cool down. You probably meant to say you introduced a hallucination like cool down for mucus membrane and enzyme cloud.

    Also not really a fan of the web rework tbh. Do they at least prevent the usage of jetpacks? Or do they just slow down Marines? Imho that would degrade them from a useful tool to a mere nuisance in all but a very few cases.

    And I didn't get to test the self-welding Exo, does it constantly play the welding sound? If so, can it at least be reduced volume for the Exo pilot? That would be terrific.
    Kopunga der Horror aus der Dose!
  • MephillesMephilles GermanyMembers, NS2 Map Tester, NS2 Community Developer Join Date: 2013-08-07 Member: 186634Posts: 969 Advanced user
    @Aeglos should be 10 seconds per charge IIRC. So I think after 30 seconds a web reached maximum hardness
    return to zero
  • AeglosAeglos Members Join Date: 2010-04-06 Member: 71189Posts: 644 Advanced user
    Mephilles wrote: »
    @Aeglos should be 10 seconds per charge IIRC. So I think after 30 seconds a web reached maximum hardness

    Thanks!
  • IronmanIronman Members, Reinforced - Shadow Join Date: 2012-03-22 Member: 149184Posts: 103 Advanced user
    When it comes to bite cone reduction for Skulks, im never a fan of that. Primarily due to the fact that when you see a marine on your screen, and you invoke bite, you expect it to land, as there is a bite animation. So often times you see the target, bite, see your teeth and theres no feedback for the player if it landed or not. So there are times when you expect to hit your target but you dont. I think the cone should be as wide as the screen/teeth cause it doesn't really make sense. Otherwise make the bite animation the same size as the bite cone.
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 861 Advanced user
    System wrote: »
    The health and armor status (hp bar) has been removed from enemy players in combat (We recommend enabling damage numbers)


    God Bless the Dev Team!
    Thank You!
    NO Cyril, when they're dead they're just hookers!
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 861 Advanced user
    .trixX. wrote: »
    System wrote: »
    The health and armor status (hp bar) has been removed from enemy players in combat (We recommend enabling damage numbers)


    God Bless the Dev Team!
    Thank You!

    EDIT:
    Reading on the list, this is a pretty solid patch guys, i really like it!
    NO Cyril, when they're dead they're just hookers!
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