A collection of tweaks for the base game
FLT_400
Join Date: 2019-11-06 Member: 255334Members
1. when pressing quit from the pause menu if it says it's been a long time since the last save, add a third button to save then quit
2. when the cyclops thermal reactor module is installed, there should be a water temperature readout in the bridge
3. when the cyclops engine is shut down, silent running mode should stop draining power/ automatically turn off
4. a clearer indication that silent running mode drains power would be greatly appreciated
5. the hull re-enforcement module should also reduce damage from hostile creatures, as only preventing collision damage does not seem very useful, especially with the accessibility of the repair tool for the occasional collision
6. a better indication of where you have to position yourself for a moonpool to grab your vehicle would also be nice
7. the compass hud should also give you coordinates
8. hostile preditors/leviathans should not follow you all the way to the safe shallows. maybe make it so that when they get more than 100 meters from a biome they naturally spawn in they give up the chase
9. there should be an exception to the requirement of one day's membership prior to creating forum topics for the bug/crash report subforums. this means you can get faster feedback if you accidentally introduce a bug with a new update, as people may not have created accounts for anything other than reporting a new crash/bug. I know you might see more spam, but you can just hire more moderators/implement better spam filters
this list may expand, but that's what I have so far
2. when the cyclops thermal reactor module is installed, there should be a water temperature readout in the bridge
3. when the cyclops engine is shut down, silent running mode should stop draining power/ automatically turn off
4. a clearer indication that silent running mode drains power would be greatly appreciated
5. the hull re-enforcement module should also reduce damage from hostile creatures, as only preventing collision damage does not seem very useful, especially with the accessibility of the repair tool for the occasional collision
6. a better indication of where you have to position yourself for a moonpool to grab your vehicle would also be nice
7. the compass hud should also give you coordinates
8. hostile preditors/leviathans should not follow you all the way to the safe shallows. maybe make it so that when they get more than 100 meters from a biome they naturally spawn in they give up the chase
9. there should be an exception to the requirement of one day's membership prior to creating forum topics for the bug/crash report subforums. this means you can get faster feedback if you accidentally introduce a bug with a new update, as people may not have created accounts for anything other than reporting a new crash/bug. I know you might see more spam, but you can just hire more moderators/implement better spam filters
this list may expand, but that's what I have so far
Comments
For #9, make sure to do F8 reports, and try asking in the discord linked in my signature. It's much more active than the forum. Moderators are unpaid, so they don't check forums every day. Spam filters wouldn't be able to keep up, as the bots seem to be getting smarter.
Turned out the energy was gone and this meant the docking doors won't open either!