Airlock/forcefield mechanism
huggehbear
Australia Join Date: 2019-08-29 Member: 254503Members
Has anyone else been bothered by a lack of an airlock, or some sort of forcefield in subnautica/below zero?
Whenever you enter a hatch, the prawn suit, or the seamoth, you jump straight in from the water.logically, your base/vehicle should flood at this point. I think this could be easily fixed by adding some sort of forcefield, or an airlock you have to pass through, or a drain of some sort. It just seems kind of ridiculous to me, when I open my 9 storey containment tank from a hatch on the bottom floor, that ALL the water magically stays inside.
Whenever you enter a hatch, the prawn suit, or the seamoth, you jump straight in from the water.logically, your base/vehicle should flood at this point. I think this could be easily fixed by adding some sort of forcefield, or an airlock you have to pass through, or a drain of some sort. It just seems kind of ridiculous to me, when I open my 9 storey containment tank from a hatch on the bottom floor, that ALL the water magically stays inside.
Comments
The animation of a flooded base already exists and it's already blocked by bulkheads. So it would be quite 'easy' for the devs to use this animation whenever the player enters the base.
But to be honest: I would prefer the convenience not to wait until the room is drained whenever I enter or exit a base / sub.
And to actual see 'force fields' would be a bit too much for my taste. I already dislike them on Architect bases, and I would question why I can't use them for all kind of other things as well...
I found out that 'no mans sky' has underwater bases with force fields. So maybe that's more what you want. I still don't like it though. I would ask myself if fish could swim through the force field and why to waste so much energy for so little convenience.
I actually like the claustrophobic character of bulkheads a lot. That's why I would rather hope for larger / opaque hatches like the round bulkheads of the cyclops.
I'd love to build a base that is completely isolated, with massive bulkheads and massive wall reinforcements. If I could then place my own lights rather than to switch power on/off, I'd be happy. Just imagine a long I-compartment hallway sparely illuminated by red lights...