Crash/unexpected close on spectating

rkfgrkfg Russia Join Date: 2013-09-03 Member: 187744Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow Posts: 476 Advanced user
The game apparently crashed/exited while I was spectating in first person. Nothing unusal was happening at the moment. Part of the log:

[2654.861] ClientGame::UpdateWorld : Error: lua/Mixins/BaseModelMixin.lua:475: attempt to call method 'SetModel' (a nil value)
[Client] Script Error #1: lua/Mixins/BaseModelMixin.lua:475: attempt to call method 'SetModel' (a nil value)
Call stack:
#1: UpdateRenderModel lua/Mixins/BaseModelMixin.lua:475
self = Welder-236 {alive=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clientUserId=16455960, collisionRep=0, deployed=false, expireTime=1804.3000488281, health=400, healthIgnored=false, isHolstered=true, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2652, maxArmor=0, maxHealth=400, modelIndex=347, physicsGroup=17, physicsGroupFilterMask=2359408, physicsType=3, primaryAttacking=false, secondaryAttacking=false, teamNumber=1, techId=164, timeLastHealed=0, timeLastVisuallyHealed=0, weaponWorldState=true, welderVariant=2, welder_attached=true, welding=false }
renderModel = nil
#2: GetRenderModel lua/Mixins/BaseModelMixin.lua:935
self = Welder-236 {alive=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clientUserId=16455960, collisionRep=0, deployed=false, expireTime=1804.3000488281, health=400, healthIgnored=false, isHolstered=true, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationForking(759) crash handler process
BEGIN(759) Forked crash handler process
GetInstanceCount currently unimplemented
Starting crash handler server
Crash handler Server started successfully
Game removed: AppID 4920 "", ProcID 763
Intel Core i7-7700k, 32Gb RAM, NVIDIA GeForce 1070 GTX driver v430.40, Debian Testing GNU/Linux amd64, Awesome WM 4.3, kernel v5.1.7
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