Whips Countering GL Gernades [Bring it back]
Ironman
Join Date: 2012-03-22 Member: 149184Members, Reinforced - Shadow
Honestly - this has to be the most missed feature for me [outside of silence]. We played a 170min game on ns2_Veil _Cured with great map control. Topo/Nano/WestJunciton/C12. We had everything except Sub/Ore/and Skylights. The GL Spam really hurt. I had crags everywhere with shifts and Shades 200/200 alien structure. Anyway, sharing too much info, but, really. please bring back the GL counter for whips!! Can we try it out again for a while, its very useful and fun!
Comments
In an RTS context, GLs are where they should be: support weapons.
And even despite that, i've seen pple successfully hunt good lerks with those things (alone).
Aliens have no means to defend against a grenade push (either hand or launcher). If the tech and skills are matched, aliens cant hold against a marine onslaught.
Having whips disable/ricochet grenades would force marines to use ARCs, which i rarely see in games.