Cyclops User Suggestions
Aquanaut101
Join Date: 2018-12-29 Member: 247533Members
Just built a Cyclops for the first time, and have run into a couple of things that could be improved.
Bridge: when driving the Cyclops - at least on XB1 - it is not possible to see the depth reading without looking right up - the default view when you first take the helm cuts off just above the %power reading. There's a compass beside the controls; it would be nice if there was also a depth indicator to reduce the amount of looking around needed.
Vehicle bay: It's frustrating not being able to access either the modifications or storage on your docked Prawn suit or Seamoth. Going down through the keel, you can just reach the Seamoth power cell, but that's it. It would be really nice if there was a way to reach the modules and storage without dropping out of the Cyclops.
If those could be included in a future update, I would be one happy aquanaut.
Bridge: when driving the Cyclops - at least on XB1 - it is not possible to see the depth reading without looking right up - the default view when you first take the helm cuts off just above the %power reading. There's a compass beside the controls; it would be nice if there was also a depth indicator to reduce the amount of looking around needed.
Vehicle bay: It's frustrating not being able to access either the modifications or storage on your docked Prawn suit or Seamoth. Going down through the keel, you can just reach the Seamoth power cell, but that's it. It would be really nice if there was a way to reach the modules and storage without dropping out of the Cyclops.
If those could be included in a future update, I would be one happy aquanaut.
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