Materials stored in a room should be accessible to machines in the same room
GlassDeviant
Terra Join Date: 2017-02-27 Member: 228342Members
I was chatting with my daughter about her Subnautica playthrough, while I have been playing Graveyard Keeper, and it came to me that in one way, this medieval game is more advanced than Subnautica is in all its futuristic glory.
When working in a defined area (yard, farmhouse, morgue, alchemy lab), all materials stored in containers are available to the player on every work table as if they were in inventory. So I don't have to go hunting for rope (abstracted for wick), beeswax, fat and white dye to make white candles, they are just "there", a big game QoL mechanism that abstracts hunting down the ingredients you already possess to make the game smoother and less irritating.
Cheers
When working in a defined area (yard, farmhouse, morgue, alchemy lab), all materials stored in containers are available to the player on every work table as if they were in inventory. So I don't have to go hunting for rope (abstracted for wick), beeswax, fat and white dye to make white candles, they are just "there", a big game QoL mechanism that abstracts hunting down the ingredients you already possess to make the game smoother and less irritating.
Cheers
Comments
Being able to access a locker from your tablet or the crafting menu doesn't work, though i agree it'd make the game less annoying that you forgot your titanium, it just doesn't work, not from a realistic point of view, anyway. Feel free to disagree, but i like the game as it is, so post and drink some sparkling-fize, LOL.
I like that post as it is, post again and get some fize!
You have say a cabinet with some titanium and another one with copper.
A fabricator in the same room should be able to tap those cabinets to make, say, a beacon without you having to go rummaging through the cabinets directly. It's a QoL thing, and seriously in a hi-tech futuristic game where items are magically fabricated with lasers a la Star Trek replicators, it is suitably immersive.