Are Mines Of Any Use Early-game..
McMasters
Join Date: 2002-11-13 Member: 8536Members, Constellation
<div class="IPBDescription">..against non-newbie skulks?</div> In a great many threads on this board, people shoot down mining tactics because "they won't slow down a good skulk".
What do you all think? I am talking about cooridors into bases and hives taken early-on - are they worth mining? if so, how (in detail)?
What do you all think? I am talking about cooridors into bases and hives taken early-on - are they worth mining? if so, how (in detail)?
Comments
Otherwise the mines cost almost the same as a wealder, with a good team they'll never lose the wealder and it can keep your structures far safer (especially if your marines know wtf they're doing covering a room, more on that in a post on its way).
Specific situations are: vents in NS_Hera main base (they're a swine to cover), vents in the satalite hive in NS_Tanith, vents outside base at the 1st res point in um. 'the one with the messhall' (NS_Nancy?).
BlueGhost
I find that they are most effective placed on the ground, so the red beam doesn't show and they will even catch careless good players.
Since many skulks like to have a good nibble around the command console and turret factories, its quite fun to place a few (on the ground) around those structures as a secondary defence.
Its quite good to place a few around the base in the early game on the ground, as the skulks rush in and begin running around, they're bound to trigger a few, and if they get caught they'll be more cautious the second time around, slowing down their attacks.
A marine before he has to build a structure, can place one mine in orbit around the structure he is building, as he is building, he can circle around the structure passing the mine now and then, should he be attacked, the skulk may follow him around the unbuilt structure and trigger the mine. The marine may die aswell, but better than a dead marine AND an eaten structure.
I believe mines are most effective when placed on the ground and in dark places or around corners, then they are hard to spot, and many good players will blunder into them. Its best not to bunch them up, keep them spread out, and randomly placed, that way you don't waste mines by domino effect, and they will get more kills.
The best place for a mine is on the floor between a wall and a resource tower, thats the place that most skulks tend to go for protection from turrets and often left unguarded. For some reason, I get lots of mine kills in that area.
Don't bother spamming loads of mines on the wall, if I am a skulk, and I see lots of mines on the wall, I'll just walk into them and commit suicide, knowing that I've wiped out a whole minefield with just one life; thats a really good bargain.
So drop a few mines around you before you begin building, especially if you are a lone marine, it could keep your structures safe.
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Oh and by the way, fun fun fun <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> RUN AWAY 0 0 0
0 = mines, bwahahahaha, and they thought they could make it away.
Mines do not damage buildings.
That's about the only time I've seen them used.