Optimize Habitat Feature Placement

odst21711odst21711 Join Date: 2018-12-04 Member: 245139Members Posts: 24 Fully active user
edited December 7 in Ideas and Suggestions
So, I love the current features and I can see a lot of potential for this aspect of the game. That being said, it bothers me when it seems like I should be able to put something in a certain place inside a habitat, but it won't let me. I'm sure there are reasons for all this, but a guy can dream can't he?

Things like (not being able to place a bed anywhere but the center and the cardinal sides of a second floor multipurpose room, and at the same time being able to put a coffee machine on a water filtration machine) kind of pick at me.

I'd like to do things like place aquariums and lockers flush against walls, place toys and other things on shelves, put a potted plant on a table, place a chair pushed in under a desk, maybe even put a sign on the ceiling above my bed.

I've also been kind of frustrated with the habitat modules themselves. It seems like sometimes I can fabricate something right up next to the terrain, and then not be able to construct the same thing within the first few feet of the seabed. Foundations in particular are pretty annoying, because it's just pretty difficult in general to place them anywhere but open water, and they snap to the modules in such a way that they take up more space than the modules themselves. More often than not, the mass of poles sticking into the seafloor associated with these things leads to some pretty horrendous sights.

All in all, it'd be great to have a sleeker, more intuitive habitat construction experience.
Maalteromm

Comments

  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members Posts: 475 Advanced user
    Haven't played in a few months, waiting for the next big pc patch, but placing toys and other trinkets in shelves is doable.

    The rest I do agree with, specially the part about the poles that sustain the base.
  • odst21711odst21711 Join Date: 2018-12-04 Member: 245139Members Posts: 24 Fully active user
    Let me rephrase, I
    Maalteromm wrote: »
    Haven't played in a few months, waiting for the next big pc patch, but placing toys and other trinkets in shelves is doable.

    The rest I do agree with, specially the part about the poles that sustain the base.

    Let me rephrase, you can't do it inside of a cyclops. I kind of wanted that toy on the dashboard feeling.
  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members Posts: 475 Advanced user
    Can't say, never tried it.

    I haven't built cyclops in a long time. It feels like it lacks a proper role in the game.
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members Posts: 750 Advanced user
    odst21711 wrote: »
    Let me rephrase, I
    Maalteromm wrote: »
    Haven't played in a few months, waiting for the next big pc patch, but placing toys and other trinkets in shelves is doable.

    The rest I do agree with, specially the part about the poles that sustain the base.

    Let me rephrase, you can't do it inside of a cyclops. I kind of wanted that toy on the dashboard feeling.

    If anything, I'd suggest the Decorations Mod, which fixes this issue.

    However, a non-modded solution would be nicer.
    ================Anomaly================
    "Life is a game,
    which the universe plays with itself."

    Well said, Jochi Khasar. Well said.
    ================Anomaly================
  • odst21711odst21711 Join Date: 2018-12-04 Member: 245139Members Posts: 24 Fully active user
    edited 2:56AM
    Maalteromm wrote: »
    Can't say, never tried it.

    I haven't built cyclops in a long time. It feels like it lacks a proper role in the game.

    I consider it practically as a large mobile base. I'll build many lockers and a growbed. It's useful for massive storage and charging your vehicles. It also serves as a safe way to explore deep and open waters, especially useful if you're using the Prawn suit, due to the Prawn's speed and both of the vehicle's crush depths. I prefer the Seamoth because it's extremely mobile, but it can't go as deep as the Prawn (or the Cyclops), or safely collect resources.

    I usually take the Cyclops out when I know I'm spending a while, or when I go past 2K+ away from my base, or into extremely dangerous waters (often these things will overlap for me). I always am charging a set of power cells in my base, and store a backup set inside the Cyclops itself.

    I find building multiple bases consumes unnecessary amounts of resources, so the Cyclops fits my needs well.
    Post edited by odst21711 at
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