ns2_eclipse_andhow

ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 751 admin
edited December 9 in Mapping
Been working on a version of Eclipse that's got some pretty big changes. It's called Eclipse_andhow! More updates coming soon!

Workshop link!

Layout!
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Current build

Power Sub Junction
* Opened up eastern entrance to Computer Core
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* Moved location of Power Node toward doorway to help gorges harass it better
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* Added pillars to help skulks in middle section
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* Increased lighting to better spot aliens against dark background in this corner
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* Increased total height of Power Sub by a couple meters
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* Increased height in other areas further to facilitate three-dimensional alien movement
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* Removed fins from Power Sub exits
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Computer Core
* Removed a lot of excess crate-age and added some pipes for aliens to move around
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* Closed west "server room"
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* Added additional vent exit in less risky location in the heart of Computer Core
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Core Access
* Changed hallway to eliminate gigantic line of sight from Computer Core to Power Sub Junction
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* Increased width of Power Sub Junction - Core Access connector
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* Opened up upper Core Access and added multiple entry points (Thanks, @pSyk0mAn)
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* Increased floorspace by monitors
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Generator Monitors
* Removed all the stuff in the RT room
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Eclipse
* Removed a lot of the crates at the northern entrance from Triad
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Triad
* Redistributed crates to offer some protection for fleeing lifeforms
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West Route
* Removed an LOS crate
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Marine Start
* Renamed Lounge
* Shrunk TSA checkpoint
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Access Alpha
* Moved Power Node closer to Skulk ambush location
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Maintenance
* Added gigantic LOS blocking wall to better help aliens defend
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* Increased space around the back wall and tech point
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South Loop
* Removed glass paneling
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* Modified screen texture for aspect ratio warping
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Post edited by Zavaro on
CDT Map Testing Lead and NA Playtesting Whip
Steam / Watch live video from zavaro on Twitch / Twitter
Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
pSyk0mAn.trixX.The_Welsh_WizardIeptBarakatG_LockMousemoultano

Comments

  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 796 Advanced user
    I like the new CC room!
    I always get stuck as fade/lerk in the clutter leading to power core...
    NO Cyril, when they're dead they're just hookers!
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 754 Advanced user
    Good changes. The only thing I am not so sure about is the big wall in Maintenance. I would also like to see a huge simplification on Keyhole's vent system, did you consider that?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,705 Advanced user
    Great changes and a good start.
    But tbh I feel like the real issues of this map haven't been adressed yet, it will not really change anything for those hating the map for various reasons.


    Mephilles
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow Posts: 2,676 Advanced user
    Things I'd recommend from my experience with Eclipse:
    Remove the access alpha / east foyer vent connection as the rotation time for aliens compared to marines makes it feel impossible for marines to hold res in that area.

    Try to reduce as many sharp corners as is possible across the map as the lower half of the map feels like it is comprised entirely of ambush spots.

    Simplify the maintenance vent entrances so it is easy to see and get into which would help both teams with that location.

    Expand the gen.mon res closet.

    Either push the eclipse tp room further away from computer core, or pull maintenance closer to computer core as the distances makes the eclipse tp the optimal second hive location if aliens start in computer core.

    Move the hive in computer core away from line of sight of the western door as marines don't even need to enter computer core to kill the hive, or move the core access entrance to the center of the room where the west server room currently is.
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 751 admin
    The original build was some of Elodea and Blind's suggested changes as well as a few of my own.

    @pSyk0mAn, the corners are coming. I started working a bit with some corners around Comp Core. Hopefully this can be expanded throughout the rest of the map.

    @IeptBarakat I plan to implement more of yours and @SamusDroid's changes in future builds. Thanks for handing me a useful list here.
    CDT Map Testing Lead and NA Playtesting Whip
    Steam / Watch live video from zavaro on Twitch / Twitter
    Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
    SamusDroid
  • ThesaltyseacaptainThesaltyseacaptain Canada Join Date: 2018-07-11 Member: 242113Members Posts: 13 Fully active user
    Love the look of the changes so far. Bugs me the the marine start is not called elevator room lol. :p
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 926 Advanced user
    the moment you realise that the avatar of @Thesaltyseacaptain is the minimap of xyllery
    return to zero
    BeigeAlert
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 754 Advanced user
    And what is your avatar Meph.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 926 Advanced user
    a minimalised version of the logo from the game "freedom planet"
    return to zero
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 796 Advanced user
    could also be a stylized silhoutte of a ww1 british infantryman's head :P
    xpdhzke90goa.jpg
    NO Cyril, when they're dead they're just hookers!
  • NintendowsNintendows Join Date: 2016-11-07 Member: 223716Members, Squad Five Blue Posts: 323 Advanced user
    This is very ambitious. I hope it works out!
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,705 Advanced user
    Love the new Computer Core/Access area.


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