ns2_fusion lighting

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
edited November 26 in Mapping
During the last map test someone asked me about the lighting for the mountains in fusion. I figure it's easier to make a post on the forums instead of spamming discord.
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Firstly, thanks to @pSyk0mAn for the lighting tips.

Ambient lights
Each mountain has its own massive ambient light
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There are also a whole bunch of smaller ambient lights filling in the dark spots near the windows
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Spotlights
All of the major peaks have a spotlight near them, to emphasise their silhouette
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There also narrow spotlights pointing at the windows to light up the inside of the building and soft point lights in the room to emulate back scatter
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The valley is lit by 2 large spotlights
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The lower of the two is redder, to help it blend with the mountains & skybox
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All of the "ambient" spotlights are with an almost identical 2nd spotlight that has a negative atmospheric density and a shorter range. This cancels out any atmospherics near the spotlights. Because there's no atmospherics near the spotlight itself, it's harder to tell that the light is coming from a single point
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I've begun to do similar things to the lighting for the reactors and lava.
-/AUS/- PS_Mouse
skav2
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