Storyline

Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
As map makers do you guys try to follow the storyline set down by the Developers, or do you wanna do your own thing and create open terrain maps?

Comments

  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    <!--QuoteBegin--Purelace+Dec 12 2002, 01:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Purelace @ Dec 12 2002, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh, and Yeti, you're one of those people that actually enjoyed those "madness" or whatever maps for Starcraft, aren't you.
    The ones with an infinite stream of units for absolutely no reason other than throwing them at each other and watching lots of units die.

    - Purelace<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually I prefer Rpgs =/ but no one plays em... so I'm playing LotR right now... which I guess is a more controlled madness. I said that map would be cool to see & play, but I woulden't replace it with official maps (24/7 rats! x.x).

    I'd prefer any and every map make to create a good solid storyline map over, a "Madness map".
  • Killer_ChalupaKiller_Chalupa Join Date: 2002-12-04 Member: 10444Members
    Why does anybody even care if cs maps are converted to NS? NOBODY IS FORCING YOU TO PLAY THEM. They will never make it officially into ns, and the only time they will ever really bother you is when to glance at them in the server browser. Same with outdoor maps, if you don't like them, don't play them.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    I'd love to see a crashed ship map, lots of busted up things, marine dropship paked a little distance away....

    nice and open for interpertation
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I think I speak for all good mapmakers when I say we are all very sick and tired of hearing about the whole open terrain/outdoor map issue.

    There's a zillion threads about it. Go find them and keep yourself amused there. No need for a new thread here, buddy.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Anyways, back to the original topic, I find it far easier to map when I have a certain set of limited design restrictions and guidelines. I don't know why, but I quickly lose interest in a map if I'm allowed to to do anything I like. I have many, many maps of my hard drive that I just abandoned because what I thought would be a cool idea turned out not to be a cool idea. No guidelines leaves my creativity 'thin, sort of stretched like butter scraped over too much bread.' (Sorry, but the quote works here). Whereas with an NS map, I can take my creativity and cram it into a little spaceship sized hole, and fill the thing up.

    I'm definitely the kind of mapper who benefits from a certain level of restriction.
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    It was more of a question of preference =/

    i.e Do You as a map maker find it.. lets say "more fun" to stray from the story line and make strange random weird map that are fun to play (i.e speedball and rats for Cs, do they make any sense or fit into the "realistic" type of gameplay? no.)
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    Everyone I've seen is still in "omg make it a spaceship" mode


    give it a few months and when they get bored the "fun" maps will start coming out.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    actually I hope NS_dust, ns_killbox, ns_rats and other similar maps never see the light of day (Highly unlikely but hey, I can hope). And if someone does actually decide to make one of these maps, please keep it on only your harddrive, or better yet delete it. I think NS deserves to be spared the horror of ns_iceworld
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    <!--QuoteBegin--Mouse+Dec 11 2002, 08:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Dec 11 2002, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->actually I hope NS_dust, ns_killbox, ns_rats and other similar maps never see the light of day (Highly unlikely but hey, I can hope). And if someone does actually decide to make one of these maps, please keep it on only your harddrive, or better yet delete it. I think NS deserves to be spared the horror of ns_iceworld<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Bah god I hope non of these maps see NS. but I'm sure some 14 year old map maker will covert them =/.

    What I'd like to see is a 2fort idea for NS, 2 sides, either a really detailed map, or a very simple map.

    Each base would have, say 12 nodes,(and if you were alien you'd have 12 node and all 3 hives in one area). and it'd a massive blood bath of Onos and Has and turrets! lol I mean sure it doesn't fit in the story line but it's be cool to play.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Oh! Be careful! Never know when hungry anti-cs people will eat you alive.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    If i ever so much as see an ns_killbox or ns_iceworld i'd scream. Things like Fy and rats may be great for a laugh but they are not the point of the game, damn if you want a crazy stupid arse kill box go map for tfc. CS was about having some of realistic action teamplay mod.

    ns is about dark gloomy brilliant architectural things like space stations. If you thik a space station can get old then you really have no imagination. Space stations can have whatever the hell they want on them because they are in a way mini cities and who the hell would want to be a skulk on an open map you'd be mauled!

    It will not happen because flayra will not let it happen, NS is dark and gloomy and it better stay that way cause i like it.
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    Last I checked flayra has no control over people making custom maps, just what maps are included as official maps.
  • PurelacePurelace Join Date: 2002-12-02 Member: 10397Members
    No fair bashing on de_dust. It was a perfectly legitimate, well-designed map, that happened to get turned into the Hunters equivalent for counter-strike. I don't see why everyone would hate it just because it's the most commonly played map. That's discrimination.

    - Purelace
  • PurelacePurelace Join Date: 2002-12-02 Member: 10397Members
    Oh, and Yeti, you're one of those people that actually enjoyed those "madness" or whatever maps for Starcraft, aren't you.
    The ones with an infinite stream of units for absolutely no reason other than throwing them at each other and watching lots of units die.

    - Purelace
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    edited December 2002
    <!--QuoteBegin--Purelace+Dec 12 2002, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Purelace @ Dec 12 2002, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No fair bashing on de_dust.  It was a perfectly legitimate, well-designed map.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Absolutely. Infact CS maps are pretty good. Whats with people and de_dust any way? It's one hell of a well thought map.

    As for ns_iceworlds: Don't play them. You cannot stop a noobeh making it, so simply don't play it.
Sign In or Register to comment.