Performance tricks and options suggestions
Nilsou
France Join Date: 2018-09-10 Member: 243465Members
Hi,
After testing few things on subnautica because i had poor performance on the game, i have been surprised by some of the choice of the devs.
For example :
- The streaming of file from the disk (programdata)
- The under-utilisation of graphical card memory (vram) on high end system.
I think some options would be welcome here, if a player have, let's say, 32Gb or 64Gb of ram, is it really necessary to stream anything from the disk ? Of courses player can create ramdisk and mklink to tricks the game, but it's pretty annoying. The game is, in fact, vastly under-utilising the ram on high-end system as it only used between 2 and 4 Gb....
For the second point, it's nearly the same thing : The Game use between 3 and 4 Gb of vram on high end graphics card, and do not consider keeping some common object in vram on 8Gb graphical card ...
Options on this second point could be welcome too.
This two point currently make the game transfer a lot of useless piece of data, causing stuterring and lag when loading that are perceptible even on high end configuration. I also guess that this doesn't help particulary the garbage collector of unity ...
After testing few things on subnautica because i had poor performance on the game, i have been surprised by some of the choice of the devs.
For example :
- The streaming of file from the disk (programdata)
- The under-utilisation of graphical card memory (vram) on high end system.
I think some options would be welcome here, if a player have, let's say, 32Gb or 64Gb of ram, is it really necessary to stream anything from the disk ? Of courses player can create ramdisk and mklink to tricks the game, but it's pretty annoying. The game is, in fact, vastly under-utilising the ram on high-end system as it only used between 2 and 4 Gb....
For the second point, it's nearly the same thing : The Game use between 3 and 4 Gb of vram on high end graphics card, and do not consider keeping some common object in vram on 8Gb graphical card ...
Options on this second point could be welcome too.
This two point currently make the game transfer a lot of useless piece of data, causing stuterring and lag when loading that are perceptible even on high end configuration. I also guess that this doesn't help particulary the garbage collector of unity ...