Marine endgame tech - God Bombs
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
In NS2 atm, neither aliens nor marines have a clear end game. They only have mid game+, after they run out of things to research.
End game tech should change how the game needs to be played. In the mid game, the marines play a game focused on attrition and chipping away at lifeforms. In this late game, with God bombs, the marines would need to play a game focused on building devices behind the alien front line & in other key locations.
God bombs are buildable devices that would need to be researched individually and sit at the end of each tech tree. Each one would cost 20 tres to research at the prototype lab, then 20 tres to drop. After one has been built, the comm can detonate it, causing a powerful AoE effect.
Some examples:
Some endgame tech for the marines:
After Weapons 3 -The Hades Device (<3 @Nin): a structure that the comm can detonate to cause a big boom
After Armor 3 - The Zeus Device: a structure that the comm can detonate to give nanoshield to everything within its AoE.
End game tech should change how the game needs to be played. In the mid game, the marines play a game focused on attrition and chipping away at lifeforms. In this late game, with God bombs, the marines would need to play a game focused on building devices behind the alien front line & in other key locations.
God bombs are buildable devices that would need to be researched individually and sit at the end of each tech tree. Each one would cost 20 tres to research at the prototype lab, then 20 tres to drop. After one has been built, the comm can detonate it, causing a powerful AoE effect.
Some examples:
Some endgame tech for the marines:
After Weapons 3 -The Hades Device (<3 @Nin): a structure that the comm can detonate to cause a big boom
After Armor 3 - The Zeus Device: a structure that the comm can detonate to give nanoshield to everything within its AoE.
Comments
I also think that marines have game ending tech, at least in a way that aliens really do not. Arcs, exo's, gl/jp rushes. Marines have multiple options to end the game easily. I wish it happened faster, but still, they have at least functional game ending tech unlike aliens.
The suggestion is less about giving the marines game ending tech, and more about giving the marine endgame a character that distinguishes it from the mid game. So that when marine endgame tech starts coming out, both sides need to start playing in a slightly different way, with slightly different priorities.
Marines should always be forced to attack a Hive heads on, simply because they are the ranged class and thus must be the ones moving into dangerous close quarter combat territory. Otherwise you promote boring camping scenarios. This is also why I am not a too big fan of ARCs because they promote marines playing defensively, but that's another topic.
Building devices and defending them also falls into that category. It is like taking that lame end game turtling marines scenario and putting it into another scenario.
Also, while Comm abilities are fun for both the Commander (because he can actively influence combat) and the marine (being in direct combat while getting support abilities), those devices are nothing more than "plant it, then activate it".
I believe the emphasis should be on player combat, not on structure combat.
At least with the hades device, marines need to build it and aliens can just attack it during the arming time to stop any damage from occuring. Contaminate deals instant bile bomb damage and can be spawned anywhere even if the entire alien team is dead. And can be repeated every 4 seconds.
I understand the role these kinds of tech are trying to fill - help a team end the game it’s already won. But there has got to be a better way to tip the balance of power quickly. I like the idea of creating “advanced” versions of existing upgrades, to increase base damage, armor, range, etc. by some multiple. Aliens get three hives? Maybe they can unlock upgrades that increase health and/damage, creating the late-game equivalent of trying to fight fades with weapons 0 rifles. But we need less experiences like: *rolls dice*, sorry even though you jumped stomp hit you through that wall and knocked you to the ground.
We don't speak of intelligent things here. Only ideas and suggestions
This only makes it worse because it slows down the game and makes marines defensive at the location of the hades device.
Smartass
A location that will necessarily be at forward position in alien territory, perhaps even a hive, requiring them to make an offensive push.