Natural Selection 3.2.2 + Auto Updater

khelbenkhelben Join Date: 2010-04-09 Member: 71259Members Posts: 23 Advanced user
edited September 8 in NS General Discussion
Hello everybody !
Exciting news. A community of NS lovers gathered up and made significant bug fixes and changes in the game. (changelog : http://ensl.gk-servers.de/ )
Too tired to download everything and patch stuff ? Do not worry gentleman ! We also made a launcher/updater to give you basic configuration and complete custom files for a competitive NS folder from the start !
You can download those here :

https://github.com/ENSL/NaturalLauncher/releases

To note : Launcher and NS 3.2.2 are open source project. For more infos -> discord :

https://discord.gg/ZUSSBUA

See you all soon :)

ps: gathers are played every day at this adress : https://ensl.org/gathers/latest/ns1
Post edited by khelben on

Comments

  • khelbenkhelben Join Date: 2010-04-09 Member: 71259Members Posts: 23 Advanced user
    edited August 19
    let's go have some ns !
  • ArchieArchie Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter Posts: 427 Advanced user
    default jump mode is on old movement right? i hope so.
    IPB Image Constellation - a great source of income :> http://www.netplanet.co.nz/ns/
  • khelbenkhelben Join Date: 2010-04-09 Member: 71259Members Posts: 23 Advanced user
    edited August 20
    sv_jumpmode 0 is the old one. 1 is a slightly modified one : the queued mode (meaning you can tap a bit early and still make the "perfect" jump). This one will become the default mode. But this is a server command so depends on the serv you will be on.
  • part12studiospart12studios Join Date: 2018-08-10 Member: 242775Members Posts: 4 Fully active user
    Oooo that's cool. I'll check it out!
  • khelbenkhelben Join Date: 2010-04-09 Member: 71259Members Posts: 23 Advanced user
    For suspicious people, launcher source code is here : https://github.com/ENSL/NaturalLauncher.
    You can compile from sources
  • HerasHeras Join Date: 2005-01-06 Member: 32946Members, Constellation Posts: 3 Fully active user
    Wow this is amazing ... I was yesterday with some old spanish friends talking to up a server and play some matches ....
  • khelbenkhelben Join Date: 2010-04-09 Member: 71259Members Posts: 23 Advanced user
    I am glad you guys are gathering up again ! Don't forget that there is gather every night at this very address :
    https://ensl.org/gathers/latest/ns1
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver Posts: 614 Advanced user
    Nice work khelben and pyro!
    ENSL Head Admin 2006-2012
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver Posts: 614 Advanced user
    Here's a change list:
    NS 3.2.2 is now available! Patch highlights include: The NS Launcher, OS X support, a new crosshair system, HUD updates, a new jump system, and bug fixes. Those of you who are patching and using old settings since NS 3.2, it is recommended you exec updatesettings.cfg in console to update your rates, raw input, and FPS to recommended values, or copy them to your userconfig.
    
        The NS Launcher is now available and the recommended way to install/update/launch your game. With it comes new default configs for fresh installations to make it easier to start playing.
        OS X is now supported.
        The Nine Legends HUD and minimal HUD are now available in the advanced options menu.
        sv_jumpmode has been added as a server command. 0 - old movement, 1 - queued jump (hold jump before each landing to jump once hitting ground - default) , 2 - autohop (don't have to let go of jump key between jumps). We will be trying the new settings during gathers and looking for community feedback on what should be standard.
        New crosshair system is now availabe. It can be accessed in the advanced options or via cl_cross commands (crosshair 0 to disable old one). Circle radius is unavailabe on OSX currently.
        hud_mapstyle has replaced cl_labelmaps and can be set via the advanced options. It now has the fully transparent nine legends maps as well.
        cl_ambientsound has been added. 0 turns off all ambient sounds. 2 enables only .wav ambient sounds which aren't bad to listen to and is the default. 1 turns on all ambient sounds.
        The spectator UI is now transparent and you can see health and armor through it.
        Alien movement sounds and jetpack sounds/effects are now FPS independent
        Using popup menu with raw input now centers the cursor. A small percentage of mice have issues with this fix. If it spins your view a lot it's reccomened you use regular input and -noforcemparms in launch options instead.
        The armor value indicator on the HUD has been moved closer to the health so it doesn't look so weird on widescreen.
        senslock has been added as a command. Setting this to 1 will stop the game from scaling sensitivity with the FOV difference on skulk and gorge. 0 is the original behavior. When this is set to 0, zoom_sensitivity_ratio and default_fov factor into the sensitivity calculatons as well, as they did before. zoom_sensitivity_ratio now defaults to 1, but old config values are still kept, as the 1.2 value valve used made no sense before. These are available in advanced options. default_fov should remain 90 at all times, regardless of widescreen or lifeform.
        cl_widescreen has been added. Anyone that wishes to use the old vertical- widescreen can set this to 0. Otherwise leave it on 1, even in 4:3.
        Bugfix: jetpack thrust changed to be FPS independent and modeled after previous 100fps movement.
        Change: hor+ widescreen with workaround for commander view not drawing black map background outside of the intended fov. Clamping included to balance gameplay.
        Bugfix: walk speeds changed as workaround for bug that caused them to lower.
        Bugfix: votemap causing to change to the wrong map
        Bugfix: linux client was not showing text correctly in scoreboard
        Changes to source code directory not affecting the client or server release
    
    ENSL Head Admin 2006-2012
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester Posts: 3,653 mod
    Holy crap NS1 still lives?

    Also the certificate for https://ensl.org/ appears to have expired.
    image Proud Dutchman image
    Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
Sign In or Register to comment.