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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
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All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
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Keep diving,
Unknown Worlds Team.
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NS Customization
How Do Random Skins Work?
Maus
Join Date:
2002-11-03
Member:
5599
Members
December 2002
in
NS Customization
Is it something I'd be able to implement with Milkshape for the Halo model I converted for a bit of variety, for example? If so, how is it done, and would I be limited to two different skins like the TSA soldiers?
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Desolation
Join Date:
2002-11-03
Member:
5799
Members
December 2002
I dont know about how many skins are allowed but put this in your .qc file
just replace the text with your texture.
$texturegroup skinfamilies
{
{ "your_texture_here.bmp" }
{ "your_other_texture_here.bmp" }
}
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just replace the text with your texture.
$texturegroup skinfamilies
{
{ "your_texture_here.bmp" }
{ "your_other_texture_here.bmp" }
}