Mod Suggestion: Everyone is Invisible

MouseMouse The Lighter Side of PessimismMembers, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2002-03-02 Member: 263Posts: 3,567 mod
The premise of the mod is pretty simple - Vanilla except that everyone (on both teams) is completely invisible until they attack or take damage. Then they're visible until they die. Once they respawn, they're invisible again.
This would lead to an Alien style experience, with a lot of paranoia and quiet sneaking - just in case the room does actually have 3 exos in the middle of it.
The main advantage of taking Vampirism in this mod is that you'd be able to recloak. Aura would work as per usual. Observatories wouldn't decloak aliens, but it would cause them to appear on the minimap.
-/AUS/- PS_Mouse
twiliteblueHandschuh

Comments

  • BeigeAlertBeigeAlert TexasMembers, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2013-08-08 Member: 186657Posts: 2,829 admin
    FULLY invisible, or cloaked?
  • NintendowsNintendows Members, Squad Five Blue Join Date: 2016-11-07 Member: 223716Posts: 380 Advanced user
    How do you prevent a comm chair rush? Would marines just need to keep half their team in base until most of the alien team is accounted for?
  • KasharicKasharic Hull, EnglandMembers, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Join Date: 2013-03-27 Member: 184473Posts: 701 mod
    Nintendows wrote: »
    How do you prevent a comm chair rush? Would marines just need to keep half their team in base until most of the alien team is accounted for?

    How do you prevent a hive rush? Would aliens just need to keep half their team in base until most of the marine team is accounted for?
    Meph isn't an NSL admin anymore!

    #blameHefty
  • The_Welsh_WizardThe_Welsh_Wizard Members, Reinforced - Supporter Join Date: 2013-09-10 Member: 188101Posts: 773 Advanced user
    That's why it can't work in NS2. You can't hold lanes or zones or scout anything. I think you would need to reimagine big parts of how the game works for a mod like this to be playable.
  • MouseMouse The Lighter Side of Pessimism Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2002-03-02 Member: 263Posts: 3,567 mod
    edited March 2018
    BeigeAlert wrote: »
    FULLY invisible, or cloaked?

    Fully invisible. Not even rendered.
    That's why it can't work in NS2. You can't hold lanes or zones or scout anything. I think you would need to reimagine big parts of how the game works for a mod like this to be playable.

    If nothing else it'd certainly change how the game is played. You might get a visible player to move ahead of everyone else as bait. Grenades and other AoE would be researched very quickly.
    One important thing is that the players would be invisible, not silent. So you'd still be able to hear everyone taunting and moving around.
    -/AUS/- PS_Mouse
    Kasharic
  • KasharicKasharic Hull, EnglandMembers, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Join Date: 2013-03-27 Member: 184473Posts: 701 mod
    This would certainly be an interesting gamemode to test out.
    Meph isn't an NSL admin anymore!

    #blameHefty
    Vetinari
  • skav2skav2 Members, Reinforced - Gold Join Date: 2007-05-28 Member: 61037Posts: 190 Advanced user
    So would the winning team be either who destroys the others base or the last person who stays invisible team wins? What about the idea that both teams get cloaking abilities and can recloak? Ive always wondered what it would be like if marines could get active camo.
  • MouseMouse The Lighter Side of Pessimism Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2002-03-02 Member: 263Posts: 3,567 mod
    The initial idea was for the mod to be vanilla (with its standard victory conditions) + everyone is invisible
    -/AUS/- PS_Mouse
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