Mod Suggestion: Everyone is Invisible
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The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
in Modding
The premise of the mod is pretty simple - Vanilla except that everyone (on both teams) is completely invisible until they attack or take damage. Then they're visible until they die. Once they respawn, they're invisible again.
This would lead to an Alien style experience, with a lot of paranoia and quiet sneaking - just in case the room does actually have 3 exos in the middle of it.
The main advantage of taking Vampirism in this mod is that you'd be able to recloak. Aura would work as per usual. Observatories wouldn't decloak aliens, but it would cause them to appear on the minimap.
This would lead to an Alien style experience, with a lot of paranoia and quiet sneaking - just in case the room does actually have 3 exos in the middle of it.
The main advantage of taking Vampirism in this mod is that you'd be able to recloak. Aura would work as per usual. Observatories wouldn't decloak aliens, but it would cause them to appear on the minimap.
Comments
How do you prevent a hive rush? Would aliens just need to keep half their team in base until most of the marine team is accounted for?
Fully invisible. Not even rendered.
If nothing else it'd certainly change how the game is played. You might get a visible player to move ahead of everyone else as bait. Grenades and other AoE would be researched very quickly.
One important thing is that the players would be invisible, not silent. So you'd still be able to hear everyone taunting and moving around.