ns2_stag [WIP]

The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
edited December 4 in Mapping
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Workshop

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Post edited by The_Welsh_Wizard on
deathshroudpSyk0mAnKasharicSaffron_bakerSupaFredgreenhorseVetinariMephillesHandschuhskav2moultano
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Comments

  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,702 Advanced user
    edited March 5
    Looking cool. I like that you are going for your own unique style and layout.

    If you want more shinyness aside from reflections, try to cover each area with very low intensity specular:true lights. Just make sure its not causing any weird looking bright reflection points without an actual light source nearby.


    Saffron_baker
  • skav2skav2 Join Date: 2007-05-28 Member: 61037Members, Reinforced - Gold Posts: 163 Advanced user
    Nice. Cant wait to try it!
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,442 Advanced user
    I like how much work you put into custom textures, thats not something we see often in custom maps.
    formerly known as F0rdPrefect

    I am good Onos
    McGlaspiepSyk0mAn.trixX.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 925 Advanced user
    About f*cking time you opened this thread
    return to zero
    pSyk0mAnKasharic
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 795 Advanced user
    edited March 6
    omfg. only germans would think of creating a texture for a no-entry sign except for coms :trollface:
    absolutely love it

    @Fazmond any chance of this map making to 8bit?
    NO Cyril, when they're dead they're just hookers!
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    Thanks guys.

    I played around a bit with cysting and there is indeed a very weird bug in Engine that I have no idea how to fix. When you start there as an alien, you can cyst out of your base as long as you still have got your starting cysts. When marines kill those, you cannot cyst any longer from that hive (other hives work fine). It is because the area around the hive location in Engine just wouldn't allow cysts to drop (you can somehow cyst if you cyst around the whole room and then taking baby steps) but it does allow buildings to be dropped. It is weird and I don't know how to fix it, so I had to remove it as an Alien start location until I give Engine a huge makeover which will hopefully fix it.

    9melihrm7awx.png
    Saffron_baker
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 925 Advanced user
    Is that an armslab in a crate? XD

    Btw if the minimap changes of the map (by changing connections between rooms or if RTs move or something like that) don't forget to post a picture of the minimap here aswell :tongue:

    #ChangelogPhotoshop
    return to zero
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    Mephilles wrote: »
    Is that an armslab in a crate? XD
    Yes lol.
    Btw if the minimap changes of the map (by changing connections between rooms or if RTs move or something like that) don't forget to post a picture of the minimap here aswell :tongue:

    #ChangelogPhotoshop
    Yea, but this is only a small update, minimap stayed the same. I just wanted to quickly have that Occ Geo bug fixed and the Engine start removed.

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Posts: 2,818 admin
    Mephilles wrote: »
    Is that an armslab in a crate? XD
    Yes lol.

    Keep in mind, even if it's just a static_prop, it will still be highlighted in alien vision. Might be confusing.
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    Hmm that's annoying.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,702 Advanced user
    I checked out engine. No idea what's going on there. Pathing geo is a bit weird around the techpoint, but should be working. I noticed that the floor texture around engine techpoint is a custom one. Are you sure this material is correctly set up? Maybe that's causing the inability to drop stuff on it ?


  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Posts: 627 Advanced user
    If in doubt, apply collision geometry to the area :P
    Meph isn't an NSL admin anymore!

    #blameHefty
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    Thanks for checking. The texture "should" be correct, it is basically a default texture with a different albedo map only. I am currently rebuilding the Engine area and will create new pathing geo.
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 925 Advanced user
    what?
    return to zero
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    Could you specify what you are confused about?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,702 Advanced user
    Wow I thought you only copied in Falls for testing purposes. Didnt expect you to actually keep it in the map.
    Blue stag-style Falls looks great, but that's some blatant copy&paste :p


  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    edited May 18
    Yea I will work on other parts of the map now. Falls is just a test... If it works, I will slowly rebuild it over time. But I didn't really want to build a giant room from scratch just to test a layout, and greybox is not really cool if the rest of the map is not.

    I mean the room does not really fit into a space ship, also the routes leading to the nearby rooms are really bad. Those things will change quite heavily, so at some point in the future nothing from Falls will be left.

    Also I must get rid of those brown color on the biodome props.
    .trixX.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 925 Advanced user
    d108dfb0c7.jpg

    that part I'm confused about
    return to zero
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    It means you can go lerk now without flashing.
    Vetinari
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 795 Advanced user
    It means you can go lerk now without flashing.
    01tzjujip42d.gif
    NO Cyril, when they're dead they're just hookers!
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    Small fixes, I didn't work much on lighting yet though. I will do that for the next update.

    mvgd2y2npvf7.png
  • prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow Posts: 156 Advanced user
    edited June 6
    Hey The_Welsh_Wizard

    The map looks very interesting. Nice work.
    I was looking at your map and found something you might not know about in the map.

    In that room from where the fade is looking as you move closer to the center the room starts to disappear .


    The_Welsh_Wizard
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
    Thanks for the info - Yea it is an occlusion geo issue :/ I already planned to fix this in the last update, I just forgot about it lol
  • prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow Posts: 156 Advanced user
    Hey np , map looks very different than most NS2 maps. Will be nice to play on it when it's out.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 925 Advanced user
    wait prevert you are still alive?
    return to zero
  • prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow Posts: 156 Advanced user
    Yes I still Live ,LOL
  • prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow Posts: 156 Advanced user
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 752 Advanced user
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