ns_lost - 9 new pics

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">I was busy while the forums were down</div> So, I'm probably very near the 2/3 finished mark with my level. I just need a third hive, a marine spawn, and 1 or 2 rooms in between (I haven't decided on how many yet).

So, without further ado, 9 new shots of ns_lost:

<img src='http://www.bol.ucla.edu/~mrolek/lost15.jpg' border='0' alt='user posted image'>

<img src='http://www.bol.ucla.edu/~mrolek/lost16.jpg' border='0' alt='user posted image'>

<img src='http://www.bol.ucla.edu/~mrolek/lost17.jpg' border='0' alt='user posted image'>

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <img src='http://www.bol.ucla.edu/~mrolek/lost18.jpg' border='0' alt='user posted image'>

    <img src='http://www.bol.ucla.edu/~mrolek/lost19.jpg' border='0' alt='user posted image'>

    <img src='http://www.bol.ucla.edu/~mrolek/lost20.jpg' border='0' alt='user posted image'>
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <img src='http://www.bol.ucla.edu/~mrolek/lost21.jpg' border='0' alt='user posted image'>

    <img src='http://www.bol.ucla.edu/~mrolek/lost22.jpg' border='0' alt='user posted image'>

    <img src='http://www.bol.ucla.edu/~mrolek/lost23.jpg' border='0' alt='user posted image'>
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Sweet! I like the catwalks, and the lightring is perfect. GJ <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I love the infestation in the hive. Looking good.

    The slopeing hallway in the first 2 shots appears to have a <i>very</i> steep gradient and a very low ceiling. A platfrom, ladders or steps might work better.

    Is the other slopeing hallway intended to be one-way for the marines?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    The last two days I was on 'high alert' mode-was always checking NG and IRC to see if you where in. I wanted to **obscenity** at you to finish lost, but I see you <i>were</i> working on it! ^_^ YAY!

    I agree with Chrome - the hallway in the first/second SS does look very very steep. A little too steep, that is my only problem with these screenshots -- every else rocks. The festation is so well done, the PS effects in the hive room, the lighting -- unf! unf! unf! unf! I've been waiting ever since lost|13 or so to play on lost -- I want lost!!!!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Regarding the steepness of the hallway, I think it's entirely to blame on perspective. I heard similar comments showing off the pictures before, but didn't get any such complaints from the few who actually got to see it. It's got a slope of under 30 degrees (2:1, the same slope all my sloped corridors have, in fact), which is less steep than, or possibly as steep as, many of the sloped halls in Eclipse or Hera, I believe. So it's definitely possible to go down and up without any problems. That's actually intended to be the 'shared experience' corridor that most marine groups will take on their trek to the northeast hive. It connects right off the command center room (unless I change something).


    Hmm... yes.. now to get to work on crashing the forums for another 4 day period.. hehehe.
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Enticing.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Very nice stuff. I think you could find something better than crates to fill your rooms how ever.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    What's wrong with crates? There's crates in Hera, Bast, Caged, Nancy and Tanith... There's crates in Lost.

    Crates are the perfect low-poly detail. It's not like I placed them all mechanically lined up at 90 degree angles snapped together like legos. They're organically placed, with semi-random disruptions.

    Besides, what else am I going to put in a cargo bay with r-speeds already pushing 4-500?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Tendrils of infestation, and collapsed catwalks <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
    but crates are fine by me. Especially those beautiful NS crates <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--chubbysteve+Dec 11 2002, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chubbysteve @ Dec 11 2002, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Very nice stuff. I think you could find something better than crates to fill your rooms how ever.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <b>Crates?</b> In a <b>cargo</b> bay?!?! Are you <b>mad</b>!?!


    ;D
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    Wow this map looks great, keep up the good work
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Greeds.. you already KNOW what I think.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Kaine+Dec 11 2002, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Dec 11 2002, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->looks horribly easy to get lost in. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, despite what you may think, that's <i>not</i> where I got the name from. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I mean, I think I have a fairly easy layout mapped out so far. No horribly endless corridors of pain leading to twists, turns, and dead ends. I've tried to at least give the level a semblance of what it might look like if it actually were a real ship.

    The large scale of the rooms is intended. A lot of the rooms are very large and ominous, while the corridors are small and constricting. Being overwhelmed (I hope!) is an intended side effect.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    hate to be a wet blanket, but i don't like it. i don't NOT like it, but i don't LIKE it. just not my sort of thing. looks horribly easy to get lost in. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Great work as usual, Greeds ^_^
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