New mod: Disable health bars, but color damage numbers based on health
Nintendows
Join Date: 2016-11-07 Member: 223716Members, Squad Five Blue
in Modding
http://steamcommunity.com/sharedfiles/filedetails/?id=1296261690
A very simple mod. This disables enemy health bars, but colors your damage numbers (which are forced to be enabled now) based on the target's health fraction. Green is 100% HP, red is 0%, and the color smoothly transitions between them.
Why? Health bars (and name popups) make it difficult to hide or dodge. Health bars also make it super easy to track a target in a pack. But at the same time, it makes sense to communicate how damaged a target is in a game where a unit's health can be affected by so many factors. It's also important to see how much damage you're doing.
A very simple mod. This disables enemy health bars, but colors your damage numbers (which are forced to be enabled now) based on the target's health fraction. Green is 100% HP, red is 0%, and the color smoothly transitions between them.
Why? Health bars (and name popups) make it difficult to hide or dodge. Health bars also make it super easy to track a target in a pack. But at the same time, it makes sense to communicate how damaged a target is in a game where a unit's health can be affected by so many factors. It's also important to see how much damage you're doing.
Comments
If you tried the mod, thanks for the feedback! You'll notice that you only know a rough estimate of the target's HP when you hit them. The exact percentage or values is not given to the damage dealer.
If I could, I would have some sort of status effect like a limping animation or blood decals to communicate roughly how much HP a target has. I think it's important information in a game where a unit's health and total health can be affected by so many factors.
If the overall game speed was dropped by about half I'd agree with you but that type of information would generally be lost in the midst of the action considering how fast and erratic alien movement can be.
Exactly why I can't do it. I don't have the resources to fix alien animations nor add new ones.
There is no mod that ONLY disables healthbars, I believe their used to be, but there are a few different mods that contain the disabling of healthbars alongside many other changes.
The only half-ass reason to have HP bars is to make the game more accessible. But as we all know, the whole game is unfriendly towards new players, so this feature is like throwing a gnawed bone to pack of wolves.
On the other hand, it deprives players of tactical options. You cannot feign a retreat with full HP, its harder for a pack of skulks to absorb damage without dying, etc...
Oh, but there is (was?): https://steamcommunity.com/sharedfiles/filedetails/?id=687900606&searchtext=hellrunner
EDIT:
@Nintendows btw i love the mod, great job! x)
As .trixX. mentioned, it was intended to lower the accessibility threshold, but resulted in giving better players, especially vets more information to further rek newbies.
We had them for a short time around b215 but they were removed for some unknown reason, I always enjoyed them more than just another flat percentage number at the center of the screen.
Nah not really, because they only show up on structure you point at and once you look at something else they instantly disappear. It was never an issue in NS in a base stacked with stuff, just check the vid I posted to see it working
@IeptBarakat damn I totally forgot we did have them in NS2 at one point! Seeing those screenshots next to each other, I also totally forgot how washed out NS2 seems to look compared to the contrasty look of NS And that was even a bad frame grab of a video encoding thing called frame-blending
Exactly what I was thinking. As a skull, I hate having to constantly look up to see the health of the phase gate when grinding it.
- please make it configurable (so you can turn it off)
- you need to be able to see the name
- structures still need numbers/hpbars whatever... I alwasy liked the optic from ns1
The colored Numbers cluttered my view quite a bit and distracted me... hard to keep track of the target in general... if that's the case for me - while I loose about 5-10% accuracy, it is probably even worse for others...
How do you suggest putting names back?
FYI I did add hp bars back for structures and non-player units.
a) the same way it was shown before? It's bad - especially for the weaker guys to not know who that is... ^^
b) I've got a new issue: BABBLERS and HP Damagenumbers
Fighting a gorge is especially frustrating and confusing. Since you constantly see different colors due to the babblers... After fighting against the gorges for a while I can adapt distinguish between the HP-Color of the gorge and the babblers... but it still feels extremely bad.
For me it would be fine to have a checkbox that I can disable the damagenumbers for babblers completely... (or structures and babblers count as structures)
What bothers me personally is that structures also got this new UI. I think it would be better if only lifeforms did.
Would anyone have any ideas of how I could nerf aliens alongside this mod?
I think the buff health bars give marines is that players use them to aim. When you remove them, you lose the aim helping they provide.
Maybe I should make a new mod that "lags" the health bars behind the players so you can't use them to aim.