Couple of bugs
FantasticKru
Israel Join Date: 2018-02-08 Member: 237175Members
1. when you hatch any kind of an aggressive creature and release it into the wild, it becomes passive. but there is a bug that if you go near his mouth hitbox, it "bites" you, and damages you. but the creature is still passive.
2. you cannot access the prawnsuit's storage from the moonpool, the power cells and the upgrades. you cannot access it from the moonpool, you have to leave the moonpool with the suit, then put the upgrades and use the storage, and get it back in the moonpool.
3. there is an animation bug in some bases that you build, the bulkhead aren't showing animations, the moonpool ladders wont let you go up, and they have no animations.
in the moonpool ladder animation, I think the game thinks the ladder is a hatch, because it sends you forward instead of sending you up, and the animations aren't showing.
4. sometimes my world just disappears, the ground is gone, all the creatures too, but objects like wrecks, bases, aurora and the floating island, are still there. when I try to save when this happends, it wouldn't let me and just save for ever, so I have to restart the game to fix this bug, it happened to me 3 times already (in around 20 hours of playing that world).
5. water creatures can go thru the teleportes's gates, (the water gate thingy) they can swim thru it and then they just swim in the air.
6. this is not a bug but I want you to know that it would be cool if hatched stalkers or hatched aggressive creature, will protect you even from leviathans, because my stalkers are just swimming there while the ghost leviathan is bitting them, and they do not even run away, they just swim normaly and getting eaten alive. I wish they could fight back even if they wouldn't do much.
2. you cannot access the prawnsuit's storage from the moonpool, the power cells and the upgrades. you cannot access it from the moonpool, you have to leave the moonpool with the suit, then put the upgrades and use the storage, and get it back in the moonpool.
3. there is an animation bug in some bases that you build, the bulkhead aren't showing animations, the moonpool ladders wont let you go up, and they have no animations.
in the moonpool ladder animation, I think the game thinks the ladder is a hatch, because it sends you forward instead of sending you up, and the animations aren't showing.
4. sometimes my world just disappears, the ground is gone, all the creatures too, but objects like wrecks, bases, aurora and the floating island, are still there. when I try to save when this happends, it wouldn't let me and just save for ever, so I have to restart the game to fix this bug, it happened to me 3 times already (in around 20 hours of playing that world).
5. water creatures can go thru the teleportes's gates, (the water gate thingy) they can swim thru it and then they just swim in the air.
6. this is not a bug but I want you to know that it would be cool if hatched stalkers or hatched aggressive creature, will protect you even from leviathans, because my stalkers are just swimming there while the ghost leviathan is bitting them, and they do not even run away, they just swim normaly and getting eaten alive. I wish they could fight back even if they wouldn't do much.
Comments
#5 is funny as hell though, I got attacked by creatures inside caves because of that
it usually happends to me when I go under the floating islands.
the land just disappears and all the creatures too. so I don't think it is caused by rendering. even when I go back to my base, it is just in the middle of nothing. and I cannot save, I tried waiting couple of minutes didn't help, I waited another half a hour. and then just restarted the game.
Yes, because the game is LOCKED at UTRA texture quality no matter what you choose, and that texture quality is not stable even with the top-of-the-line GPU. You need to manually reduce texture quality on the F3 screen after starting a game to fix it.
You get the option, but only from the main menu. The pause menu has that option removed, for some reason.