(SPOILERS)Finished the game: Feedback/ideas
TekFan
Join Date: 2018-01-31 Member: 236334Members
First let me thank you for such a unique and entertaining game.
I guess I find myself in the unusual position to actually have stumbled upon jacksepticeye because of subnautica and not vice versa, since I think I picked it up shortly before finding out he started featuring it on his channel. What I want to say is: The way was long, I've seen quite a few mechanics come and go...it really was a journey unlike anything I've encountered before with a early access game.
At times I really felt like exploring an alien eco-system, actual animals with their own characteristics. This game makes you fear a dark abyss, induces horror with the scream of a creature and still doesn't feel like a survival horror game, but like an exploration game. You never know what creature might break through the darkness of the water. The atmosphere is spot on.
Upgrades to your equipment feel rewarding without being OP and you're actually not just slaughtering your way through the food chain, but fight for survival.
There are still some things that I think need polishing: Swarms of fish still cross through the tunnels of my seabase, the drill- and jet-effects of the Prawn suit are right if you're underwater, but don't change when you're surrounded by air, black seaweed dances through my Cyclops and creatures slip through terrain even if they're not supposed to.
Personally I don't like the ending. It's not bad, but in my opinion it can't hold a candle to the great atmosphere of the rest of the game. It somehow feels...artificial.
Flying into space, getting the last words of the Sea Emperor and a bill from the Alterra-AI sounds OK, but somehow it left me very unsatisfied.
I've heard that you're thinking about DLC...a few different endings sound interesting to me ;-)
I'd like to finish this with a few ideas for updates/DLC:
-Repulsion Cannons for vehicles(energy-intensive, but fun to use)
-Kharaa mutations: Absorb genetic traits from indiginous lifeforms...but don't overdo it, or you might develop visual mutations(fins, claws, gills) which turn you into a creature more adapted to live on 4546B than in Alterra-space. (Possible alternative ending: become a guardian creature of the planet among the Sea Emperors)
-Visiting one of the bigger isles we've seen from space
Either way: Thanks for the journey, Unknown Worlds!
I guess I find myself in the unusual position to actually have stumbled upon jacksepticeye because of subnautica and not vice versa, since I think I picked it up shortly before finding out he started featuring it on his channel. What I want to say is: The way was long, I've seen quite a few mechanics come and go...it really was a journey unlike anything I've encountered before with a early access game.
At times I really felt like exploring an alien eco-system, actual animals with their own characteristics. This game makes you fear a dark abyss, induces horror with the scream of a creature and still doesn't feel like a survival horror game, but like an exploration game. You never know what creature might break through the darkness of the water. The atmosphere is spot on.
Upgrades to your equipment feel rewarding without being OP and you're actually not just slaughtering your way through the food chain, but fight for survival.
There are still some things that I think need polishing: Swarms of fish still cross through the tunnels of my seabase, the drill- and jet-effects of the Prawn suit are right if you're underwater, but don't change when you're surrounded by air, black seaweed dances through my Cyclops and creatures slip through terrain even if they're not supposed to.
Personally I don't like the ending. It's not bad, but in my opinion it can't hold a candle to the great atmosphere of the rest of the game. It somehow feels...artificial.
Flying into space, getting the last words of the Sea Emperor and a bill from the Alterra-AI sounds OK, but somehow it left me very unsatisfied.
I've heard that you're thinking about DLC...a few different endings sound interesting to me ;-)
I'd like to finish this with a few ideas for updates/DLC:
-Repulsion Cannons for vehicles(energy-intensive, but fun to use)
-Kharaa mutations: Absorb genetic traits from indiginous lifeforms...but don't overdo it, or you might develop visual mutations(fins, claws, gills) which turn you into a creature more adapted to live on 4546B than in Alterra-space. (Possible alternative ending: become a guardian creature of the planet among the Sea Emperors)
-Visiting one of the bigger isles we've seen from space
Either way: Thanks for the journey, Unknown Worlds!