Suggestions For Mappers

j0ej0e Join Date: 2002-11-01 Member: 2840Banned
<div class="IPBDescription">tips and tricks</div> feel free to add your own. i only have two so far:

1. don't have any flat (buildable) floors at 0z (zero on vertical axis) because any marine structures once placed there cannot be selected (for upgrades or tech)

2. put the marine spawn at the "south" end of the map so that when marines leave their spawn area, "left" and "right" from the marine (first person) view matches "left and right" from the comm view. as an example, eclipse unfortunately is backwards so if you say "need a turret at left entrance" the commander will put it on the RIGHT side from the first person view. this is subtle but helps the marines communicate effectively

Comments

  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    i think #2 is a very good hint.

    #1 sounds odd though - do not build any floors at z=0 because you cannot upgrade?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--j0e+Dec 11 2002, 05:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j0e @ Dec 11 2002, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->as an example, eclipse unfortunately is backwards so if you say "need a turret at left entrance" the commander will put it on the RIGHT side from the first person view. this is subtle but helps the marines communicate effectively<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ...

    ...

    ...


    Or you could learn to use the cardinal directions in the map, as was <i>intended</i> in its design... "<b>South</b> Loop." "Station Access <b>West</b>." "Station Access <b>East</b>." "<b>North</b> Core Access." "<b>West</b> Core Access." That's no coincidence. Those were <i>explicitly</i> placed to give frame of reference for the directions in the map. Learn them. Use them.

    You can't use relative directions like right and left when your viewpoint is uncertain or doesn't necessarily match up... Your left can only match the commander's in one direction.
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    edited December 2002
    Man, I'm only able to remember where it is South Loop (apart from hives and places with funneh names, triad generator, horseshoe, T-juction or so)... You better gimme a waypoint!!
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I seem to be missing the part of the HUD with a compass on it...
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited December 2002
    Then use the goddamned location names... You can't expect a marine team or commander to be able to communicate with the other with only relative directions.

    (tell you what, I'll put some cardinal directions with arrows on some hazard stripes on the walls in the next build of Eclipse...)
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Kung... you need to put up some street signs with directions on them. Now that would help. I can picture it now. 4 marines arguing directions under the green neon "Head West to hive" sign.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    lol. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Tip: Don't use any blatantly HL textures. Just don't. Or my Avatar will eat you. He will. If it has ns_ in front of it, no HL. Or you're Skulk Kibbles.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited December 2002
    Descriptive names will do fine thanks KFS.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    The current names don't really seem to describe the areas as they appear to the players. Of course having names like "narrow hallway with blue lighting" and "narrow hallway with red lighting" and "narrow hallway with golden lighting" could get confusing.

    Bast is good for names as I recall (with the exception of the double node room).
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Someone said 'compass in the HUD'. Like, DUDE! Genius!

    Someone put it up in the Suggestions forums (so it can be dismissed like all the Siege Turret posts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)

    But, really. Thats a smashing idea. Someone bug Flayra about it. I want it in the next client patch. Or else.
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    i'm not insulting eclipse but it seems to me that rotating the map isn't going to do any harm, and if it makes it a better map, what have you got against it?

    on eclipse, facing the two marine spawn exits, i challenge you to figure out which one is "east" or "west" faster than figuring out which one is "left" and which is "right." of course, it's your map so do whatever you want.

    now, can we hear more tips, instead of talking about this one?
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    <img src='http://www.andurilsflame.pwp.blueyonder.co.uk/images/roadsign.jpg' border='0' alt='user posted image'>
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