Title (Another void
Forgerer
Join Date: 2016-10-31 Member: 223544Members
Running stable 55670. There is another void not just the one on the edge of the map. This void is open space where the program failed to produce, and you look down from your PRAWN and you are out of rocket fuel there is no place to land and do not have the grapple arm on the PRAWN falls into the void until it reaches crush depth. Sigh Unknown Worlds better get these glitches fixed or there will be a lot of refunds being shoveled out.
Comments
Good that you're reporting it, but you're acting like UWE should know about ALL bugs they don't even know exist. How does that logic work That's some tasty passive aggressive bullshit, well played
BUT if it's not loading in when you're on top of that stuff and just see a hole in the world, that is indeed a bug in this "world streaming" stuff the game does. The thing is, it's not an easy fix and can happen from time to time on this Unity Engine (that was made for indoor environments mostly)
In my current savegame, I had encountered an issue when I tested out the newer WARPFORWARD debug command. I ended up about 8000 meters from the Aurora, and was swimming around with the SeaGlide waiting for the Ghost Leviathans to attack me. Only... they never showed up. I thought at first maybe the game was bugged, so I hit F1 and looked at the display console.
The biome entry was blank, instead of showing "Void" which I thought was weird. I decided to test out this theory and starting SeaGliding back towards the Aurora. I never once got a hit from the Ghost Leviathans or the biome entry changed... until I hit approximately 5000 meters from the Aurora. Suddenly the biome entry changed to "Void" and after a few seconds I could hear the 'scrawr' of GLs approaching. I ended up being able to trigger crossing of the "Void" biome and the <blank> biome, and could force the GL to spawn and despawn at will.
So what does this all mean? Nothing really, it's not likely a player would be able to survive a trip through the Void into the blank area beyond before the GL would destroy your vehicle and kill the player. But even though it makes sense from a technical standpoint why this happens, it does seem kind of unusual that the Void would suddenly stop existing after a certain distance range.
The thing is, without using that "dev cheat", ergo through normal play, this issue should not occur