Seamoth and Cyclops meters in VR mode

zdszds Finland Join Date: 2017-08-08 Member: 232317Members
This is part bug report, part suggestion.

Currently in (at least in Experimental version) Seamoth and Cyclops the basic readings, depth, health, energy are easy to read, big and bright. However, they also obstruct half of the view and blind the rest.

At least on Vive, the display-lens-lens cover structure causes quite a lot of light scatter. In addition, human eye tends to adapt to the brightest spot in the view. These together mean that dark seas are really hard to see when inside these vehicles. In diving mode you can see them, inside cockpit not.

I have two suggestions to this:

1) Move the meters to the ingame model of the vehicle. At least Seamoth has already places in the 3D model for actual cockpit meters. Why not put the real readings there? Then they would not take half of the screen of space regardless of where you look. Also: like cars do, you could add a blinking light when something is getting low. This would be noticed even in the corner of the eye and Vive lens.

2) Make the meters dimmer during nighttime. This would reduce the bleed and let eyes adapt to the ambient light levels.
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