Wraith fade
Nintendows
Join Date: 2016-11-07 Member: 223716Members, Squad Five Blue
I made a mod that replaces most of the fade's abilities and overhauls the class.
Blink is now a teleport instead of flying, like Corvo from dishonoured. Hold right-click to see where you will teleport to.
Metabolize is now called Backtrack, a "teleport back in time" ability. After a short animation delay, you go back to where you were 4 seconds ago and whatever health you had before (but your health can't go down) (This has been removed due to balance issues). Has a 12 second cooldown.
Advanced metabolize is now called Shadow Walk, which passively detects if an enemy can see you and shows an icon when you have been spotted. It also regenerates your health slowly when you stay out of sight.
The video on the mod page is a bit outdated but I encourage you to try it out and please let me know what you think: http://steamcommunity.com/sharedfiles/filedetails/?id=811064493
Blink is now a teleport instead of flying, like Corvo from dishonoured. Hold right-click to see where you will teleport to.
Metabolize is now called Backtrack, a "teleport back in time" ability. After a short animation delay, you go back to where you were 4 seconds ago and whatever health you had before (but your health can't go down) (This has been removed due to balance issues). Has a 12 second cooldown.
Advanced metabolize is now called Shadow Walk, which passively detects if an enemy can see you and shows an icon when you have been spotted. It also regenerates your health slowly when you stay out of sight.
The video on the mod page is a bit outdated but I encourage you to try it out and please let me know what you think: http://steamcommunity.com/sharedfiles/filedetails/?id=811064493
Comments
You actually managed to implement it in a much less clunky way as it was back in NS2 alpha! It feels like how it was back in NS with crouchjumping to teleportblink, feels very smooth. The NS version was having issue though with getting stuck in walls, but hey we did get the "/stuck" command
Your mod could be a really cool variation of 1 vs team in a Slenderman, the Hidden or the Faded
1. Without blink, how do you build momentum?
2. Why make it so health can't go down when using metabolize? It seems that this removes some depth this ability could have otherwise
3. Why is shadow walk called shadow walk? It's neither about walking or shadows.
I also wonder how hard it would be to kill fades if they can move between points without moving through the space between it...
Because we have no way of reliably predicting where they teleport, it terrifying for marines and a nearly impossible kill unless they fuck up
That and the "momentum" is why this idea of blink was removed and why we have the current version of blink (copy pasted from NS). Also the reason I see this more as a 1 vs team Fade, instead of a NS2 vanilla Fade. Doesn't change the fact that it is the coolest version of Blink though!
You don't. This class is more like the onos in that the movement is not momentum-based (but is still very skill-intensive).
I had it like that originally! It was very annoying and due to how easy it is to kill this fade versus normal fades, I had to buff it. This was one of the buffs.
It refers to walking in the shadows, in that if you stay stealthy you get a bonus. It also lets you know if you're "in the shadows".
They actually do perform a "move" between points, so projectiles can hit them. They also do have velocities for the last bit of a teleport (blinkisn't instant) so you can shotgun a fade as it blinks away or towards you. This has been tweaked a lot with testing.
Murder that FPS like you mean it
Would be pretty spooky if the only way to see that a Fade is in the room is if the lights were flickering, it would definitely give off the "we're not alone" feeling.
Still looking for people to playtest and give feedback!