Laboratory
VaeliusNoctu
deutschland Join Date: 2017-11-09 Member: 233906Members
Laboratory
Size: Like 4 multi-purpose rooms 2 levels high, a really big lab, or optional.
You should be able to use everything you have learned there for the research: DNA (transfusion), plants, animals, objects, technology also from the aliens etc ...
Experiments and Studies:
e.g. Change the physical state of objects (solid, liquid, gaseous).
Combine things with each other to e.g. develop mutations, alloys and interesting new tool or to expand already existing.
I would suggest to bring out an advanced scanner, with which you can scan some already scanned plants, animals etc again to get more detailed information for the purpose of research.
"Missions":
One finds e.g. through research that somewhere on the planet there must be a skeleton or a fossil of a previously unknown kind, you have to find it. Better understanding of alien culture and language leads to a forgotten alien base. You learn to bring alien bases to life, maybe even wake an alien out of his sleep.
I would also bring out an extension to the Alien Containment, a kind of terminal that allows inmates to study, analyze and learn new things.
That would enrich, Research/Exploring the World and develop the best part of the game.
Size: Like 4 multi-purpose rooms 2 levels high, a really big lab, or optional.
You should be able to use everything you have learned there for the research: DNA (transfusion), plants, animals, objects, technology also from the aliens etc ...
Experiments and Studies:
e.g. Change the physical state of objects (solid, liquid, gaseous).
Combine things with each other to e.g. develop mutations, alloys and interesting new tool or to expand already existing.
I would suggest to bring out an advanced scanner, with which you can scan some already scanned plants, animals etc again to get more detailed information for the purpose of research.
"Missions":
One finds e.g. through research that somewhere on the planet there must be a skeleton or a fossil of a previously unknown kind, you have to find it. Better understanding of alien culture and language leads to a forgotten alien base. You learn to bring alien bases to life, maybe even wake an alien out of his sleep.
I would also bring out an extension to the Alien Containment, a kind of terminal that allows inmates to study, analyze and learn new things.
That would enrich, Research/Exploring the World and develop the best part of the game.
Comments
This would be awesome, but almost impossible to implement in the games current state. Would probably take a full year after 1.0 if they would add it, and this feature alone would be twice as big as the past updates.