The Fade Guide

Error404Error404 Join Date: 2002-11-19 Member: 9353Members
edited December 2002 in Kharaa Strategy
<div class="IPBDescription">How to be an even better Fade!</div> <u><b>The Fade Guide</b></u>


<i>Okay, heres a quick guide for those people who want to improve their Fade skills.</i>


<b>Acid Rockets</b>

The splash from acid rockets will go through doors, sealed vents, and elevators, they go through very thin solids. So if you are standing at the bottom of an elevator shaft with marines on the elevator above you, if you fire into the elevator above the splash from your rockets will damage them/ kill them.

Just keep spamming your acid rockets and you'll likely kill a marine, at least weaken structures. Even if you can't see the marines, don't wait until they appear in your line of sight to start firing, take a rough guestimate that they will be in that area, the damage from your acid splash will finish them off.

Approaching parasited marines will appear as a yellow circle, catch them with a few acid rocket splashes before they appear around a corner. Even better, if there is a thin wall, spam them with splashes from the other side.


<b>Bunny Hopping Fades!</b>

Fades walk quite slowly, although with Fades the fastest way to get from A to B is to use Blink, the best way for a Fade to get out of tricky situations is to keep jumping. You move faster when you jump. A great way to kill Heavy Armour guys is to keep jumping around them while slashing, they'll eventually go down, and keep an eye on your health, as soon as it gets low, jump away!

Bunny hopping is great for attacking turret factories, its a matter of jumping in while slashing, and jumping away again to recover. The speed of a bunny hopping fade is truly impressive. Slashing is most effective while jumping, particularly at catching up with HA marines.


<b>Bile Bomb Your Way Out of Danger</b>


If you ever get too low on health, and marines begin chasing you, switch to bile bombs, and while jumping backwards drop a few bile bombs to stop their chase and hopefully kill them. The large splash will discourage them from pursuit.


<b>Bile Bomb Your Friends to Safety</b>

I prefer to use acid rockets to attack, but bile bombs are most effective at covering your teammates, say your teammates are running away from marines, you can cover their backs by bile bombing once again.



<b>Adrenaline</b>

The Fade is most effective when he can fire missle after missle with little recovery time, hence adrenaline is the best upgrade for shooting things. Fire missles until you need to recover, then fully recover until you can do the same, rather than firing slow missle after slow missle. It doesn't take many acid rockets to take out a turret, when most turrets are down proceed to jump and slash at the TF.


<b>Turret Factory Slashing</b>


When you have cleared one side of the turret factory of turrets, it should be safe to go up to the Turret Factory while slashing. If there are turrets on the other side, crouch and slash and their bullets won't hit you. Crouching behind structures does block alot of head on fire as a Fade. If you see your teammate slashing a turret factory with turrets still active, go and help him! He'll be taking damage, but less damage the faster you destroy the turret factory and therefore deactivating the turrets.



<b>Acid Rocket the Ceiling and Floor</b>


Acid rocketing the floor space infront of marines can halt their advance. Acid rocket the ceiling to hit marines that are out of sight or jet packing marines, its easier to hit moving marines with splash rather than direct hits. Aim towards their feet incase you miss them, so you'll kill them indirectly with the splash. Just keep spamming acid rockets, you'll be doing damage.



<b>Carapace is Better For Offence</b>


Carapace is the upgrade to choose if you have an aggressive playing style, particularly if you like blinking into the marine base, then bunnyhopping and slashing everything in sight. Demand the gorges to build defense chambers as close as possible to your attack area so you can recharge your HP and shielding. Without carapace, its often slow and dangerous to take out marine structures. Keep blinking to get back to a hive or nearest defence chamber to heal, try not to let your shielding drop below 100, that way you stay alive for longer.

Comments

  • AcheronAcheron Join Date: 2002-11-13 Member: 8489Members
    *bump* this is quite useful.

    Although I prefer regeneration. I find the carapace upgrades too insignificant unless I'm a skulk.

    And I have a little secret for taking out turrets hehehe.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    Erh, using blie bombs to cover your retreat, due to low health, leads to a quick trip to the hive.

    Like grenades, bile bombs hurt _you, and that wide splash means you can easily kill yourself if low on health.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Also get a lerk to umbra you. Today my friend and I were playing, and as soon as hive 2 went up, we never died. I lerked, he faded. Great fun.
    I got him up to 40 frags one round.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--Lt.Warhound+Dec 12 2002, 05:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Warhound @ Dec 12 2002, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Erh, using blie bombs to cover your retreat, due to low health, leads to a quick trip to the hive.

    Like grenades, bile bombs hurt _you, and that wide splash means you can easily kill yourself if low on health.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Only if you are moving forward while firing them, jumping back and dropping bilebombs shouldn't cause any damage to yourself.
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    You can also aim higher to arc them farther away, and while jumping backwards, you're almost certain to be out of the splash, not to mention that you'll be at the edge of the bomb's radius, where the damage is almost negligable. I'd suggest acid rockets, though, if the enemy is still in sight, it's once you're around corners that the bombs are more usefull.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Learn the location of all the walls of lame and try to get a gorge to set one up near a turret farm you need to take out. If the wall is too far away, and the corridors are too short to use blink, try Celerity.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    If you're planning on using your claws more than acid rockets (which can be effective, since claws do almost twice as much damage), then you may want to consider evolving Celerity instead of Adrenaline. Claws don't take that much energy to fire, and the increased speed means you'll close the distance to your target much more quickly. Try it sometime. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i prefer going carapace/celerity and slaughtering marines since 90% of the other players will always go ranged-attack-fade <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • WastedWasted Join Date: 2002-12-14 Member: 10795Members
    Ooh, yes, trying to kill marines with the secondary splash of the rockets/bombs is sometimes the only effective way of getting them hurt at all, especially when they keep weaving and ducking back under cover so that you can't plant a nice 50-dmg hit on their soft squishy bodies.

    I think Tribes 2 players would find shooting with a fade comfortingly familiar. Heh.
  • QuazarsQuazars Join Date: 2002-11-23 Member: 9740Members
    I've tried repeatedly to use the Blink, but never successful. My weapon always just gets reset to Swipe. What's the trick? Is it me, or there's a secret method, that the Fade Guild is hiding... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GrabesGrabes Join Date: 2002-07-18 Member: 966Members
    <!--QuoteBegin--Quazars+Dec 14 2002, 07:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quazars @ Dec 14 2002, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've tried repeatedly to use the Blink, but never successful. My weapon always just gets reset to Swipe. What's the trick? Is it me, or there's a secret method, that the Fade Guild is hiding... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Some say jump + coruch and blink, i say, crouch and aim up. You don't get as stuck as much, and your not flipping going crazily high and landing for fall damage.


    As for the carapce/celerity combo, it is the best fade option you can choose. Rockets are nice, and so are bile bombs, but lets face it, a level 3 celerity fade, running at you like a skulk, and your sitting ther turning and twisting with your hmg, ya, your dead.

    Withcelerity you can defintly turn faster then any heavy armor and heavy weaps marine. If your quick enough you can take no damage.

    Besides, its just hella fun.

    Although only do it when your team has enough resources for you to evolve back t ofade if the unthinkable happens.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I think I will give that celerity a go with Fade, I've always been too fond of my acid rockets to go for celerity, my usual combo is carapace and adrenaline (with bunny hopping for speed).

    How fast do you actually go with celerity as a Fade? I mean, does it make it worth while to sacrifice the adrenaline needed to blink out of tricky situations?

    I'll give it a go, and come back with the reports...
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Good advice. For arty Fades, of course.

    Argh. If it wasn't 1am I'd write one for melee Fades. *sigh* I'll do it tomorrow <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    Also, it helps to pratice blink. There are some areas on the map where blink works particularly well and others where it doesn't work at all. Knowing where you can blink and where you can't is a giant asset. And once you know where you can, by all means, use blink. It's a wonderful tool to retreat from those HAs for a couple of seconds or get away from grenades.

    If you do choose to use the Fade's ranged abilities, its best to learn areas with multiple corners, like corridors. That way you can acid rocket marines as they come around corners and retreat to the next, wearing them down, or just wait by one with your claws once they've been wounded.
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