The Fade Guide
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Join Date: 2002-11-19 Member: 9353Members
<div class="IPBDescription">How to be an even better Fade!</div> <u><b>The Fade Guide</b></u>
<i>Okay, heres a quick guide for those people who want to improve their Fade skills.</i>
<b>Acid Rockets</b>
The splash from acid rockets will go through doors, sealed vents, and elevators, they go through very thin solids. So if you are standing at the bottom of an elevator shaft with marines on the elevator above you, if you fire into the elevator above the splash from your rockets will damage them/ kill them.
Just keep spamming your acid rockets and you'll likely kill a marine, at least weaken structures. Even if you can't see the marines, don't wait until they appear in your line of sight to start firing, take a rough guestimate that they will be in that area, the damage from your acid splash will finish them off.
Approaching parasited marines will appear as a yellow circle, catch them with a few acid rocket splashes before they appear around a corner. Even better, if there is a thin wall, spam them with splashes from the other side.
<b>Bunny Hopping Fades!</b>
Fades walk quite slowly, although with Fades the fastest way to get from A to B is to use Blink, the best way for a Fade to get out of tricky situations is to keep jumping. You move faster when you jump. A great way to kill Heavy Armour guys is to keep jumping around them while slashing, they'll eventually go down, and keep an eye on your health, as soon as it gets low, jump away!
Bunny hopping is great for attacking turret factories, its a matter of jumping in while slashing, and jumping away again to recover. The speed of a bunny hopping fade is truly impressive. Slashing is most effective while jumping, particularly at catching up with HA marines.
<b>Bile Bomb Your Way Out of Danger</b>
If you ever get too low on health, and marines begin chasing you, switch to bile bombs, and while jumping backwards drop a few bile bombs to stop their chase and hopefully kill them. The large splash will discourage them from pursuit.
<b>Bile Bomb Your Friends to Safety</b>
I prefer to use acid rockets to attack, but bile bombs are most effective at covering your teammates, say your teammates are running away from marines, you can cover their backs by bile bombing once again.
<b>Adrenaline</b>
The Fade is most effective when he can fire missle after missle with little recovery time, hence adrenaline is the best upgrade for shooting things. Fire missles until you need to recover, then fully recover until you can do the same, rather than firing slow missle after slow missle. It doesn't take many acid rockets to take out a turret, when most turrets are down proceed to jump and slash at the TF.
<b>Turret Factory Slashing</b>
When you have cleared one side of the turret factory of turrets, it should be safe to go up to the Turret Factory while slashing. If there are turrets on the other side, crouch and slash and their bullets won't hit you. Crouching behind structures does block alot of head on fire as a Fade. If you see your teammate slashing a turret factory with turrets still active, go and help him! He'll be taking damage, but less damage the faster you destroy the turret factory and therefore deactivating the turrets.
<b>Acid Rocket the Ceiling and Floor</b>
Acid rocketing the floor space infront of marines can halt their advance. Acid rocket the ceiling to hit marines that are out of sight or jet packing marines, its easier to hit moving marines with splash rather than direct hits. Aim towards their feet incase you miss them, so you'll kill them indirectly with the splash. Just keep spamming acid rockets, you'll be doing damage.
<b>Carapace is Better For Offence</b>
Carapace is the upgrade to choose if you have an aggressive playing style, particularly if you like blinking into the marine base, then bunnyhopping and slashing everything in sight. Demand the gorges to build defense chambers as close as possible to your attack area so you can recharge your HP and shielding. Without carapace, its often slow and dangerous to take out marine structures. Keep blinking to get back to a hive or nearest defence chamber to heal, try not to let your shielding drop below 100, that way you stay alive for longer.
<i>Okay, heres a quick guide for those people who want to improve their Fade skills.</i>
<b>Acid Rockets</b>
The splash from acid rockets will go through doors, sealed vents, and elevators, they go through very thin solids. So if you are standing at the bottom of an elevator shaft with marines on the elevator above you, if you fire into the elevator above the splash from your rockets will damage them/ kill them.
Just keep spamming your acid rockets and you'll likely kill a marine, at least weaken structures. Even if you can't see the marines, don't wait until they appear in your line of sight to start firing, take a rough guestimate that they will be in that area, the damage from your acid splash will finish them off.
Approaching parasited marines will appear as a yellow circle, catch them with a few acid rocket splashes before they appear around a corner. Even better, if there is a thin wall, spam them with splashes from the other side.
<b>Bunny Hopping Fades!</b>
Fades walk quite slowly, although with Fades the fastest way to get from A to B is to use Blink, the best way for a Fade to get out of tricky situations is to keep jumping. You move faster when you jump. A great way to kill Heavy Armour guys is to keep jumping around them while slashing, they'll eventually go down, and keep an eye on your health, as soon as it gets low, jump away!
Bunny hopping is great for attacking turret factories, its a matter of jumping in while slashing, and jumping away again to recover. The speed of a bunny hopping fade is truly impressive. Slashing is most effective while jumping, particularly at catching up with HA marines.
<b>Bile Bomb Your Way Out of Danger</b>
If you ever get too low on health, and marines begin chasing you, switch to bile bombs, and while jumping backwards drop a few bile bombs to stop their chase and hopefully kill them. The large splash will discourage them from pursuit.
<b>Bile Bomb Your Friends to Safety</b>
I prefer to use acid rockets to attack, but bile bombs are most effective at covering your teammates, say your teammates are running away from marines, you can cover their backs by bile bombing once again.
<b>Adrenaline</b>
The Fade is most effective when he can fire missle after missle with little recovery time, hence adrenaline is the best upgrade for shooting things. Fire missles until you need to recover, then fully recover until you can do the same, rather than firing slow missle after slow missle. It doesn't take many acid rockets to take out a turret, when most turrets are down proceed to jump and slash at the TF.
<b>Turret Factory Slashing</b>
When you have cleared one side of the turret factory of turrets, it should be safe to go up to the Turret Factory while slashing. If there are turrets on the other side, crouch and slash and their bullets won't hit you. Crouching behind structures does block alot of head on fire as a Fade. If you see your teammate slashing a turret factory with turrets still active, go and help him! He'll be taking damage, but less damage the faster you destroy the turret factory and therefore deactivating the turrets.
<b>Acid Rocket the Ceiling and Floor</b>
Acid rocketing the floor space infront of marines can halt their advance. Acid rocket the ceiling to hit marines that are out of sight or jet packing marines, its easier to hit moving marines with splash rather than direct hits. Aim towards their feet incase you miss them, so you'll kill them indirectly with the splash. Just keep spamming acid rockets, you'll be doing damage.
<b>Carapace is Better For Offence</b>
Carapace is the upgrade to choose if you have an aggressive playing style, particularly if you like blinking into the marine base, then bunnyhopping and slashing everything in sight. Demand the gorges to build defense chambers as close as possible to your attack area so you can recharge your HP and shielding. Without carapace, its often slow and dangerous to take out marine structures. Keep blinking to get back to a hive or nearest defence chamber to heal, try not to let your shielding drop below 100, that way you stay alive for longer.
Comments
Although I prefer regeneration. I find the carapace upgrades too insignificant unless I'm a skulk.
And I have a little secret for taking out turrets hehehe.
Like grenades, bile bombs hurt _you, and that wide splash means you can easily kill yourself if low on health.
I got him up to 40 frags one round.
Like grenades, bile bombs hurt _you, and that wide splash means you can easily kill yourself if low on health.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Only if you are moving forward while firing them, jumping back and dropping bilebombs shouldn't cause any damage to yourself.
I think Tribes 2 players would find shooting with a fade comfortingly familiar. Heh.
Some say jump + coruch and blink, i say, crouch and aim up. You don't get as stuck as much, and your not flipping going crazily high and landing for fall damage.
As for the carapce/celerity combo, it is the best fade option you can choose. Rockets are nice, and so are bile bombs, but lets face it, a level 3 celerity fade, running at you like a skulk, and your sitting ther turning and twisting with your hmg, ya, your dead.
Withcelerity you can defintly turn faster then any heavy armor and heavy weaps marine. If your quick enough you can take no damage.
Besides, its just hella fun.
Although only do it when your team has enough resources for you to evolve back t ofade if the unthinkable happens.
How fast do you actually go with celerity as a Fade? I mean, does it make it worth while to sacrifice the adrenaline needed to blink out of tricky situations?
I'll give it a go, and come back with the reports...
Argh. If it wasn't 1am I'd write one for melee Fades. *sigh* I'll do it tomorrow <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
If you do choose to use the Fade's ranged abilities, its best to learn areas with multiple corners, like corridors. That way you can acid rocket marines as they come around corners and retreat to the next, wearing them down, or just wait by one with your claws once they've been wounded.