RejZoR Slovenia Join Date: 2013-09-24 Member: 188450Members, NS2 Playtester, Reinforced - Shadow Posts: 292 Advanced user
I'm wondering, this game plays a heavy note on audio. It's a very foundation for interaction between marines an aliens. If you listen, you have the edge (or if you make sure you don't make noise). But I'm surprised that game with such emphasis on audio seems to perform so poorly. I've heard it's using FMOD which I know is pretty advanced software audio engine, but in NS2 it just feels awkward at times (really old version of FMOD?). Like hearing things through several rooms even though you shouldn't, audio skipping like you're exceeding the 3D audio channels when a lot of things is going on etc. Can you guys update this part a bit, maybe give control over it in the settings (like ability to control number of 3D channels etc). 3D positioning is good, but the rest just seems a bit broken. I'm using Sound BlasterX AE-5. I was using Sound Blaster Z before and it wasn't much different experience. I mean, these cards have 128 3D audio channels which ensure rich sound stages without any audio skipping or interruption. How many 3D channels NS2 even uses with FMOD? Feels like it's only 16 or 24 at best...
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