ReShade
Calarand77
lurking in general forums Join Date: 2016-01-22 Member: 211786Members
lurking in general forums Join Date: 2016-01-22 Member: 211786Members
Have a question for all of you people smarter than me with the technical stuff - any idea why I can't run the game with ReShade anymore?
I never had any problems with it before, but ever since the CuddleFish update, all I get is a black screen and then Windows tells me SN stopped responding. I tried that on both the stable and experimental versions, and with the latest version of ReShade. For the record, the game works fine once I remove the ReShade files, obviously.
I never had any problems with it before, but ever since the CuddleFish update, all I get is a black screen and then Windows tells me SN stopped responding. I tried that on both the stable and experimental versions, and with the latest version of ReShade. For the record, the game works fine once I remove the ReShade files, obviously.
Comments
I have never heard of Reshade until today. So, just reading a bit about it now. It looks like the the latest version came out in July, version 3.08.
https://reshade.me/
If you have an older version of Reshade, you might see if updating to the latest Reshade helps.
Welp, I'm a total dummy when it comes to techy stuff, so an output log is all I could find, hope that's the one you wanted.
And now that I think of it, my vid card drivers are very old - ancient, pretty much, but these are the only ones that are completely stable on my crappy system - and I wonder if they could have become a problem all of a sudden.
Output Log:
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 770 (ID=0x1184)
Vendor: NVIDIA
VRAM: 1990 MB
Driver: 10.18.13.5582
Begin MonoManager ReloadAssembly
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- Completed reload, in 0.474 seconds
Platform assembly:
Platform assembly:
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.285240 ms
Yeah, lots of emoticons...
These dated folders are what I'm looking for. Try to zip up the latest one you have.
Also seems the output_log is basically empty
So if anyone with a similar issue happens upon this thread - this might be the solution for you. (I'm using Avast, for what it's worth)
That's a very good idea, will do just that! Thanks!