[Bugs/"Nitpicking"] A(nother) Bug List [53518]

000_Tragic_Solitude000_Tragic_Solitude Join Date: 2017-09-22 Member: 233182Members
Hello! I've recently come back into Subnautica, despite me wanting to wait until full release so I wouldn't get burnt out, but...whoops.
Anywho, here's a (probably going to expand) bug list, that I've found through my playthrough thus far!
I'll be sorting them by severity and will attach video/pictures where appropriate. Along with my conjecture I have to what might cause them, that perhaps the gentleman/woman/person who has done a lot of really in-depth debugging pro bono could look into, or might help the devs along. Please feel free to ignore my conjecture if you feel it's totally off base, however.
I've been following this game since early inception, so here's to hoping I can give back even just a bit!

And I apologize if I list any duplicate bugs the devs know about! I had looked through the Trello for any cards that seemed similar to what I've found, but...that bug log...

[Moderate - Does not pose immediate game breaking threat, but can leave player in a very bad spot]
  • Exiting PRAWN Suit when the forward section is pressed up against a wall, or when in a small space, or under an overhang, will cause the player to phase into walls. Some terrain will allow you to exit, some won't.
    See video here
    Reproduction:
    1. Press PRAWN Suit forward glass against wall, walk under a wall, or under an overhang like those in Precursor bases
    2. Exit PRAWN Suit
    3. Become foundation

[Minor - Doesn't pose any issues that would negatively affect gameplay/player]
  • Moonpool plays docking animation any time base pieces are built, or base integrity is recalculated. I had actually figured this out prior to me coming out to the forums, but found someone else had started a thread on it. A video I did to show an example of it happening is there on it as well. Please give some love to the OP there.
    Reproduction:
    1. Dock any vehicle into powered Moonpool
    2. Build/deconstruct a base object that contains an integrity modifier (whether positive or negative), or any base structure (Multipurpose room, T-corridor, etc etc)
    3. Vehicle becomes displaced under Moonpool, then the Moonpool begins the docking animation
    Conjecture: Base integrity values being changed causes a reset of the entirety of the base. Wherein doors that were open a moment before will revert to being closed, and so on. There's probably a call to the Moonpool docking animation that gets triggered when the Moonpool gets reloaded from being reset.

  • The PRAWN Suit does not maintain its (amazing) sitting position if left in an air-environment cell that gets despawned. If you leave the PRAWN Suit in a base and go through a teleporter, or just go far enough that the cell resets, the PRAWN Suit will revert to standing once you return to it. But can still return to sitting position should you enter and exit again. See video here
    Reproduction:
    1. Go into any area that isn't in water. (E.g.: Non-flooded Precursor bases, islands, etc) and exit the PRAWN Suit
    2. When the PRAWN Suit crouches, teleport to an area far enough away that the cell your PRAWN Suit is in despawns. (I'm not sure precisely how far that would be, but the video example I used is the Precursor Thermal Planet for PRAWN, and teleporting back to the Safe Shallows.)
    3. Return to the area you left your PRAWN Suit at.
    4. PRAWN Suit is no longer sitting
    Conjecture: The PRAWN Suit only seems to go into sitting immediately after you exit, but the sitting state does not seem to be a permanent variable. Seems like it either accidentally gets cleared on a cell reload, or isn't stored as a permanent state.

[A E S T H E T I C S (Let's {dead} meme our way to a finished game, boys) - Or the "Why am I mentioning this at all?" section]
  • Multipurpose rooms, when stacked on top of each other, do not fully connect and leave a bit of clipping in the middle. Such as this
    Reproduction:
    1. Build a multipurpose room on top of another multipurpose room
    2. Contemplate meaning of existence as you stare into the void
  • PRAWN Suit has LMB for interact when grappling hand isn't LMB. Such as this
    Reproduction:
    1. Leave the right hand empty on the PRAWN Suit and hover over something to interact with
    2. Wonder why you're up at 4am making a forum post about bugs. Ah, right.

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