Removing backwards key intentionally!

snacksy13snacksy13 Norway Join Date: 2017-03-10 Member: 228823Members Posts: 11 Fully active user
No, this is not a bug report. I purposely bind my backwards movment to some other key (i forgot), Purpose being so i can't move backwards.
I did this after reading this thread.
I realised that some marines players where jumping backwards and they where going as fast as a walking skulk.
They where jumping backwards and shooting, which i thought was a bit weird.

So i learned that this is a common tactic, which involves turning just before you land, then hold the left/right and NOT the backwards key. and then jump again.
since the backwards key slows you're movment down drasticly, From 5.2 walking forwards or moving left/right, or 6 running. all the way down to 2!

So i though, to hell with the backwards key! I'l remove it completely!
And so far it has been pretty good.
Here's what has happened, and what i realized
  1. Sometimes when i wanna aim on something (like a vent or a corner, which is pretty damn often) it is usual to slowly move backwards to get more distance between the alien and yourself.
    Which i can't do anymore
  2. I have realized i was using the backwards key to stop. so now i feel like i'm sliding everywhere, but i gotta kill bad habits so this is good
  3. sometimes in battle i click the S key. And nothing happens. And i just stand there. While a Onos comes running at me. :neutral: ,sucks, but hey, i'm learning! :smiley:
  4. Slowly learning the backwards jump maneuver, verry slowly. But practice makes perfect, so i just need to play more (which i can get behind)
  5. I think in general, just not using the backwards key is good, cause it means you move faster. which means more distance between aliens, and moving faster trough the map.
  6. pushing me/forcing me to learn new things that would otherwise take a lot longer to master


so. is this intended?

I don't think it is what the developers had in mind.
Maybe they should fix it. Who am i to judge. I just play the game.
And if everyone else is using this to get an unfair advantage, i have to do it to.
Or else they have an advantage, over me.





SquishpokePOOPFACE

Comments

  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members Posts: 318 Advanced user
    edited September 14
    You're right, holding down backward is generally a bad idea if you predict you're about to be attacked or if you're in a bad position for an alien to close the distance easily. This is due to the slow movement speed as you mentioned as well as your extremely predictable direction of movement. The players you saw simply holding backward and jumping either have bad habits, were taken by surprise, or don't know techniques like strafe juking or proper backward strafe jumping as you mentioned.

    By contrast, if you turn and strafe (or do a 180 and hold forward) in order to further the distance between the enemy or the closest entry of attack, it increases the chances of an alien missing his first bite or two if he attacks you by surprise. This is why I usually micro/stutter-strafe when I attack aliens and structures. It might mess up my accuracy more often than not, but it's a form of insurance against surprise attacks outside my FOV, whether I'm aware of them about to happen or not.

    I still recommend binding backward to a key because it can be useful in situations like easily lining yourself up for a trick jump (i.e., West Junction to Overlook vent on Veil). The best argument I have for keeping backward bound is having to shoot at something from afar while being fairly certain I won't be immediately attacked. It lets me lazily back up in a room in order to maximize the distance from the closest points of entry (usually averaging the distance between me and those points while still being able to cover most of them) while landing all or most bullets into structures. This is usually when I'm attacking RTs and gorge tunnels, but it really applies to whenever I feel safe. Having to reload, build, or weld opens up the opportunity to strafe or strafe jump into the optimal position faster.

    It's a great question and it's great that you're thinking about your tactical decisions on a micro level. For self-improvement, perhaps take into account the fact that holding backward is but a tiny part of your overall decisions towards becoming an effective or better grunt. Things like constantly checking the map for intel, choosing the length of your strafes, choosing when to jump strafe, seizing moments to play lazily (mechanically/physically, not mentally) in order to alleviate fatigue, etc. should all go through your mind as you play more. :)
    BeigeAlertSquishpokePOOPFACE
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 801 Advanced user
    well tbh I use the S key as alien regulary
    return to zero
  • snacksy13snacksy13 Norway Join Date: 2017-03-10 Member: 228823Members Posts: 11 Fully active user
    Mephilles wrote: »
    well tbh I use the S key as alien regulary

    hmm, i play aliens mostly. guess i just never have moved backwards as alien.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 14,937 Advanced user
    edited September 14
    snacksy13 wrote: »
    Mephilles wrote: »
    well tbh I use the S key as alien regulary

    hmm, i play aliens mostly. guess i just never have moved backwards as alien.

    For bouncy bits, probably true. But I find it hard to believe you never used it when you're maneuvering as a stealthy bastard on the ceiling, while keeping an eye on potential rines. Or bouncing around as spitting George, while defending a base :D

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  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members Posts: 219 Advanced user
    Well, backwards I still use probably for exos or onos, or situations while you shoot at a skulk in a vent where you cannot do a backwardsjump.
    But still without movementskills you can aquire, this game would be boring for me
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 801 Advanced user
    even when I am biting a marine as skulk I sometimes use the S key to. I have noticed moving away from marines a bit helps alot to dodge shotgun shots on close range. Guess no marine ever expects the skulk to move away when he is in bite range.
    return to zero
  • KeatsKeats United States Join Date: 2014-11-04 Member: 199413Members, NS2 Playtester, Reinforced - Shadow Posts: 145 Advanced user
    it'd be cool if there were per-team or per-lifeform bindings, so you could set S to kill on marines but set it to say "i'm bad" on aliens
    PM sent.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 14,937 Advanced user
    Keats wrote: »
    it'd be cool if there were per-team or per-lifeform bindings, so you could set S to kill on marines but set it to say "i'm bad" on aliens

    Used to be easy in GoldSrc with aliases and cfg's, surely some lua can be slapped together as controls for Spark. Or are those files on the white list of protection?

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  • snacksy13snacksy13 Norway Join Date: 2017-03-10 Member: 228823Members Posts: 11 Fully active user
    Mephilles wrote: »
    even when I am biting a marine as skulk I sometimes use the S key to. I have noticed moving away from marines a bit helps alot to dodge shotgun shots on close range. Guess no marine ever expects the skulk to move away when he is in bite range.

    Yeah i got totally rekt by "Aim2Kill" guy. Totaly juked me
  • snacksy13snacksy13 Norway Join Date: 2017-03-10 Member: 228823Members Posts: 11 Fully active user
    BeigeAlert wrote: »
    You could unbind backwards, and do
    bind S kill
    
    so that way you'll be punished for your old habits.

    i just did that...
    IT DID NOT GO WELL. HOW DO I UNBIND
    Kouji_San.trixX.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,387 Advanced user
    edited September 17
    snacksy13 wrote: »
    BeigeAlert wrote: »
    You could unbind backwards, and do
    bind S kill
    
    so that way you'll be punished for your old habits.

    i just did that...
    IT DID NOT GO WELL. HOW DO I UNBIND

    This is your life now. Don't mess up. Good luck :smile:

    Edit: You guys! You are not supposed to awesome my posts. Last time this happened, I had to have some removed.
    Post edited by Nordic on
    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
    SquishpokePOOPFACEVetinariKouji_San
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 14,937 Advanced user
    edited September 16
    snacksy13 wrote: »
    BeigeAlert wrote: »
    You could unbind backwards, and do
    bind S kill
    
    so that way you'll be punished for your old habits.

    i just did that...
    IT DID NOT GO WELL. HOW DO I UNBIND

    mqdefault.jpg
    https://www.youtube.com/watch?v=ztVMib1T4T4

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  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow Posts: 1,525 Advanced user
    Never mind the maneuvers, just go straight at 'em!
    To be fair, you have to have a very high IQ to play Natural Selection 2. The gameplay is extremely subtle, and without a solid grasp of military strategy and advanced mathematics you won't even win a single game. Theres also the game's nihilistic outlook, which is deftly woven into the game. The maps and artwork draw heavily from Riddley Scott's Alien franchise, for instance. The players understand this stuff, they have the intellectual capacity to truly appreciate the depth of the game, to realise that it's not just great, that it also says something about LIFE. As a consequence people who dislike Natural Selection 2 truly ARE idiots. of course they wouldn't appreciate, for instance, the humour in the Marines' existential catchphrase "how do I get to be so good", which itself is a cryptic reference to the high degree of intelligence required to play the game as intended. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion when spectating a game. What fools... how I pity them. And, yes, by the way, i DO have a Fade tatoo. And no, you cannot see it. it's for the ladies' eyes only, and even then they have to demonstrate that they are within 50 hive skill points of my own (preferable lower) beforehand. Nothin personnel kid.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts Posts: 2,741 admin
    edited September 17
    you can use the "clear_binding" command to remove a binding, in this case "clear_binding S"
  • RevanCoranaRevanCorana Join Date: 2015-08-14 Member: 207125Members Posts: 520 Advanced user
    edited September 18
    The back key is more useful than the medpack key
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 14,937 Advanced user
    BeigeAlert wrote: »
    you can use the "clear_binding" command to remove a binding, in this case "clear_binding S"

    What, "unbind x" was not fancy enuf there beige? :trollface:

    Guardian of the "magic cookiejar" AdminModerator

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    .trixX.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 622 Advanced user
    Kouji_San wrote: »
    BeigeAlert wrote: »
    you can use the "clear_binding" command to remove a binding, in this case "clear_binding S"

    What, "unbind x" was not fancy enuf there beige? :trollface:

    You gotta keep it original, fam! No sloppy copying from others!
    NO Cyril, when they're dead they're just hookers!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 14,937 Advanced user
    edited September 25
    .trixX. wrote: »
    Kouji_San wrote: »
    BeigeAlert wrote: »
    you can use the "clear_binding" command to remove a binding, in this case "clear_binding S"

    What, "unbind x" was not fancy enuf there beige? :trollface:

    You gotta keep it original, fam! No sloppy copying from others!

    imma-let-you-finish.jpg
    Imma let you finish, but GoldSrc has the best console commands of all time!

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  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 622 Advanced user
    impulse 101
    NO Cyril, when they're dead they're just hookers!
    Kouji_San
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