Immersive Swimming
MaxAstro
Join Date: 2005-07-07 Member: 55451Members
Had this thought while swimming around today, and realized that it would massively increase how immersive swimming feels... and also make wrecks and caves a bit more dangerous muahaha. :P
While you are underwater, the camera should be unbounded. That is, if you continue to look up, the camera should continue to rotate upwards until you flip all the way around and come back to facing forwards again. Same thing with down. Additionally: Space and C should move you "up" and "down" relative to your current facing. So if you are looking straight up, holding Space would move you sideways.
This would make it possible, as in real life, to disorient yourself and lose track of what direction is "up" or "down". Also makes the air bladder a bit more useful, since it takes you straight up no matter your facing.
While you are underwater, the camera should be unbounded. That is, if you continue to look up, the camera should continue to rotate upwards until you flip all the way around and come back to facing forwards again. Same thing with down. Additionally: Space and C should move you "up" and "down" relative to your current facing. So if you are looking straight up, holding Space would move you sideways.
This would make it possible, as in real life, to disorient yourself and lose track of what direction is "up" or "down". Also makes the air bladder a bit more useful, since it takes you straight up no matter your facing.
Comments
Having the character move up and down relative to which way you're facing would be quite cool as an option as I definitely see the appeal and I think it would be quite cool, but personally it's not for me. I would love relative assent/decent to be an option for other people who would like this, but I don't.
losing your orientation already happen in confined spaces for extended periods, this happens more times anyone will admit. irl its a very real danger to divers, some underwater cave systems are banned because of how easy it is to lose track, because by time find a way out they drown.
that already happened enough times to me to end up having to change the color of my vehicles into borderline luminescent neon patterns, to spot it more quickly even with the beacon for cave systems. wrecks carry many extended tanks as absurdly possible
game is already unforgiving in survival mode even more so than Ark; at least in that eventually you can dominate everything in later game alone(me), w/ friends or server filled with A-holes! subnautica? at best you learn to coexist outside of mauling distance as much as possible avoid doing anything unnecessary