A little nostalgia
Rue
Join Date: 2002-10-21 Member: 1564Members
Hello all,
It's been a few years since I played NS but while cleaning out my Google drive I came across an article I wrote a few years ago but never published. Reading it now reminded me of all the amazing experiences I've had playing NS and NS2. For what it's worth, I thought I'd share it with you in case anyone else gets a kick out of it.
Four Space Marines Walk Into a Bar…
Does the title of this article sounds like the start of a sci-fi joke? Maybe they ask why the face of
the bartender, an Onos, is so long? If you thought it sounded like a joke you’d be wrong; tragically
wrong. It is in fact, only the beginning of a tale so brimful of death, feeting heroism and pain that
it might just kill you to hear it. Oh, you want to hear the rest of the tale do you? Very well. Four
space marines walk into a bar...and get ripped to red shreds by savage tooth and hungry claw.
The end.
What? You expected more? The poor suckers didn’t stand a chance! I should know because this
is what happened to me and three other marines as we wandered the halls of Terminal 5 during
an early game of the Natural Selection 2 beta a little over a year ago.
For the uninitiated, Natural Selection 2 is a full release game based on the Half-Life 1
modification of the same name. Like an atomic reaction the guys over at Unknown Worlds fused
together the action-packed FPS genre with a sci-fi RTS back in 2002 to create the original mod,
Natural Selection 1, which pushed the Goldsource game engine further than I would have
thought possible. The basis of the game is that two asymmetrical teams known as the Kharaa
(aliens) and the Trans-System Authority (maries) fight over critical resource nodes located at
strategic locations across the map. Resources fuel an ever escalating arms race with the sole
purpose of wiping the other team off whichever space station or colony the battle is being
fought within. Players can chose to play as an individual marine, a number of different alien
species or as the team’s Commander who plays the game from a traditional RTS point of view.
Natural Selection 2 has evolved (pun intended) a lot since I first played the early beta version of
the game. When I had been so brutally slaughtered in the ‘Onos’ Bar the game was running at
about 15 frames per second at a painfully low resolution despite some fairly high end hardware
in the background chugging away. There was a twisted joy in watching an alien Skulk eat my
face at such a low frame rate; like watching an old monster movie stutter and jump as the
creature devoured its victims. I’ve played a few games since the official release and now that
the beta is over and the proprietary game engine is extremely well optimised I’m always
impressed by the smooth game play and the gorgeous, captivating environment such a small
team have managed to create.
I drifted away from NS2 shortly after release but, like an elderly relative or out of date food left in
the fridge at work, I always feel obliged visit every now and again to check for signs of life. The
website and the game itself are updated regularly so my normal routine is to have a quick read
of the front page and then move on to other things. When I checked the site a few weeks ago I
noticed that in association with ENSL and Multiplay the development team were arranging a
eSports Tournament called the ‘European Open 2013’. This wasn’t the first NS2 eSports event
but what caught my interest was that half of the prize pool was donated by the community. The
total prize pool for the event came in at just over $3000. Not exactly a break-the-bank sum of
money but in a world where we get more of what we are willing to pay for it was nice to see the
relatively small community part with their hard earned cash to support the competitive scene.
In preparation for the Final, which I’ll be watching live, I’ve been watching re-broadcasts of the
games played so far. The the production value of the official ENSL broadcasters, their
knowledge of the game and the conversations between sessions came together nicely to
increase my enjoyment of the overall experience so far. It’s clear that a lot of effort has been put
into the spectator view which blends the game’s Commander interface with key information
such as how many resource nodes each team controls and what alien species or weapons the
teams are currently equipped with. The top-down spectator view is perfect for watching the
action; a lone marine wanders down a seemingly uninhabited corridor only to be ambushed by a
Skulk who had been cloaked in shadow just moments before or a swarm of aliens running
obliviously into a well set marine ambush. It would be nice to have been able to see some of the
gameplay from a first or third person point of view and share some of the tension with the player
but the highlights I’ve watched so far seem to exclusively use the top-down perspective. The
asymmetrical nature of the Aliens and Marines meant that each of the games took a different
and entertaining route and although some strategies were tried more than once the outcomes
were always different.
I’m really looking forward to the Open final and watching the game has rekindled something
inside of me which encouraged me to re-download the game after a long absence from my
harddrive. The game has a lot of moving parts and the skill level required to get the most out of
the game is very high, although the development team have done a great job to try and mitigate
this with in game help and tutorials, but if you are a fan of almost any FPS or RTS game then I
would strongly recommend heading over to the website and taking a look at the unique
gameplay Natural Selection 2 has to offer. While you do that, I’ll be dusting off my armour,
reloading my machine gun and marching into a bar where I hope to serve some Kharaa scum a
cold glass of revenge.
It's been a few years since I played NS but while cleaning out my Google drive I came across an article I wrote a few years ago but never published. Reading it now reminded me of all the amazing experiences I've had playing NS and NS2. For what it's worth, I thought I'd share it with you in case anyone else gets a kick out of it.
Four Space Marines Walk Into a Bar…
Does the title of this article sounds like the start of a sci-fi joke? Maybe they ask why the face of
the bartender, an Onos, is so long? If you thought it sounded like a joke you’d be wrong; tragically
wrong. It is in fact, only the beginning of a tale so brimful of death, feeting heroism and pain that
it might just kill you to hear it. Oh, you want to hear the rest of the tale do you? Very well. Four
space marines walk into a bar...and get ripped to red shreds by savage tooth and hungry claw.
The end.
What? You expected more? The poor suckers didn’t stand a chance! I should know because this
is what happened to me and three other marines as we wandered the halls of Terminal 5 during
an early game of the Natural Selection 2 beta a little over a year ago.
For the uninitiated, Natural Selection 2 is a full release game based on the Half-Life 1
modification of the same name. Like an atomic reaction the guys over at Unknown Worlds fused
together the action-packed FPS genre with a sci-fi RTS back in 2002 to create the original mod,
Natural Selection 1, which pushed the Goldsource game engine further than I would have
thought possible. The basis of the game is that two asymmetrical teams known as the Kharaa
(aliens) and the Trans-System Authority (maries) fight over critical resource nodes located at
strategic locations across the map. Resources fuel an ever escalating arms race with the sole
purpose of wiping the other team off whichever space station or colony the battle is being
fought within. Players can chose to play as an individual marine, a number of different alien
species or as the team’s Commander who plays the game from a traditional RTS point of view.
Natural Selection 2 has evolved (pun intended) a lot since I first played the early beta version of
the game. When I had been so brutally slaughtered in the ‘Onos’ Bar the game was running at
about 15 frames per second at a painfully low resolution despite some fairly high end hardware
in the background chugging away. There was a twisted joy in watching an alien Skulk eat my
face at such a low frame rate; like watching an old monster movie stutter and jump as the
creature devoured its victims. I’ve played a few games since the official release and now that
the beta is over and the proprietary game engine is extremely well optimised I’m always
impressed by the smooth game play and the gorgeous, captivating environment such a small
team have managed to create.
I drifted away from NS2 shortly after release but, like an elderly relative or out of date food left in
the fridge at work, I always feel obliged visit every now and again to check for signs of life. The
website and the game itself are updated regularly so my normal routine is to have a quick read
of the front page and then move on to other things. When I checked the site a few weeks ago I
noticed that in association with ENSL and Multiplay the development team were arranging a
eSports Tournament called the ‘European Open 2013’. This wasn’t the first NS2 eSports event
but what caught my interest was that half of the prize pool was donated by the community. The
total prize pool for the event came in at just over $3000. Not exactly a break-the-bank sum of
money but in a world where we get more of what we are willing to pay for it was nice to see the
relatively small community part with their hard earned cash to support the competitive scene.
In preparation for the Final, which I’ll be watching live, I’ve been watching re-broadcasts of the
games played so far. The the production value of the official ENSL broadcasters, their
knowledge of the game and the conversations between sessions came together nicely to
increase my enjoyment of the overall experience so far. It’s clear that a lot of effort has been put
into the spectator view which blends the game’s Commander interface with key information
such as how many resource nodes each team controls and what alien species or weapons the
teams are currently equipped with. The top-down spectator view is perfect for watching the
action; a lone marine wanders down a seemingly uninhabited corridor only to be ambushed by a
Skulk who had been cloaked in shadow just moments before or a swarm of aliens running
obliviously into a well set marine ambush. It would be nice to have been able to see some of the
gameplay from a first or third person point of view and share some of the tension with the player
but the highlights I’ve watched so far seem to exclusively use the top-down perspective. The
asymmetrical nature of the Aliens and Marines meant that each of the games took a different
and entertaining route and although some strategies were tried more than once the outcomes
were always different.
I’m really looking forward to the Open final and watching the game has rekindled something
inside of me which encouraged me to re-download the game after a long absence from my
harddrive. The game has a lot of moving parts and the skill level required to get the most out of
the game is very high, although the development team have done a great job to try and mitigate
this with in game help and tutorials, but if you are a fan of almost any FPS or RTS game then I
would strongly recommend heading over to the website and taking a look at the unique
gameplay Natural Selection 2 has to offer. While you do that, I’ll be dusting off my armour,
reloading my machine gun and marching into a bar where I hope to serve some Kharaa scum a
cold glass of revenge.