You can shut down the gun before the Sunbeam shows up if you don't touch the radio, but it still gets destroyed. You get the sound effects of the gun warming up, but no facility animation, and then the beam fires out of nothing and destroys the ship like always. I suspect they won't implement the new Sunbeam sequence until release, just like the rocket launch.
The Sunbeam won't ever be able to get saved. You're supposed to use the Rocket to escape.
Cory mentioned that in the future disabling the gun before the sunbeam arrives will have different outcome then now (of course it won't be saved) but something different will happen and we have no clue or detail on that
Easy solution: Don't tie the Sunbeam arrival to the Communications Terminal. Just have the incoming audio messages play directly on your PDA at predetermined times. Considering what it takes to cure yourself, the mother of all speedrunners would never be able to get it done before the Sunbeam shows up if it was prescripted.
The Sunbeam won't ever be able to get saved. You're supposed to use the Rocket to escape.
Cory mentioned that in the future disabling the gun before the sunbeam arrives will have different outcome then now (of course it won't be saved) but something different will happen and we have no clue or detail on that
It would be awesome if it were set up where if the player disabled the Precursor Gun Array before the Sunbeam makes landfall, to have the Sunbeam fly down low in front of the Array. They could possibly have Quinn make a comment about its existence while they hover over the water. Then up from the depths, have three Ghost Leviathans charge up and smash the vessel, knocking it into the water. You hear sporadic yelling and panic over the PDA as they try (and fail) to escape, as the Ghost Leviathans churn the water and drag the vessel beneath the surface.
In their final moments, you hear Quinn contact the player and try to transmit a blueprint to them for an interstellar radio to contact Alterra... then you hear him choking for air as the cackling of a Warper becomes audible... then finally a screech and static as the Warpers warp the entire wreckage away to parts unknown... then silence as the waters become calm again.
PDA: "Radio contact with the Sunbeam has been terminated. The PDA upload has failed. Attempting to scan all emergency frequencies..."
[*Ten second pause*]
PDA: "The vessel is no longer showing up on long-range scanners. All transmissions have been lost."
Now if that went down like that, players might feel remorseful that they still didn't save the Sunbeam... but instead of a quick mercy kill, they now doomed the Sunbeam to a fate worse than death...
The Sunbeam won't ever be able to get saved. You're supposed to use the Rocket to escape.
Cory mentioned that in the future disabling the gun before the sunbeam arrives will have different outcome then now (of course it won't be saved) but something different will happen and we have no clue or detail on that
It would be awesome if it were set up where if the player disabled the Precursor Gun Array before the Sunbeam makes landfall, to have the Sunbeam fly down low in front of the Array. They could possibly have Quinn make a comment about its existence while they hover over the water. Then up from the depths, have three Ghost Leviathans charge up and smash the vessel, knocking it into the water. You hear sporadic yelling and panic over the PDA as they try (and fail) to escape, as the Ghost Leviathans churn the water and drag the vessel beneath the surface.
In their final moments, you hear Quinn contact the player and try to transmit a blueprint to them for an interstellar radio to contact Alterra... then you hear him choking for air as the cackling of a Warper becomes audible... then finally a screech and static as the Warpers warp the entire wreckage away to parts unknown... then silence as the waters become calm again.
PDA: "Radio contact with the Sunbeam has been terminated. The PDA upload has failed. Attempting to scan all emergency frequencies..."
[*Ten second pause*]
PDA: "The vessel is no longer showing up on long-range scanners. All transmissions have been lost."
Now if that went down like that, players might feel remorseful that they still didn't save the Sunbeam... but instead of a quick mercy kill, they now doomed the Sunbeam to a fate worse than death...
The Sunbeam won't ever be able to get saved. You're supposed to use the Rocket to escape.
Cory mentioned that in the future disabling the gun before the sunbeam arrives will have different outcome then now (of course it won't be saved) but something different will happen and we have no clue or detail on that
It would be awesome if it were set up where if the player disabled the Precursor Gun Array before the Sunbeam makes landfall, to have the Sunbeam fly down low in front of the Array. They could possibly have Quinn make a comment about its existence while they hover over the water. Then up from the depths, have three Ghost Leviathans charge up and smash the vessel, knocking it into the water. You hear sporadic yelling and panic over the PDA as they try (and fail) to escape, as the Ghost Leviathans churn the water and drag the vessel beneath the surface.
In their final moments, you hear Quinn contact the player and try to transmit a blueprint to them for an interstellar radio to contact Alterra... then you hear him choking for air as the cackling of a Warper becomes audible... then finally a screech and static as the Warpers warp the entire wreckage away to parts unknown... then silence as the waters become calm again.
PDA: "Radio contact with the Sunbeam has been terminated. The PDA upload has failed. Attempting to scan all emergency frequencies..."
[*Ten second pause*]
PDA: "The vessel is no longer showing up on long-range scanners. All transmissions have been lost."
Now if that went down like that, players might feel remorseful that they still didn't save the Sunbeam... but instead of a quick mercy kill, they now doomed the Sunbeam to a fate worse than death...
Damn where do you come up with these ideas but that's a one possibility we will have to wait and see
narfblatUtah, USAJoin Date: 2016-05-15Member: 216799Members, Forum Moderators, Forum staff
@Tarkannen the only problem is that Warpers are here to stop the infection, and aren't this violent to the player even at late stage infection...
The cure has to be found before we can disable the precursor gun, so Warpers are much less violent at this point. The Warpers are only lingering to make sure the cure wins out, and no resistant strains break out. Even if there were spores lingering in the air, the Sunbeam crew is unlikely to be infected so soon, and wouldn't need to be terminated.
Hey Guys, can someone tell me how i get to enter the Aurora? I played a few Month ago after the Crashsite update, an i remember a ramp where i can go up, facing a lot of these spider dudes, but after i startet a new game yesterday, i cant get anywhere in the front up the ledges or anything like that. everything is burning, grey, and there are a lot of invisible walls i cant pass through. i searched below the surface an above, but it seems there is no way to enter the ship.
But why would Ghost Leviathans be in the Mountains, and why would they jump out the water? There's also a good chance they might not even be able to grab onto or even damage the Sunbeam because of their soft exterior and weird mouth shape.
Avery Quinn said that his pilot hadn't attempted a planet landing since the simulator at the academy. Maybe if you deactivate the Gun before the sunbeam gets there it will crash.
Hey Guys, can someone tell me how i get to enter the Aurora? I played a few Month ago after the Crashsite update, an i remember a ramp where i can go up, facing a lot of these spider dudes, but after i startet a new game yesterday, i cant get anywhere in the front up the ledges or anything like that. everything is burning, grey, and there are a lot of invisible walls i cant pass through. i searched below the surface an above, but it seems there is no way to enter the ship.
But why would Ghost Leviathans be in the Mountains, and why would they jump out the water? There's also a good chance they might not even be able to grab onto or even damage the Sunbeam because of their soft exterior and weird mouth shape.
I added that to my post as the Ghost Leviathans fade into existence whenever you encounter them, whether in designated biomes or in the Void. It's especially noticeable in the Void as soon as you venture into it - sure, they'll spawn off in the distance and charge towards you, but they appear from nothingness as they approach you. When you dash back out of the Void, they'll head off into the distance and fade away.
With my original Warper idea, the Warpers would have warped them into the area to thrash the Sunbeam, as either they or the Reaper Leviathans would be both large and lithe enough to be able to leap out of the water, and pull them under. Sure, the Sea Dragon could easily crush the vessel with its size and strength - but I get the feeling with its size and design, it couldn't be able to reach out and grab the ship. Sure it has tentacles, but those are mostly for propulsion, not for grasping - unlike the RL's or GL's body design.
Admittedly, the whole "reach out of the water like a kraken" visual idea came about as a stopgap measure. If the Sunbeam were to land on the Mountain Island safely, then pretty much rescue would be guaranteed and would lead to an alternate (but slightly disappointing) ending since no creature can attack on land outside of the Cave Crawler. So there had to be a reason for the Sunbeam to stay over the water long enough to compromise the mission and add tension. By this point two prominent space vessels had gone missing, and then the Sunbeam enters the atmosphere in front of this massive alien structure of immense power. Any scientist, researcher or mercenary worth their salt would take a moment to admire (and try to scan) this incredible find - meanwhile the player has been stranded for weeks/months and his ride home is risking something going wrong... which is what makes that encounter I described much more intense.
I've often wondered why Quinn and his crew never mentioned anything about the massive energy gun sitting right where they plan to land, but there's some logic to how it plays out. First off, the Array is likely being shielded from scanners - after all, that's how the Degasi and the Aurora get blasted originally. Then there's the Sunbeam's entry path and projectory: based on how they enter visual range, it's very likely that they simply can't see the cannon from their angle. From their perspective, there's this massive field of blue water all around that island, and they probably can't see the structure at that distance since the artificial cloud cover that obscures the island beyond a certain distance. Their scanners could detect landmasses (same as Second Officer Keen) but for all they know, it's just more landmass. That would also explain Quinn's disbelieving response when "the RED spike" suddenly appears out of nowhere "from the PLANET?!"
@Tarkannen the only problem is that Warpers are here to stop the infection, and aren't this violent to the player even at late stage infection...
Well, that's fine then - just leave the Warpers out of the equation and replace them with something else... Sure, you deactivated the Array since you're not infected anymore, but just because one individual managed to bypass planetary security, shouldn't there be some form of failsafe to double-check planetary conditions? As virulent as the Carar is, it would take several days (if not weeks) to completely cure the whole planet. And then there's the fact that a lot of the Precursor buildings have structural damage and non-functional technology. Maybe it could be some kind of last-ditch sentry bot, or perhaps the Precursors themselves. After centuries of xenophobic behavior in trying to contain this epidemic, some backup sentry system sees this vessel enter the atmosphere, then checks to see that the Array has been deactivated - its attempts to check the status of the Carar can't be determined as their sensor network is offline. For all the AI knows, this single ship is undermining centuries of protection, so they unleash a backup plan in order to maintain the sanctity of the planet - surely the Precursors would have a backup defense in place in case their primary one failed. (And who says that it can tell that the Array was legitimately deactivated? DNA scans would show that a Precursor didn't shut it off, just some pesky human that has been trying desperately to escape the planet ever since he arrived.)
Honestly, I'd be fine with however UWE decides that encounter should play out, but I feel that what I wrote up would be a great way to do it. @Morph_Guy and @Lord_SeaEmperor mentioned the Sunbeam crashing into the mountains... which would be inline with Quinn's comment about the pilot's academy simulator experience line. But just having the vessel crash into the mountains without some external force would be fairly lame and anti-climatic, IMO. The Seamoth is noted in the PDA to operate both underwater and in outer space; and the Cyclops has been mentioned to operate inside the atmosphere of certain planets (think "Cowboy Bebop" and how they fished in Jupiter's atmosphere). So given all of this and the fact the pilot would not be familiar with a terrain landing, it would make better sense to just land the vessel in the ocean instead and rescue the survivor. Now there's no risk of crashing, no risk of death, no suspense... just a happy dull ending.
Or...
Maybe THIS is when the Ghost Leviathans attack the Sunbeam??
But why would Ghost Leviathans be in the Mountains, and why would they jump out the water? There's also a good chance they might not even be able to grab onto or even damage the Sunbeam because of their soft exterior and weird mouth shape.
I added that to my post as the Ghost Leviathans fade into existence whenever you encounter them, whether in designated biomes or in the Void. It's especially noticeable in the Void as soon as you venture into it - sure, they'll spawn off in the distance and charge towards you, but they appear from nothingness as they approach you. When you dash back out of the Void, they'll head off into the distance and fade away.
With my original Warper idea, the Warpers would have warped them into the area to thrash the Sunbeam, as either they or the Reaper Leviathans would be both large and lithe enough to be able to leap out of the water, and pull them under. Sure, the Sea Dragon could easily crush the vessel with its size and strength - but I get the feeling with its size and design, it couldn't be able to reach out and grab the ship. Sure it has tentacles, but those are mostly for propulsion, not for grasping - unlike the RL's or GL's body design.
Admittedly, the whole "reach out of the water like a kraken" visual idea came about as a stopgap measure. If the Sunbeam were to land on the Mountain Island safely, then pretty much rescue would be guaranteed and would lead to an alternate (but slightly disappointing) ending since no creature can attack on land outside of the Cave Crawler. So there had to be a reason for the Sunbeam to stay over the water long enough to compromise the mission and add tension. By this point two prominent space vessels had gone missing, and then the Sunbeam enters the atmosphere in front of this massive alien structure of immense power. Any scientist, researcher or mercenary worth their salt would take a moment to admire (and try to scan) this incredible find - meanwhile the player has been stranded for weeks/months and his ride home is risking something going wrong... which is what makes that encounter I described much more intense.
I've often wondered why Quinn and his crew never mentioned anything about the massive energy gun sitting right where they plan to land, but there's some logic to how it plays out. First off, the Array is likely being shielded from scanners - after all, that's how the Degasi and the Aurora get blasted originally. Then there's the Sunbeam's entry path and projectory: based on how they enter visual range, it's very likely that they simply can't see the cannon from their angle. From their perspective, there's this massive field of blue water all around that island, and they probably can't see the structure at that distance since the artificial cloud cover that obscures the island beyond a certain distance. Their scanners could detect landmasses (same as Second Officer Keen) but for all they know, it's just more landmass. That would also explain Quinn's disbelieving response when "the RED spike" suddenly appears out of nowhere "from the PLANET?!"
@Tarkannen the only problem is that Warpers are here to stop the infection, and aren't this violent to the player even at late stage infection...
Well, that's fine then - just leave the Warpers out of the equation and replace them with something else... Sure, you deactivated the Array since you're not infected anymore, but just because one individual managed to bypass planetary security, shouldn't there be some form of failsafe to double-check planetary conditions? As virulent as the Carar is, it would take several days (if not weeks) to completely cure the whole planet. And then there's the fact that a lot of the Precursor buildings have structural damage and non-functional technology. Maybe it could be some kind of last-ditch sentry bot, or perhaps the Precursors themselves. After centuries of xenophobic behavior in trying to contain this epidemic, some backup sentry system sees this vessel enter the atmosphere, then checks to see that the Array has been deactivated - its attempts to check the status of the Carar can't be determined as their sensor network is offline. For all the AI knows, this single ship is undermining centuries of protection, so they unleash a backup plan in order to maintain the sanctity of the planet - surely the Precursors would have a backup defense in place in case their primary one failed. (And who says that it can tell that the Array was legitimately deactivated? DNA scans would show that a Precursor didn't shut it off, just some pesky human that has been trying desperately to escape the planet ever since he arrived.)
Honestly, I'd be fine with however UWE decides that encounter should play out, but I feel that what I wrote up would be a great way to do it. @Morph_Guy and @Lord_SeaEmperor mentioned the Sunbeam crashing into the mountains... which would be inline with Quinn's comment about the pilot's academy simulator experience line. But just having the vessel crash into the mountains without some external force would be fairly lame and anti-climatic, IMO. The Seamoth is noted in the PDA to operate both underwater and in outer space; and the Cyclops has been mentioned to operate inside the atmosphere of certain planets (think "Cowboy Bebop" and how they fished in Jupiter's atmosphere). So given all of this and the fact the pilot would not be familiar with a terrain landing, it would make better sense to just land the vessel in the ocean instead and rescue the survivor. Now there's no risk of crashing, no risk of death, no suspense... just a happy dull ending.
Or...
Maybe THIS is when the Ghost Leviathans attack the Sunbeam??
Comments
Cory mentioned that in the future disabling the gun before the sunbeam arrives will have different outcome then now (of course it won't be saved) but something different will happen and we have no clue or detail on that
It would be awesome if it were set up where if the player disabled the Precursor Gun Array before the Sunbeam makes landfall, to have the Sunbeam fly down low in front of the Array. They could possibly have Quinn make a comment about its existence while they hover over the water. Then up from the depths, have three Ghost Leviathans charge up and smash the vessel, knocking it into the water. You hear sporadic yelling and panic over the PDA as they try (and fail) to escape, as the Ghost Leviathans churn the water and drag the vessel beneath the surface.
In their final moments, you hear Quinn contact the player and try to transmit a blueprint to them for an interstellar radio to contact Alterra... then you hear him choking for air as the cackling of a Warper becomes audible... then finally a screech and static as the Warpers warp the entire wreckage away to parts unknown... then silence as the waters become calm again.
PDA: "Radio contact with the Sunbeam has been terminated. The PDA upload has failed. Attempting to scan all emergency frequencies..."
[*Ten second pause*]
PDA: "The vessel is no longer showing up on long-range scanners. All transmissions have been lost."
Now if that went down like that, players might feel remorseful that they still didn't save the Sunbeam... but instead of a quick mercy kill, they now doomed the Sunbeam to a fate worse than death...
Nice thinking, @Tarkannen.
Damn where do you come up with these ideas but that's a one possibility we will have to wait and see
Would still be pretty awesome to see a leviathan leap outta the water and grab the Sunbeam.
Kinda like the climax of "Jurassic World".
I think the entrance is the same...
Haven't played in awhile so I can't confirm.
I added that to my post as the Ghost Leviathans fade into existence whenever you encounter them, whether in designated biomes or in the Void. It's especially noticeable in the Void as soon as you venture into it - sure, they'll spawn off in the distance and charge towards you, but they appear from nothingness as they approach you. When you dash back out of the Void, they'll head off into the distance and fade away.
With my original Warper idea, the Warpers would have warped them into the area to thrash the Sunbeam, as either they or the Reaper Leviathans would be both large and lithe enough to be able to leap out of the water, and pull them under. Sure, the Sea Dragon could easily crush the vessel with its size and strength - but I get the feeling with its size and design, it couldn't be able to reach out and grab the ship. Sure it has tentacles, but those are mostly for propulsion, not for grasping - unlike the RL's or GL's body design.
Admittedly, the whole "reach out of the water like a kraken" visual idea came about as a stopgap measure. If the Sunbeam were to land on the Mountain Island safely, then pretty much rescue would be guaranteed and would lead to an alternate (but slightly disappointing) ending since no creature can attack on land outside of the Cave Crawler. So there had to be a reason for the Sunbeam to stay over the water long enough to compromise the mission and add tension. By this point two prominent space vessels had gone missing, and then the Sunbeam enters the atmosphere in front of this massive alien structure of immense power. Any scientist, researcher or mercenary worth their salt would take a moment to admire (and try to scan) this incredible find - meanwhile the player has been stranded for weeks/months and his ride home is risking something going wrong... which is what makes that encounter I described much more intense.
I've often wondered why Quinn and his crew never mentioned anything about the massive energy gun sitting right where they plan to land, but there's some logic to how it plays out. First off, the Array is likely being shielded from scanners - after all, that's how the Degasi and the Aurora get blasted originally. Then there's the Sunbeam's entry path and projectory: based on how they enter visual range, it's very likely that they simply can't see the cannon from their angle. From their perspective, there's this massive field of blue water all around that island, and they probably can't see the structure at that distance since the artificial cloud cover that obscures the island beyond a certain distance. Their scanners could detect landmasses (same as Second Officer Keen) but for all they know, it's just more landmass. That would also explain Quinn's disbelieving response when "the RED spike" suddenly appears out of nowhere "from the PLANET?!"
Well, that's fine then - just leave the Warpers out of the equation and replace them with something else... Sure, you deactivated the Array since you're not infected anymore, but just because one individual managed to bypass planetary security, shouldn't there be some form of failsafe to double-check planetary conditions? As virulent as the Carar is, it would take several days (if not weeks) to completely cure the whole planet. And then there's the fact that a lot of the Precursor buildings have structural damage and non-functional technology. Maybe it could be some kind of last-ditch sentry bot, or perhaps the Precursors themselves. After centuries of xenophobic behavior in trying to contain this epidemic, some backup sentry system sees this vessel enter the atmosphere, then checks to see that the Array has been deactivated - its attempts to check the status of the Carar can't be determined as their sensor network is offline. For all the AI knows, this single ship is undermining centuries of protection, so they unleash a backup plan in order to maintain the sanctity of the planet - surely the Precursors would have a backup defense in place in case their primary one failed. (And who says that it can tell that the Array was legitimately deactivated? DNA scans would show that a Precursor didn't shut it off, just some pesky human that has been trying desperately to escape the planet ever since he arrived.)
Honestly, I'd be fine with however UWE decides that encounter should play out, but I feel that what I wrote up would be a great way to do it. @Morph_Guy and @Lord_SeaEmperor mentioned the Sunbeam crashing into the mountains... which would be inline with Quinn's comment about the pilot's academy simulator experience line. But just having the vessel crash into the mountains without some external force would be fairly lame and anti-climatic, IMO. The Seamoth is noted in the PDA to operate both underwater and in outer space; and the Cyclops has been mentioned to operate inside the atmosphere of certain planets (think "Cowboy Bebop" and how they fished in Jupiter's atmosphere). So given all of this and the fact the pilot would not be familiar with a terrain landing, it would make better sense to just land the vessel in the ocean instead and rescue the survivor. Now there's no risk of crashing, no risk of death, no suspense... just a happy dull ending.
Or...
Maybe THIS is when the Ghost Leviathans attack the Sunbeam??
Or...
Shuttlebugs unite and activate their true form