Remember states the player has chosen
Lulzes
Join Date: 2017-07-25 Member: 232050Members
I'm talking about things like:
- Seamoth lights (on or off)
- Tool hotbar placement (1-5)
- Cyclops interior lights/speed setting
All of these things reset to a default rather than remembering the state the player left them in. Replace the power cell on your Seamoth? The lights come on, and unless you want to use it immediately, you have to turn them off again or you'll come back to a flat cell. Always keep your tools in a certain order? Well if you leave a slot free and save, the tools will re-arrange to fit the lower slots on reload.
Things like this are a niggle, I know, but it'd be nice to see player choice put first.
- Seamoth lights (on or off)
- Tool hotbar placement (1-5)
- Cyclops interior lights/speed setting
All of these things reset to a default rather than remembering the state the player left them in. Replace the power cell on your Seamoth? The lights come on, and unless you want to use it immediately, you have to turn them off again or you'll come back to a flat cell. Always keep your tools in a certain order? Well if you leave a slot free and save, the tools will re-arrange to fit the lower slots on reload.
Things like this are a niggle, I know, but it'd be nice to see player choice put first.
Comments
I know several game who gained a lot from listing a tons of all little remark from the players.
Only rules is that it have to look like a minor details, not be a ADD AURORA-SIZED SUBMARINE king of suggestion.
Problem is, some of these little ideas can be non-trivial to implement in the game engine. I guess that's why the devs have a system where they prioritize, sometimes it looks odd to the player ("that little thing is taking ages! They added all that stuff but this little bug is still not fixed!") but there are limitations they are aware of that we aren't.
The ideal is to regroup everything at the same place. Sort of like a group brainstorming
I guess a pure Quality-of-Life topic with a proper introduction would be more adapted. Truth I think the devs already now a lot of those and are just doing them as fast as they can. So maybe it would be superfluous now.
That bug has (hopefully) been squashed in the latest Experimental. Worked for me.