Exterior lights sucking up too much power
Lulzes
Join Date: 2017-07-25 Member: 232050Members
My base includes 3 Bioreactors and 5 Thermal Plants, and when the 2 Water Filtration machines are full, it still struggles to gain power. The only other active sources of power drain are a spotlight and a floodlight outside. Should these really drain so much?
If the lights are going to drain so much, the devs should take up my suggestion and put light switches in every room. I'd quite like on/off switches for the Water Filtration machines too, in fact why not power switches for everything, that way we can diagnose what's draining so much power!
If the lights are going to drain so much, the devs should take up my suggestion and put light switches in every room. I'd quite like on/off switches for the Water Filtration machines too, in fact why not power switches for everything, that way we can diagnose what's draining so much power!
Comments
That is a very long-winded way of saying I agree with the OP. Just thought I'd throw in a bit of experimental data for support.
FWIW, the nuclear reactor got all the way up to 2500/2500 with no problem on just one rod. But that rod only lasted a day, maybe two, game-time. So I still think the bioreactor is the better option if you have room to fit several of them.
The light stick still has it's battery which goes down very fast, rendering it totally useless.