Different rooms
lukasklein
Join Date: 2017-07-06 Member: 231639Members
So I think we can all agree that subnautica bases could use a new look and I think the problem is that the multipurpose rooms are all the same. For starters, I think a 45° hallway could be cool. That's not my idea, I took that from somebody else. However on personal feelings, I would like a large rectangular room maybe, thats nice. Also maybe there should be changeable lighting
Comments
The bases are most likely cylinders as the cylinder is a strong shape. You can literally stack a couple of books on a rolled up piece of paper if it is held together by something. So therefore rectangular rooms would most likely be weaker. However, It would be nice and definitely add variety. It would definitely be something I would want in game. A control room would be nice, and maybe some other various room types with specific niches.
Just something bigger for sure.
It might be that the devs aren't aware how many crafting fans are there and how much the game would improve its replayability with more crafting possibilities.
But even then the game has no late game or near end game ease ups for crafting. No super mass harvesting and the warp network for Prawns is incomplete. No superdrill that drills and sucks resources in no time after a certain game stage near the cure.
I think the main reason could be that the devs are too focused on railroading everything to a story with a final planet escape, not a way to set up Subnautica as your living place with a network of bases.
Or they might think that every crafter at heart goes directly to creative mode, which would be an error to think. I don't really know, but the game offers really no crafting ease up for mass production near the end game.